File: texas.c

package info (click to toggle)
gle 3.1.0-7
  • links: PTS
  • area: main
  • in suites: squeeze, wheezy
  • size: 3,076 kB
  • ctags: 1,029
  • sloc: ansic: 10,002; sh: 8,455; makefile: 366; python: 102
file content (228 lines) | stat: -rw-r--r-- 5,428 bytes parent folder | download | duplicates (8)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
/* 
 * texas.c
 * 
 * FUNCTION:
 * Draws a brand in the shape of Texas.  Both the handle, and the
 * cross-section of the brand are in the shape of Texas.
 *
 * Note that the contours are specified in clockwise order. 
 * Thus, enabling backfacing polygon removal will cause the front
 * polygons to disappear.
 *
 * HISTORY:
 * -- created by Linas Vepstas October 1991
 * -- heavily modified to draw more texas shapes, Feb 1993, Linas
 * -- converted to use GLUT -- December 1995, Linas
 * Copyright (c) 1991, 1993, 1995 Linas Vepstas <linas@linas.org>
 *
 */

/* required include files */
#include <math.h>
#include <stdlib.h>
#include <GL/gl.h>
#include <GL/glut.h>
#include <GL/gle.h>
#include "main.h"

/* =========================================================== */

#define HNUM 4
double brand_points[HNUM][3];
float brand_colors [HNUM][3];

#define TSCALE  4.0

#define BPTS(x,y,z) {				\
   brand_points[i][0] = TSCALE * (x);		\
   brand_points[i][1] = TSCALE * (y);		\
   brand_points[i][2] = TSCALE * (z);		\
   i++;						\
}

#define BCOLS(r,g,b) {				\
   brand_colors[i][0] = (r);		 	\
   brand_colors[i][1] = (g);			\
   brand_colors[i][2] = (b);			\
   i++;						\
}

#define NUMPOINTS 18
double tspine[NUMPOINTS][3];
float tcolors [NUMPOINTS][3];

#define TPTS(x,y) {				\
   tspine[i][0] = TSCALE * (x);		\
   tspine[i][1] = TSCALE * (y);		\
   tspine[i][2] = TSCALE * (0.0);		\
   i++;						\
}

#define TCOLS(r,g,b) {				\
   tcolors[i][0] = (r);				\
   tcolors[i][1] = (g);				\
   tcolors[i][2] = (b);				\
   i++;						\
}

/* =========================================================== */

static void init_spine (void)
{
   int i;
   int ir, ig, ib;
   float r, g, b;

   i=0;
   TPTS (-1.5, 2.0);	/* panhandle */
   TPTS (-0.75, 2.0);
   TPTS (-0.75, 1.38);
   TPTS (-0.5, 1.25);
   TPTS (0.88, 1.12);
   TPTS (1.0, 0.62);
   TPTS (1.12, 0.1);
   TPTS (0.5, -0.5);
   TPTS (0.2, -1.12);	/* corpus */
   TPTS (0.3, -1.5);	/* brownsville */
   TPTS (-0.25, -1.45);
   TPTS (-1.06, -0.3);
   TPTS (-1.38, -0.3);
   TPTS (-1.65, -0.6);
   TPTS (-2.5, 0.5);   /* midland */
   TPTS (-1.5, 0.5);
   TPTS (-1.5, 2.0);	/* panhandle */
   TPTS (-0.75, 2.0);

   ir = ig = ib = 0;
   for (i=0; i<NUMPOINTS; i++) {
      ir += 33; ig +=47; ib +=89;
      ir %= 255; ig %= 255; ib %= 255;
      r = ((float) ir) / 255.0;
      g = ((float) ig) / 255.0;
      b = ((float) ib) / 255.0;
      
      tcolors[i][0] = (r);
      tcolors[i][1] = (g);
      tcolors[i][2] = (b);
   }

   i=0;
   BPTS (0.0, 0.0, 0.1);
   BPTS (0.0, 0.0, 0.0);
   BPTS (0.0, 0.0, -5.0);
   BPTS (0.0, 0.0, -5.1);

