1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208
|
<?xml version="1.0" standalone="yes"?>
<configuration>
<title value="Glest"/>
<file-name value="glest.ini"/>
<icon value="true" path="glest.ico"/>
<field-groups>
<field-group name="Video">
<field type="Int">
<name value="Screen width"/>
<variable-name value="ScreenWidth"/>
<description value=""/>
<default value="1024"/>
</field>
<field type="Int">
<name value="Screen height"/>
<variable-name value="ScreenHeight"/>
<description value=""/>
<default value="768"/>
</field>
<field type="Int">
<name value="Refresh frequency"/>
<variable-name value="RefreshFrequency"/>
<description value=""/>
<default value="75"/>
</field>
<field type="Bool">
<name value="Windowed"/>
<variable-name value="Windowed"/>
<description value="Execute in a window"/>
<default value="0"/>
</field>
<field type="Enum">
<name value="Depth bits"/>
<variable-name value="DepthBits"/>
<description value="Z buffer precision"/>
<default value="32"/>
<enums>
<enum value="16"/>
<enum value="24"/>
<enum value="32"/>
</enums>
</field>
<field type="Enum">
<name value="Filter"/>
<variable-name value="Filter"/>
<description value=""/>
<default value="Bilinear"/>
<enums>
<enum value="Bilinear"/>
<enum value="Trilinear"/>
</enums>
</field>
<field type="Bool">
<name value="3D Textures"/>
<variable-name value="Textures3D"/>
<description value="If enabled, 3D textures are used for water animation, disable on old cards"/>
<default value="1"/>
</field>
<field type="Enum">
<name value="Shadows"/>
<variable-name value="Shadows"/>
<description value="Projected shadows are fast but only create units and object shadows and in some cases are incorrect. Shadow mapping creates everything over everything shadows, but are slow and look aliased in some cards"/>
<default value="Projected"/>
<enums>
<enum value="Disabled"/>
<enum value="Projected"/>
<enum value="ShadowMapping"/>
</enums>
</field>
<field type="Enum">
<name value="Shadow texture size"/>
<variable-name value="ShadowTextureSize"/>
<description value="Size of the texture used for projected shadows and shadow mapping, bigger sizes result in less pixelized shadows but are much slower"/>
<default value="512"/>
<enums>
<enum value="256"/>
<enum value="512"/>
</enums>
</field>
<field type="FloatRange">
<name value="Shadow alpha"/>
<variable-name value="ShadowAlpha"/>
<description value="Shadow transparency"/>
<default value="0.2"/>
<min value="0"/>
<max value="1"/>
</field>
<field type="IntRange">
<name value="Shadow frame skip"/>
<variable-name value="ShadowFrameSkip"/>
<description value=""/>
<default value="2"/>
<min value="0"/>
<max value="5"/>
</field>
</field-group>
<field-group name="Misc">
<field type="Bool">
<name value="Focus arrows"/>
<variable-name value="FocusArrows"/>
<description value="If enabled, arrows are displayed under units when they are issued a command"/>
<default value="1"/>
</field>
<field type="IntRange">
<name value="Day time"/>
<variable-name value="DayTime"/>
<description value="Day/Night cycle duration, in seconds"/>
<default value="1000"/>
<min value="100"/>
<max value="2000"/>
</field>
<field type="String">
<name value="Menu font"/>
<variable-name value="FontMenu"/>
<description value=""/>
<default value="Verdana"/>
</field>
<field type="String">
<name value="Console font"/>
<variable-name value="FontConsole"/>
<description value=""/>
<default value="Verdana"/>
</field>
<field type="String">
<name value="Display font"/>
<variable-name value="FontDisplay"/>
<description value=""/>
<default value="Verdana"/>
</field>
<field type="String">
<name value="Language"/>
<variable-name value="Lang"/>
<description value=""/>
<default value="english.lng"/>
</field>
<field type="Bool">
<name value="Fog of war smoothing"/>
<variable-name value="FogOfWarSmoothing"/>
<description value=""/>
<default value="1"/>
</field>
<field type="IntRange">
<name value="Fog of war sm. frame skip"/>
<variable-name value="FogOfWarSmoothingFrameSkip"/>
<description value=""/>
<default value="3"/>
<min value="0"/>
<max value="5"/>
</field>
</field-group>
<field-group name="Sound">
<field type="IntRange">
<name value="FX volume"/>
<variable-name value="SoundVolumeFx"/>
<description value=""/>
<default value="80"/>
<min value="0"/>
<max value="100"/>
</field>
<field type="IntRange">
<name value="Music volume"/>
<variable-name value="SoundVolumeMusic"/>
<description value=""/>
<default value="90"/>
<min value="0"/>
<max value="100"/>
</field>
<field type="IntRange">
<name value="Ambient volume"/>
<variable-name value="SoundVolumeAmbient"/>
<description value=""/>
<default value="80"/>
<min value="0"/>
<max value="100"/>
</field>
</field-group>
<field-group name="Advanced">
<field type="Bool">
<name value="Debug mode"/>
<variable-name value="DebugMode"/>
<description value=""/>
<default value="0"/>
</field>
<field type="IntRange">
<name value="AI log"/>
<variable-name value="AiLog"/>
<description value=""/>
<default value="0"/>
<min value="0"/>
<max value="4"/>
</field>
<field type="Bool">
<name value="AI log console redirection"/>
<variable-name value="AiRedir"/>
<description value=""/>
<default value="0"/>
</field>
<field type="Bool">
<name value="First time"/>
<variable-name value="FirstTime"/>
<description value=""/>
<default value="1"/>
</field>
</field-group>
</field-groups>
</configuration>
|