File: texture.h

package info (click to toggle)
glest 3.1.2-1
  • links: PTS, VCS
  • area: contrib
  • in suites: lenny
  • size: 3,496 kB
  • ctags: 6,107
  • sloc: cpp: 30,065; sh: 8,293; makefile: 48
file content (144 lines) | stat: -rw-r--r-- 3,229 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
// ==============================================================
//	This file is part of Glest Shared Library (www.glest.org)
//
//	Copyright (C) 2001-2008 Martio Figueroa
//
//	You can redistribute this code and/or modify it under 
//	the terms of the GNU General Public License as published 
//	by the Free Software Foundation; either version 2 of the 
//	License, or (at your option) any later version
// ==============================================================

#ifndef _SHARED_GRAPHICS_TEXTURE_H_
#define _SHARED_GRAPHICS_TEXTURE_H_

#include "types.h"
#include "pixmap.h"

#include <string>

using std::string;
using Shared::Platform::uint8;

namespace Shared{ namespace Graphics{

class TextureParams;

// =====================================================
//	class Texture
// =====================================================

class Texture{
public:
	static const int defaultSize;

	enum WrapMode{
		wmRepeat,
		wmClamp,
		wmClampToEdge
	};

	enum Filter{
		fBilinear,
		fTrilinear
	};

	enum Format{
		fAuto,
		fAlpha,
		fLuminance,
		fRgb,
		fRgba
	};

protected:
	string path;
	bool mipmap;
	WrapMode wrapMode;
	bool pixmapInit;
	Format format;

	bool inited;

public:
	Texture();
	virtual ~Texture(){};
	
	bool getMipmap() const			{return mipmap;}
	WrapMode getWrapMode() const	{return wrapMode;}
	bool getPixmapInit() const		{return pixmapInit;}
	Format getFormat() const		{return format;}
	const string getPath() const	{return path;}

	void setMipmap(bool mipmap)			{this->mipmap= mipmap;}
	void setWrapMode(WrapMode wrapMode)	{this->wrapMode= wrapMode;}
	void setPixmapInit(bool pixmapInit)	{this->pixmapInit= pixmapInit;}
	void setFormat(Format format)		{this->format= format;}

	virtual void init(Filter filter= fBilinear, int maxAnisotropy= 1)=0;
	virtual void end()=0;
};

// =====================================================
//	class Texture1D
// =====================================================

class Texture1D: public Texture{
protected:
	Pixmap1D pixmap;

public:
	void load(const string &path);

	Pixmap1D *getPixmap()				{return &pixmap;}
	const Pixmap1D *getPixmap() const	{return &pixmap;}
};

// =====================================================
//	class Texture2D
// =====================================================

class Texture2D: public Texture{
protected:
	Pixmap2D pixmap;

public:
	void load(const string &path);

	Pixmap2D *getPixmap()				{return &pixmap;}
	const Pixmap2D *getPixmap() const	{return &pixmap;}
};

// =====================================================
//	class Texture3D
// =====================================================

class Texture3D: public Texture{
protected:
	Pixmap3D pixmap;

public:
	void loadSlice(const string &path, int slice);

	Pixmap3D *getPixmap()				{return &pixmap;}
	const Pixmap3D *getPixmap() const	{return &pixmap;}
};

// =====================================================
//	class TextureCube
// =====================================================

class TextureCube: public Texture{
protected:
	PixmapCube pixmap;

public:
	void loadFace(const string &path, int face);

	PixmapCube *getPixmap()				{return &pixmap;}
	const PixmapCube *getPixmap() const	{return &pixmap;}
};

}}//end namespace

#endif