File: thread.h

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// ==============================================================
//	This file is part of Glest Shared Library (www.glest.org)
//
//	Copyright (C) 2005 Matthias Braun <matze@braunis.de>
//
//	You can redistribute this code and/or modify it under 
//	the terms of the GNU General Public License as published 
//	by the Free Software Foundation; either version 2 of the 
//	License, or (at your option) any later version
// ==============================================================

#ifndef _SHARED_PLATFORM_THREAD_H_
#define _SHARED_PLATFORM_THREAD_H_

#include <SDL_thread.h>
#include <SDL_mutex.h>

// =====================================================
//	class Thread
// =====================================================

namespace Shared{ namespace Platform{

class Thread{
public:
	enum Priority {
		pIdle = 0,
		pLow = 1,
		pNormal = 2,
		pHigh = 3,
		pRealTime = 4
	};
	
private:
	SDL_Thread* thread;

public:
	virtual ~Thread() {}
	
	void start();
	virtual void execute()=0;
	void setPriority(Thread::Priority threadPriority);	
	void suspend();
	void resume();

private:
	static int beginExecution(void *param);
};

// =====================================================
//	class Mutex
// =====================================================

class Mutex{
private:
	SDL_mutex* mutex;

public:
	Mutex();
	~Mutex();
	void p();
	void v();
};

}}//end namespace

#endif