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//========================================================================
// Multithreading benchmark program, based on the GLFW multi threading
// support.
//
// This program can be used to get an idea of what to expect in terms of
// multithreading granularity performance.
//
// As a "bonus", this program demonstrates how to create a signal
// primitive using the GLFW mutex and condition variable primitives.
//
// Here are some benchmark results:
// (Note: these are not exact measurments, since they are subject to
// varying CPU-loads etc. Some tested systems are multi-user systems
// which were running under anything but optimal conditions)
//
// +------------+-------+-------------+-------------------+------------+
// | Processor | CPUs | OS | Context switches | Mean sleep |
// | | | | per second | time (ms) |
// +------------+-------+-------------+-------------------+------------+
// |Athlon | 1 | Linux | 161942 | 20.000 |
// |710 MHz | | 2.4.3 | | |
// +------------+-------+-------------+-------------------+------------+
// |Athlon | 1 | MS Win2k | 525230 | 10.014 |
// |710 MHz | | | | |
// +------------+-------+-------------+-------------------+------------+
// |Athlon | 1 | MS Win 98 | 23564 | 4.947 |
// |710 MHz | | | | |
// +------------+-------+-------------+-------------------+------------+
// |Pentium III | 1 | MS NT 4.0 | 304694 | 10.014 |
// |500 MHz | | | | |
// +------------+-------+-------------+-------------------+------------+
// |UltraSPARC2 | 6 | SunOS 5.6 | 120867 | 19.355 |
// |400 MHz | | | | |
// +------------+-------+-------------+-------------------+------------+
// |Alpha 21264 | 1 | OSF1 | 131993 | 3.097 |
// |500 MHz | | | | |
// +------------+-------+-------------+-------------------+------------+
// |Alpha 21264 | 2 | OSF1 | 40836 | 1.397 |
// |500 MHz | | | | |
// +------------+-------+-------------+-------------------+------------+
// |68020 (emu) | 1 | AmigaOS 3.1 | 50425 | 40.060 |
// |~200 MHz | | (WinUAE) | | |
// +------------+-------+-------------+-------------------+------------+
//
//========================================================================
#include <stdio.h>
#include <GL/glfw.h>
typedef struct {
GLFWcond cond;
GLFWmutex mutex;
int flag;
} signal_t;
signal_t gotoA, gotoB;
GLFWcond threadDone;
GLFWmutex doneMutex;
int doneCount;
int gotoACount, gotoBCount;
#define MAX_COUNT 10000
//------------------------------------------------------------------------
// InitSignal()
//------------------------------------------------------------------------
void InitSignal( signal_t *s )
{
s->cond = glfwCreateCond();
s->mutex = glfwCreateMutex();
s->flag = 0;
}
//------------------------------------------------------------------------
// KillSignal()
//------------------------------------------------------------------------
void KillSignal( signal_t *s )
{
glfwDestroyCond( s->cond );
glfwDestroyMutex( s->mutex );
s->flag = 0;
}
//------------------------------------------------------------------------
// WaitSignal()
//------------------------------------------------------------------------
void WaitSignal( signal_t *s )
{
glfwLockMutex( s->mutex );
while( !s->flag )
{
glfwWaitCond( s->cond, s->mutex, GLFW_INFINITY );
}
s->flag = 0;
glfwUnlockMutex( s->mutex );
}
//------------------------------------------------------------------------
// SetSignal()
//------------------------------------------------------------------------
void SetSignal( signal_t *s )
{
glfwLockMutex( s->mutex );
s->flag = 1;
glfwUnlockMutex( s->mutex );
glfwSignalCond( s->cond );
}
//------------------------------------------------------------------------
// threadAfun()
//------------------------------------------------------------------------
void GLFWCALL threadAfun( void * arg )
{
int done;
do
{
done = (gotoACount >= MAX_COUNT);
