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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "display.h"
#include "metrics.h"
#include "command_type.h"
#include "leak_dumper.h"
using namespace Shared::Graphics;
namespace Glest{ namespace Game{
// =====================================================
// class Display
// =====================================================
Display::Display(){
clear();
}
//misc
void Display::clear(){
for(int i=0; i<upCellCount; ++i){
upImages[i]= NULL;
}
for(int i=0; i<downCellCount; ++i){
downImages[i]= NULL;
downLighted[i]= true;
commandTypes[i]= NULL;
commandClasses[i]= ccNull;
}
downSelectedPos= invalidPos;
title.clear();
text.clear();
progressBar= -1;
}
int Display::computeDownIndex(int x, int y){
y= y-(downY-cellSideCount*imageSize);
if(y>imageSize*cellSideCount){
return invalidPos;
}
int cellX= x/imageSize;
int cellY= (y/imageSize) % cellSideCount;
int index= (cellSideCount-cellY-1)*cellSideCount+cellX;;
if(index<0 || index>=downCellCount || downImages[index]==NULL){
index= invalidPos;
}
return index;
}
int Display::computeDownX(int index) const{
return (index % cellSideCount) * imageSize;
}
int Display::computeDownY(int index) const{
return Display::downY - (index/cellSideCount)*imageSize - imageSize;
}
int Display::computeUpX(int index) const{
return (index % cellSideCount) * imageSize;
}
int Display::computeUpY(int index) const{
return Metrics::getInstance().getDisplayH() - (index/cellSideCount)*imageSize - imageSize;
}
}}//end namespace
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