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#include "text_renderer_d3d9.h"
#include <d3d9.h>
#include <d3d9types.h>
#include "font_d3d9.h"
#include "d3d9_util.h"
#include "leak_dumper.h"
namespace Shared{ namespace Graphics{ namespace D3d9{
// ===============================================
// class TextRenderer2DD3d9
// ===============================================
void TextRenderer2DD3d9::begin(const Font2D *font){
this->font= font;
this->color= Vec4f(1.0f);
}
void TextRenderer2DD3d9::render(const string &text, int x, int y, bool centered){
RECT rect;
rect.bottom= y;
rect.left= x;
rect.top= y;
rect.right= x;
D3DCOLOR d3dColor= D3DCOLOR_ARGB(
static_cast<int>(color.w*255),
static_cast<int>(color.x*255),
static_cast<int>(color.y*255),
static_cast<int>(color.z*255));
static_cast<const Font2DD3d9*>(font)->getD3dFont()->DrawText(text.c_str(), -1, &rect, DT_NOCLIP, d3dColor);
}
void TextRenderer2DD3d9::end(){
}
}}}//end namespace
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