if( !done )
{
gotoACount ++;
SetSignal( &gotoB );
WaitSignal( &gotoA );
}
}
while( !done );
SetSignal( &gotoB );
glfwLockMutex( doneMutex );
doneCount ++;
glfwUnlockMutex( doneMutex );
glfwSignalCond( threadDone );
}
//------------------------------------------------------------------------
// threadBfun()
//------------------------------------------------------------------------
void GLFWCALL threadBfun( void * arg )
{
int done;
do
{
done = (gotoBCount >= MAX_COUNT);
if( !done )
{
gotoBCount ++;
SetSignal( &gotoA );
WaitSignal( &gotoB );
}
}
while( !done );
SetSignal( &gotoA );
glfwLockMutex( doneMutex );
doneCount ++;
glfwUnlockMutex( doneMutex );
glfwSignalCond( threadDone );
}
//------------------------------------------------------------------------
// main()
//------------------------------------------------------------------------
int main( void )
{
GLFWthread threadA, threadB;
double t1, t2, csps;
int done, count, i;
gotoACount = gotoBCount = doneCount = 0;
// Initialize GLFW
if( !glfwInit() )
{
return 0;
}
// Print some program information
printf( "\nMultithreading benchmarking program\n" );
printf( "-----------------------------------\n\n" );
printf( "This program consists of two tests. In the first test " );
printf( "two threads are created,\n" );
printf( "which continously signal/wait each other. This forces " );
printf( "the execution to\n" );
printf( "alternate between the two threads, and gives a measure " );
printf( "of the thread\n" );
printf( "synchronization granularity. In the second test, the " );
printf( "main thread is repeatedly\n" );
printf( "put to sleep for a very short interval using glfwSleep. " );
printf( "The average sleep time\n" );
printf( "is measured, which tells the minimum supported sleep " );
printf( "interval.\n\n" );
printf( "Results:\n" );
printf( "--------\n\n" );
printf( "Number of CPUs: %d\n\n", glfwGetNumberOfProcessors() );
fflush( stdout );
//------------------------------------------------------------------------
// 1) Benchmark thread synchronization granularity
//------------------------------------------------------------------------
// Init mutexes and conditions
doneMutex = glfwCreateMutex();
threadDone = glfwCreateCond();
InitSignal( &gotoA );
InitSignal( &gotoB );
// Create threads A & B
threadA = glfwCreateThread( threadAfun, NULL );
threadB = glfwCreateThread( threadBfun, NULL );
if( threadA == -1 || threadB == -1 )
{
glfwLockMutex( doneMutex );
doneCount = 2;
glfwUnlockMutex( doneMutex );
}
// Wait for both threads to be done
t1 = glfwGetTime();
glfwLockMutex( doneMutex );
do
{
done = (doneCount == 2);
if( !done )
{
glfwWaitCond( threadDone, doneMutex, GLFW_INFINITY );
}
}
while( !done );
glfwUnlockMutex( doneMutex );
t2 = glfwGetTime();
// Display results
count = gotoACount + gotoBCount;
csps = (double)count / (t2-t1);
printf( "Test 1: %.0f context switches / second (%.3f us/switch)\n",
csps, 1e6/csps );
fflush( stdout );
// Wait for threads to die
glfwWaitThread( threadA, GLFW_WAIT );
glfwWaitThread( threadB, GLFW_WAIT );
// Destroy mutexes and conditions
glfwDestroyMutex( doneMutex );
glfwDestroyCond( threadDone );
KillSignal( &gotoA );
KillSignal( &gotoB );
//------------------------------------------------------------------------
// 2) Benchmark thread sleep granularity
//------------------------------------------------------------------------
// Find an initial estimate
t1 = glfwGetTime();
for( i = 0; i < 10; i ++ )
{
glfwSleep( 0.0001 );
}
t2 = glfwGetTime();
// Sleep for roughly 1 s
count = (int)(1.0 / ((t2-t1)/10.0));
t1 = glfwGetTime();
for( i = 0; i < count; i ++ )
{
glfwSleep( 0.0001 );
}
t2 = glfwGetTime();
// Display results
printf( "Test 2: %.3f ms / sleep (mean)\n\n",
1000.0 * (t2-t1) / (double)count );
// Terminate GLFW
glfwTerminate();
return 0;
}
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