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// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_TEXTUREMANAGER_H_
#define _SHARED_GRAPHICS_TEXTUREMANAGER_H_
#include <vector>
#include "texture.h"
using std::vector;
namespace Shared{ namespace Graphics{
// =====================================================
// class TextureManager
// =====================================================
//manages textures, creation on request and deletion on destruction
class TextureManager{
protected:
typedef vector<Texture*> TextureContainer;
protected:
TextureContainer textures;
Texture::Filter textureFilter;
int maxAnisotropy;
public:
TextureManager();
~TextureManager();
void init();
void end();
void setFilter(Texture::Filter textureFilter);
void setMaxAnisotropy(int maxAnisotropy);
Texture *getTexture(const string &path);
Texture1D *newTexture1D();
Texture2D *newTexture2D();
Texture3D *newTexture3D();
TextureCube *newTextureCube();
};
}}//end namespace
#endif
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