   i=0;
   BCOLS (1.0, 0.3, 0.0);
   BCOLS (1.0, 0.3, 0.0);
   BCOLS (1.0, 0.3, 0.0);
   BCOLS (1.0, 0.3, 0.0);
}

/* =========================================================== */

#define SCALE 0.8
#define BORDER(x,y) {						\
   double ax, ay, alen;						\
   texas_xsection[i][0] = SCALE * (x);				\
   texas_xsection[i][1] = SCALE * (y);				\
   if (i!=0) {							\
      ax = texas_xsection[i][0] - texas_xsection[i-1][0];		\
      ay = texas_xsection[i][1] - texas_xsection[i-1][1];		\
      alen = 1.0 / sqrt (ax*ax + ay*ay);			\
      ax *= alen;   ay *= alen;					\
      texas_normal [i-1][0] = - ay;				\
      texas_normal [i-1][1] = ax;				\
   }								\
   i++;								\
}

#define NUM_TEXAS_PTS (17)

double texas_xsection [NUM_TEXAS_PTS][2];
double texas_normal [NUM_TEXAS_PTS][2];

static void init_xsection (void)
{
   int i;

   /* outline of extrusion */
   i=0;
   BORDER (-0.75, 2.0);
   BORDER (-0.75, 1.38);
   BORDER (-0.5, 1.25);
   BORDER (0.88, 1.12);
   BORDER (1.0, 0.62);
   BORDER (1.12, 0.1);
   BORDER (0.5, -0.5);
   BORDER (0.2, -1.12);	/* corpus */
   BORDER (0.3, -1.5);	/* brownsville */
   BORDER (-0.25, -1.45);
   BORDER (-1.06, -0.3);
   BORDER (-1.38, -0.3);
   BORDER (-1.65, -0.6);
   BORDER (-2.5, 0.5);   /* midland */
   BORDER (-1.5, 0.5);
   BORDER (-1.5, 2.0);	/* panhandle */
   BORDER (-0.75, 2.0);
}

   
/* =========================================================== */

void InitStuff (void)
{
   int style;

   /* configure the pipeline */
   init_spine ();
   init_xsection ();

   style = TUBE_JN_CAP;
   style |= TUBE_CONTOUR_CLOSED;
   style |= TUBE_NORM_FACET;
   style |= TUBE_JN_ANGLE;
   gleSetJoinStyle (style);
}

/* =========================================================== */

void DrawStuff (void) {

#ifdef IBM_GL_32
   scale (1.8, 1.8, 1.8);

   lmcolor (material_mode);
   (void) extrusion (NUM_TEXAS_PTS-1, texas_xsection, texas_normal, 
                    NULL, NUMPOINTS, tspine, tcolors);

   (void) extrusion (NUM_TEXAS_PTS-1, texas_xsection, texas_normal, 
                    NULL, HNUM, brand_points, brand_colors);

   lmcolor (LMC_COLOR);
#endif

#define OPENGL_10
#ifdef OPENGL_10
   glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

   /* set up some matrices so that the object spins with the mouse */
   glPushMatrix ();
   glTranslatef (0.0, 0.0, -80.0);
   glRotatef (lastx, 0.0, 1.0, 0.0);
   glRotatef (lasty, 1.0, 0.0, 0.0);

   /* draw the brand and the handle */
   gleExtrusion (NUM_TEXAS_PTS-1, texas_xsection, texas_normal, 
                 NULL, NUMPOINTS, tspine, tcolors);

   gleExtrusion (NUM_TEXAS_PTS-1, texas_xsection, texas_normal, 
                 NULL, HNUM, brand_points, brand_colors);

   glPopMatrix ();
   glutSwapBuffers ();
}
#endif

/* ===================== END OF FILE ================== */