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// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_PLATFORM_GLWRAP_H_
#define _SHARED_PLATFORM_GLWRAP_H_
#include <windows.h>
#include <gl.h>
#include <glu.h>
#include <glprocs.h>
#include <string>
#include "font.h"
#include "types.h"
#define GLEST_GLPROC(X, Y) inline X( static a= wglGetProcAddress(a); return a;)
using std::string;
using Shared::Graphics::FontMetrics;
namespace Shared{ namespace Platform{
// =====================================================
// class PlatformContextGl
// =====================================================
class PlatformContextGl{
protected:
DeviceContextHandle dch;
GlContextHandle glch;
public:
virtual void init(int colorBits, int depthBits, int stencilBits);
virtual void end();
virtual void makeCurrent();
virtual void swapBuffers();
DeviceContextHandle getHandle() const {return dch;}
};
// =====================================================
// Global Fcs
// =====================================================
void createGlFontBitmaps(uint32 &base, const string &type, int size, int width, int charCount, FontMetrics &metrics);
void createGlFontOutlines(uint32 &base, const string &type, int width, float depth, int charCount, FontMetrics &metrics);
const char *getPlatformExtensions(const PlatformContextGl *pcgl);
PROC getGlProcAddress(const char *procName);
}}//end namespace
#endif
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