File: connection_slot.cpp

package info (click to toggle)
glest 3.2.2-2
  • links: PTS, VCS
  • area: contrib
  • in suites: squeeze
  • size: 2,800 kB
  • ctags: 6,581
  • sloc: cpp: 32,575; sh: 8,341; makefile: 63
file content (99 lines) | stat: -rw-r--r-- 2,551 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
// ==============================================================
//	This file is part of Glest (www.glest.org)
//
//	Copyright (C) 2001-2008 Martio Figueroa
//
//	You can redistribute this code and/or modify it under 
//	the terms of the GNU General Public License as published 
//	by the Free Software Foundation; either version 2 of the 
//	License, or (at your option) any later version
// ==============================================================

#include "connection_slot.h"

#include <stdexcept>

#include "conversion.h"
#include "game_util.h"
#include "config.h"
#include "server_interface.h"
#include "network_message.h"
#include "leak_dumper.h"

using namespace std;
using namespace Shared::Util;

namespace Glest{ namespace Game{

// =====================================================
//	class ClientConnection
// =====================================================

ConnectionSlot::ConnectionSlot(ServerInterface* serverInterface, int playerIndex){
	this->serverInterface= serverInterface;
	this->playerIndex= playerIndex;
	socket= NULL;
	ready= false;
}

ConnectionSlot::~ConnectionSlot(){
	close();
}

void ConnectionSlot::update(){
	if(socket==NULL){
		socket= serverInterface->getServerSocket()->accept();

		//send intro message when connected
		if(socket!=NULL){
			NetworkMessageIntro networkMessageIntro(getNetworkVersionString(), socket->getHostName(), playerIndex);
			sendMessage(&networkMessageIntro);
		}
	}
	else{
		if(socket->isConnected()){
			NetworkMessageType networkMessageType= getNextMessageType();

			//process incoming commands
			switch(networkMessageType){
				
				case nmtInvalid:
				case nmtText:
					break;

				//command list
				case nmtCommandList:{
					NetworkMessageCommandList networkMessageCommandList;
					if(receiveMessage(&networkMessageCommandList)){
						for(int i= 0; i<networkMessageCommandList.getCommandCount(); ++i){
							serverInterface->requestCommand(networkMessageCommandList.getCommand(i));
						}
					}
				}
				break;

				//process intro messages
				case nmtIntro:{
					NetworkMessageIntro networkMessageIntro;
					if(receiveMessage(&networkMessageIntro)){
						name= networkMessageIntro.getName();
					}
				}
				break;

				default:
					throw runtime_error("Unexpected message in connection slot: " + intToStr(networkMessageType));
			}
		}
		else{
			close();
		}
	}
}

void ConnectionSlot::close(){
	delete socket;
	socket= NULL;
}

}}//end namespace