File: maintex.c

package info (click to toggle)
gle 3.1.2-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 3,416 kB
  • sloc: ansic: 10,025; cpp: 5,378; sh: 3,160; makefile: 291; python: 102
file content (302 lines) | stat: -rw-r--r-- 9,439 bytes parent folder | download | duplicates (9)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302

/* 
 * texture map demo scaffolding
 *
 * FUNCTION:
 * Most of this code is required to set up OpenGL and GLUT
 *
 * HISTORY:
 * Written by Linas Vepstas, March 1995
 * Copyright (c) 1995 Linas Vepstas <linas@linas.org>
 */

/* required include files */
#include <stdlib.h>
#include <GL/gl.h>
#include <GL/glut.h>
#include <GL/gle.h>
#include "main.h"
#include "texture.h"

/*  most recent mouse postion */
float lastx = 100.0;
float lasty = 100.0;

/* get notified of mouse motions */
static void 
MouseMotion (int x, int y)
{
   lastx = x;
   lasty = y;

   glutPostRedisplay ();
}

static void 
IdleFunc (void) 
{
   if (texanim) { 
      texanim (0); 
      gluBuild2DMipmaps (GL_TEXTURE_2D, 3, 
                      current_texture -> size,
                      current_texture -> size,
                      GL_RGB, GL_UNSIGNED_BYTE, 
                      (void *) (current_texture->pixmap));
      glutPostRedisplay ();
   }
}

static void 
Visible (int viz)
{
   if (texanim && (GLUT_VISIBLE ==  viz)) {
      glutIdleFunc (IdleFunc);
   } else {
      glutIdleFunc (NULL);
   }
}


/* menu choice handler */
void TextureStyle (int msg) 
{
   int mode = 0;
   texanim = 0x0;
   glColor3f (0.8, 0.3, 0.6);

   switch (msg) {
      case 301:
         glDisable (GL_TEXTURE_2D);
         break;
      case 302:
         glEnable (GL_TEXTURE_2D);
         break;

      case 501:
         mode = GLE_TEXTURE_ENABLE | GLE_TEXTURE_VERTEX_FLAT;
         glMatrixMode (GL_TEXTURE); glLoadIdentity ();
         glScalef (0.1, 0.1, 1.0); glMatrixMode (GL_MODELVIEW);
         gleTextureMode (mode);
         break;
      case 502:
         mode = GLE_TEXTURE_ENABLE | GLE_TEXTURE_NORMAL_FLAT;
         glMatrixMode (GL_TEXTURE); glLoadIdentity ();
         glScalef (0.1, 0.1, 1.0); glMatrixMode (GL_MODELVIEW);
         gleTextureMode (mode);
         break;
      case 503:
         mode = GLE_TEXTURE_ENABLE | GLE_TEXTURE_VERTEX_CYL;
         glMatrixMode (GL_TEXTURE); glLoadIdentity ();
         glScalef (1.0, 0.1, 1.0); glMatrixMode (GL_MODELVIEW);
         gleTextureMode (mode);
         break;
      case 504:
         mode = GLE_TEXTURE_ENABLE | GLE_TEXTURE_NORMAL_CYL;
         glMatrixMode (GL_TEXTURE); glLoadIdentity ();
         glScalef (1.0, 0.1, 1.0); glMatrixMode (GL_MODELVIEW);
         gleTextureMode (mode);
         break;
      case 505:
         mode = GLE_TEXTURE_ENABLE | GLE_TEXTURE_VERTEX_SPH;
         glMatrixMode (GL_TEXTURE); glLoadIdentity (); 
         glMatrixMode (GL_MODELVIEW);
         gleTextureMode (mode);
         break;
      case 506:
         mode = GLE_TEXTURE_ENABLE | GLE_TEXTURE_NORMAL_SPH;
         glMatrixMode (GL_TEXTURE); glLoadIdentity (); 
         glMatrixMode (GL_MODELVIEW);
         gleTextureMode (mode);
         break;

