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// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "model_manager.h"
#include "graphics_interface.h"
#include "graphics_factory.h"
#include "leak_dumper.h"
namespace Shared{ namespace Graphics{
// =====================================================
// class ModelManager
// =====================================================
ModelManager::ModelManager(){
textureManager= NULL;
}
ModelManager::~ModelManager(){
end();
}
Model *ModelManager::newModel(){
Model *model= GraphicsInterface::getInstance().getFactory()->newModel();
model->setTextureManager(textureManager);
models.push_back(model);
return model;
}
void ModelManager::init(){
for(size_t i=0; i<models.size(); ++i){
models[i]->init();
}
}
void ModelManager::end(){
for(size_t i=0; i<models.size(); ++i){
models[i]->end();
delete models[i];
}
models.clear();
}
}}//end namespace
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