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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "connection_slot.h"
#include <stdexcept>
#include "conversion.h"
#include "game_util.h"
#include "config.h"
#include "server_interface.h"
#include "network_message.h"
#include "leak_dumper.h"
using namespace std;
using namespace Shared::Util;
namespace Glest{ namespace Game{
// =====================================================
// class ClientConnection
// =====================================================
ConnectionSlot::ConnectionSlot(ServerInterface* serverInterface, int playerIndex){
this->serverInterface= serverInterface;
this->playerIndex= playerIndex;
socket= NULL;
ready= false;
}
ConnectionSlot::~ConnectionSlot(){
close();
}
void ConnectionSlot::update(){
if(socket==NULL){
socket= serverInterface->getServerSocket()->accept();
//send intro message when connected
if(socket!=NULL){
NetworkMessageIntro networkMessageIntro(getNetworkVersionString(), socket->getHostName(), playerIndex);
sendMessage(&networkMessageIntro);
}
}
else{
if(socket->isConnected()){
NetworkMessageType networkMessageType= getNextMessageType();
//process incoming commands
switch(networkMessageType){
case nmtInvalid:
case nmtText:
break;
//command list
case nmtCommandList:{
NetworkMessageCommandList networkMessageCommandList;
if(receiveMessage(&networkMessageCommandList)){
for(int i= 0; i<networkMessageCommandList.getCommandCount(); ++i){
serverInterface->requestCommand(networkMessageCommandList.getCommand(i));
}
}
}
break;
//process intro messages
case nmtIntro:{
NetworkMessageIntro networkMessageIntro;
if(receiveMessage(&networkMessageIntro)){
name= networkMessageIntro.getName();
}
}
break;
default:
throw runtime_error("Unexpected message in connection slot: " + intToStr(networkMessageType));
}
}
else{
close();
}
}
}
void ConnectionSlot::close(){
delete socket;
socket= NULL;
}
}}//end namespace
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