File: thread.cpp

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// ==============================================================
//	This file is part of Glest Shared Library (www.glest.org)
//
//	Copyright (C) 2001-2008 Martio Figueroa
//
//	You can redistribute this code and/or modify it under 
//	the terms of the GNU General Public License as published 
//	by the Free Software Foundation; either version 2 of the 
//	License, or (at your option) any later version
// ==============================================================

#include "thread.h"

#include "leak_dumper.h"

namespace Shared{ namespace Platform{ 

// =====================================================
//	class Threads
// =====================================================

ThreadId Thread::nextThreadId= threadIdBase;

void Thread::start(){
	threadHandle= CreateThread(NULL, 0, beginExecution, this, 0, &nextThreadId); 
	nextThreadId++;
}

void Thread::setPriority(Thread::Priority threadPriority){
	SetThreadPriority(threadHandle, threadPriority);
}

DWORD WINAPI Thread::beginExecution(void *param){
	static_cast<Thread*>(param)->execute();
	return 0;
}

void Thread::suspend(){
	SuspendThread(threadHandle);
}

void Thread::resume(){
	ResumeThread(threadHandle);
}

// =====================================================
//	class Mutex
// =====================================================

Mutex::Mutex(){
    InitializeCriticalSection(&mutex); 
}

Mutex::~Mutex(){
    DeleteCriticalSection(&mutex);
}

void Mutex::p(){
    EnterCriticalSection(&mutex);
}

void Mutex::v(){
    LeaveCriticalSection(&mutex);
}

}}//end namespace