      case 507:
         mode = GLE_TEXTURE_ENABLE | GLE_TEXTURE_VERTEX_MODEL_FLAT;
         glMatrixMode (GL_TEXTURE); glLoadIdentity ();
         glScalef (0.1, 0.1, 1.0); glMatrixMode (GL_MODELVIEW);
         gleTextureMode (mode);
         break;
      case 508:
         mode = GLE_TEXTURE_ENABLE | GLE_TEXTURE_NORMAL_MODEL_FLAT;
         glMatrixMode (GL_TEXTURE); glLoadIdentity ();
         glScalef (0.1, 0.1, 1.0); glMatrixMode (GL_MODELVIEW);
         gleTextureMode (mode);
         break;
      case 509:
         mode = GLE_TEXTURE_ENABLE | GLE_TEXTURE_VERTEX_MODEL_CYL;
         glMatrixMode (GL_TEXTURE); glLoadIdentity ();
         glScalef (1.0, 0.1, 1.0); glMatrixMode (GL_MODELVIEW);
         gleTextureMode (mode);
         break;
      case 510:
         mode = GLE_TEXTURE_ENABLE | GLE_TEXTURE_NORMAL_MODEL_CYL;
         glMatrixMode (GL_TEXTURE); glLoadIdentity ();
         glScalef (1.0, 0.1, 1.0); glMatrixMode (GL_MODELVIEW);
         gleTextureMode (mode);
         break;
      case 511:
         mode = GLE_TEXTURE_ENABLE | GLE_TEXTURE_VERTEX_MODEL_SPH;
         glMatrixMode (GL_TEXTURE); glLoadIdentity (); 
         glMatrixMode (GL_MODELVIEW);
         gleTextureMode (mode);
         break;
      case 512:
         mode = GLE_TEXTURE_ENABLE | GLE_TEXTURE_NORMAL_MODEL_SPH;
         glMatrixMode (GL_TEXTURE); glLoadIdentity (); 
         glMatrixMode (GL_MODELVIEW);
         gleTextureMode (mode);
         break;

      case 701:
         current_texture = check_texture;
         gluBuild2DMipmaps (GL_TEXTURE_2D, 3, 
                      current_texture -> size,
                      current_texture -> size,
                      GL_RGB, GL_UNSIGNED_BYTE, 
                      (void *) (current_texture->pixmap));
         break;
      case 702:
         current_texture = barberpole_texture;
         gluBuild2DMipmaps (GL_TEXTURE_2D, 3, 
                      current_texture -> size,
                      current_texture -> size,
                      GL_RGB, GL_UNSIGNED_BYTE, 
                      (void *) (current_texture->pixmap));
         break;
      case 703:
         current_texture = wild_tooth_texture;
         gluBuild2DMipmaps (GL_TEXTURE_2D, 3, 
                      current_texture -> size,
                      current_texture -> size,
                      GL_RGB, GL_UNSIGNED_BYTE, 
                      (void *) (current_texture->pixmap));
         break;
      case 704:
         current_texture = planet_texture;
         gluBuild2DMipmaps (GL_TEXTURE_2D, 3, 
                      current_texture -> size,
                      current_texture -> size,
                      GL_RGB, GL_UNSIGNED_BYTE, 
                      (void *) (current_texture->pixmap));
         break;
      case 705:
         current_texture = reaction_texture;
         texanim = reaction_texanim;
         texanim (1);
         gluBuild2DMipmaps (GL_TEXTURE_2D, 3, 
                      current_texture -> size,
                      current_texture -> size,
                      GL_RGB, GL_UNSIGNED_BYTE, 
                      (void *) (current_texture->pixmap));
         glColor3f (1.0, 1.0, 1.0);
         break;

      case 99:
         exit (0);
      default:
         break;
   }
   glutPostRedisplay();
}

/* set up a light */
GLfloat lightOnePosition[] = {40.0, 40, 100.0, 0.0};
GLfloat lightOneColor[] = {0.99, 0.99, 0.99, 1.0}; 

GLfloat lightTwoPosition[] = {-40.0, 40, 100.0, 0.0};
GLfloat lightTwoColor[] = {0.99, 0.99, 0.99, 1.0}; 

int
main (int argc, char * argv[]) 
{

   /* initialize glut */
   glutInit (&argc, argv);
   glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
   glutCreateWindow ("texture");
   glutDisplayFunc (DrawStuff);
   glutMotionFunc (MouseMotion);

