1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77
|
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "network_interface.h"
#include <exception>
#include <cassert>
#include "types.h"
#include "conversion.h"
#include "platform_util.h"
#include "leak_dumper.h"
using namespace Shared::Platform;
using namespace Shared::Util;
using namespace std;
namespace Glest{ namespace Game{
// =====================================================
// class NetworkInterface
// =====================================================
const int NetworkInterface::readyWaitTimeout= 60000; //1 minute
void NetworkInterface::sendMessage(const NetworkMessage* networkMessage){
Socket* socket= getSocket();
networkMessage->send(socket);
}
NetworkMessageType NetworkInterface::getNextMessageType(){
Socket* socket= getSocket();
int8 messageType= nmtInvalid;
//peek message type
if(socket->getDataToRead()>=sizeof(messageType)){
socket->peek(&messageType, sizeof(messageType));
}
//sanity check new message type
if(messageType<0 || messageType>=nmtCount){
throw runtime_error("Invalid message type: " + intToStr(messageType));
}
return static_cast<NetworkMessageType>(messageType);
}
bool NetworkInterface::receiveMessage(NetworkMessage* networkMessage){
Socket* socket= getSocket();
return networkMessage->receive(socket);
}
bool NetworkInterface::isConnected(){
return getSocket()!=NULL && getSocket()->isConnected();
}
// =====================================================
// class GameNetworkInterface
// =====================================================
GameNetworkInterface::GameNetworkInterface(){
quit= false;
}
}}//end namespace
|