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// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "thread.h"
#include "leak_dumper.h"
namespace Shared{ namespace Platform{
// =====================================================
// class Threads
// =====================================================
ThreadId Thread::nextThreadId= threadIdBase;
void Thread::start(){
threadHandle= CreateThread(NULL, 0, beginExecution, this, 0, &nextThreadId);
nextThreadId++;
}
void Thread::setPriority(Thread::Priority threadPriority){
SetThreadPriority(threadHandle, threadPriority);
}
DWORD WINAPI Thread::beginExecution(void *param){
static_cast<Thread*>(param)->execute();
return 0;
}
void Thread::suspend(){
SuspendThread(threadHandle);
}
void Thread::resume(){
ResumeThread(threadHandle);
}
// =====================================================
// class Mutex
// =====================================================
Mutex::Mutex(){
InitializeCriticalSection(&mutex);
}
Mutex::~Mutex(){
DeleteCriticalSection(&mutex);
}
void Mutex::p(){
EnterCriticalSection(&mutex);
}
void Mutex::v(){
LeaveCriticalSection(&mutex);
}
}}//end namespace
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