   /* create popup menu */
   glutCreateMenu (TextureStyle);
   glutAddMenuEntry ("Texture Off", 301);
   glutAddMenuEntry ("Texture On", 302);
   glutAddMenuEntry ("--------------", 9999);
   glutAddMenuEntry ("Vertex Flat", 501);
   glutAddMenuEntry ("Normal Flat", 502);
   glutAddMenuEntry ("Vertex Cylinder", 503);
   glutAddMenuEntry ("Normal Cylinder", 504);
   glutAddMenuEntry ("Vertex Sphere", 505);
   glutAddMenuEntry ("Normal Sphere", 506);
   glutAddMenuEntry ("--------------", 9999);
   glutAddMenuEntry ("Model Vertex Flat", 507);
   glutAddMenuEntry ("Model Normal Flat", 508);
   glutAddMenuEntry ("Model Vertex Cylinder", 509);
   glutAddMenuEntry ("Model Normal Cylinder", 510);
   glutAddMenuEntry ("Model Vertex Sphere", 511);
   glutAddMenuEntry ("Model Normal Sphere", 512);
   glutAddMenuEntry ("--------------", 9999);
   glutAddMenuEntry ("Check Texture", 701);
   glutAddMenuEntry ("Barberpole Texture", 702);
   glutAddMenuEntry ("Wild Tooth Texture", 703);
   glutAddMenuEntry ("Molten Lava Texture", 704);
   glutAddMenuEntry ("Animated Texture", 705);
   glutAddMenuEntry ("--------------", 9999);
   glutAddMenuEntry ("Exit", 99);
   glutAttachMenu (GLUT_MIDDLE_BUTTON);

   /* initialize GL */
   glClearDepth (1.0);
   glEnable (GL_DEPTH_TEST);
   glClearColor (0.0, 0.0, 0.0, 0.0);
   glShadeModel (GL_SMOOTH);

   glMatrixMode (GL_PROJECTION);
   /* roughly, measured in centimeters */
   glFrustum (-9.0, 9.0, -9.0, 9.0, 50.0, 150.0);
   glMatrixMode(GL_MODELVIEW);

   /* initialize lighting */
   glLightfv (GL_LIGHT0, GL_POSITION, lightOnePosition);
   glLightfv (GL_LIGHT0, GL_DIFFUSE, lightOneColor);
   glEnable (GL_LIGHT0);
   glLightfv (GL_LIGHT1, GL_POSITION, lightTwoPosition);
   glLightfv (GL_LIGHT1, GL_DIFFUSE, lightTwoColor);
   glEnable (GL_LIGHT1);
   glEnable (GL_LIGHTING);
   glColorMaterial (GL_FRONT_AND_BACK, GL_DIFFUSE);
   glEnable (GL_COLOR_MATERIAL);
   glColor3f (0.8, 0.3, 0.6);

   /* initialize and enable texturing */
   setup_textures ();
   gluBuild2DMipmaps (GL_TEXTURE_2D, 3, 
                      current_texture -> size,
                      current_texture -> size,
                      GL_RGB, GL_UNSIGNED_BYTE, 
                      (void *) (current_texture->pixmap));

   glMatrixMode (GL_TEXTURE);
   glLoadIdentity ();
   glScalef (1.0, 0.1, 1.0);
   glMatrixMode (GL_MODELVIEW);

   glEnable (GL_TEXTURE_2D);
/*
   some stuff to play with ....
   glTexGeni (GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
   glTexGeni (GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR);
   glEnable (GL_TEXTURE_GEN_S);
   glEnable (GL_TEXTURE_GEN_T);
*/

   gleTextureMode (GLE_TEXTURE_ENABLE | GLE_TEXTURE_VERTEX_CYL);

   InitStuff ();
   glutVisibilityFunc (Visible);

   glutMainLoop ();

   return 0;             /* ANSI C requires main to return int. */
}

/* -------------------- end of file -------------------- */