File: texture_gl.h

package info (click to toggle)
glest 3.2.2-2
  • links: PTS, VCS
  • area: contrib
  • in suites: squeeze
  • size: 2,800 kB
  • ctags: 6,581
  • sloc: cpp: 32,575; sh: 8,341; makefile: 63
file content (74 lines) | stat: -rw-r--r-- 2,116 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
// ==============================================================
//	This file is part of Glest Shared Library (www.glest.org)
//
//	Copyright (C) 2001-2008 Martio Figueroa
//
//	You can redistribute this code and/or modify it under 
//	the terms of the GNU General Public License as published 
//	by the Free Software Foundation; either version 2 of the 
//	License, or (at your option) any later version
// ==============================================================

#ifndef _SHARED_GRAPHICS_GL_TEXTUREGL_H_
#define _SHARED_GRAPHICS_GL_TEXTUREGL_H_

#include "texture.h"
#include "opengl.h"

namespace Shared{ namespace Graphics{ namespace Gl{

// =====================================================
//	class TextureGl
// =====================================================

class TextureGl{
protected:
	GLuint handle;	

public:
	GLuint getHandle() const	{return handle;}
};

// =====================================================
//	class Texture1DGl
// =====================================================

class Texture1DGl: public Texture1D, public TextureGl{
public:
	virtual void init(Filter filter, int maxAnisotropy= 1);
	virtual void end();
};

// =====================================================
//	class Texture2DGl
// =====================================================

class Texture2DGl: public Texture2D, public TextureGl{
public:
	virtual void init(Filter filter, int maxAnisotropy= 1);
	virtual void end();
};

// =====================================================
//	class Texture3DGl
// =====================================================

class Texture3DGl: public Texture3D, public TextureGl{
public:
	virtual void init(Filter filter, int maxAnisotropy= 1);
	virtual void end();
};

// =====================================================
//	class TextureCubeGl
// =====================================================

class TextureCubeGl: public TextureCube, public TextureGl{
public:
	virtual void init(Filter filter, int maxAnisotropy= 1);
	virtual void end();
};

}}}//end namespace

#endif