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#ifndef _SHARED_D3D9_D3D9UTIL_H_
#define _SHARED_D3D9_D3D9UTIL_H_
#include <d3d9.h>
#include <string>
#include <stdexcept>
#define D3DCALL(X) checkResult(X, #X);
using std::string;
using std::runtime_error;
namespace Shared{ namespace Graphics{ namespace D3d9{
string d3dErrorToStr(HRESULT result);
inline void checkResult(HRESULT result, const string &functionCall){
if(result!=D3D_OK){
throw runtime_error("Direct3D Error\nCode: " + d3dErrorToStr(result) + "\nFunction: " + functionCall);
}
}
}}}//end namespace
#endif
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