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// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_PLATFORM_WINDOW_H_
#define _SHARED_PLATFORM_WINDOW_H_
#include <map>
#include <string>
#include <SDL.h>
#include "types.h"
using std::map;
using std::string;
namespace Shared{ namespace Platform{
class Timer;
class PlatformContextGl;
enum MouseButton{
mbLeft,
mbRight,
mbCenter
};
enum SizeState{
ssMaximized,
ssMinimized,
ssRestored
};
// keycode constants (unfortunately designed after DirectInput and therefore not
// very specific)
// They also have to fit into a char. The positive numbers seem to be equal
// to ascii, for the rest we have to find sensefull mappings from SDL (which is
// alot more fine grained like left/right control instead of just control...)
const char vkAdd = -1;
const char vkSubtract = -2;
const char vkAlt = -3;
const char vkControl = -4;
const char vkShift = -5;
const char vkEscape = -6;
const char vkUp = -7;
const char vkLeft = -8;
const char vkRight = -9;
const char vkDown = -10;
const char vkReturn = -11;
const char vkBack = -12;
struct MouseState{
bool leftMouse;
bool rightMouse;
bool centerMouse;
};
enum WindowStyle{
wsFullscreen,
wsWindowedFixed,
wsWindowedResizable
};
// =====================================================
// class Window
// =====================================================
class Window {
private:
Uint32 lastMouseDown[3];
int lastMouseX[3];
int lastMouseY[3];
protected:
int w, h;
public:
static bool handleEvent();
Window();
virtual ~Window();
WindowHandle getHandle() {return 0;}
string getText();
int getX() { return 0; }
int getY() { return 0; }
int getW() { return w; }
int getH() { return h; }
//component state
int getClientW() { return getW(); }
int getClientH() { return getH(); }
float getAspect();
//object state
void setText(string text);
void setStyle(WindowStyle windowStyle);
void setSize(int w, int h);
void setPos(int x, int y);
void setEnabled(bool enabled);
void setVisible(bool visible);
//misc
void create();
void destroy();
void minimize();
protected:
virtual void eventCreate(){}
virtual void eventMouseDown(int x, int y, MouseButton mouseButton){}
virtual void eventMouseUp(int x, int y, MouseButton mouseButton){}
virtual void eventMouseMove(int x, int y, const MouseState* mouseState){}
virtual void eventMouseDoubleClick(int x, int y, MouseButton mouseButton){}
virtual void eventKeyDown(char key){}
virtual void eventKeyUp(char key){}
virtual void eventKeyPress(char c){}
virtual void eventResize(){};
virtual void eventPaint(){}
virtual void eventTimer(int timerId){}
virtual void eventActivate(bool activated){};
virtual void eventResize(SizeState sizeState){};
virtual void eventMenu(int menuId){}
virtual void eventClose(){};
virtual void eventDestroy(){};
private:
/// needed to detect double clicks
void handleMouseDown(SDL_Event event);
static MouseButton getMouseButton(int sdlButton);
static char getKey(SDL_keysym keysym);
static void toggleFullscreen();
};
}}//end namespace
#endif
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