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//========================================================================
// This is a small test application for GLFW.
// Keyboard input test.
//========================================================================
import glfw;
import std.math;
import std.string;
import std.c.stdio;
int running = 0;
int keyrepeat = 0;
int systemkeys = 1;
//========================================================================
// main()
//========================================================================
int main( )
{
int width, height;
double t;
// Initialise GLFW
glfwInit();
// Open OpenGL window
if( !glfwOpenWindow( 250,100, 0,0,0,0, 0,0, GLFW_WINDOW ) )
{
glfwTerminate();
return 0;
}
// Set key callback function
glfwSetKeyCallback( &keyfun );
// Set tile
glfwSetWindowTitle( "Press some keys!" );
// Main loop
running = GL_TRUE;
while( running )
{
// Get time and mouse position
t = glfwGetTime();
// Get window size (may be different than the requested size)
glfwGetWindowSize( &width, &height );
height = height > 0 ? height : 1;
// Set viewport
glViewport( 0, 0, width, height );
// Clear color buffer
glClearColor( cast(GLfloat)(0.5+0.5*sin(3.0*t)), 0.0f, 0.0f, 0.0f);
glClear( GL_COLOR_BUFFER_BIT );
// Swap buffers
glfwSwapBuffers();
// Check if the window was closed
running = running && glfwGetWindowParam( GLFW_OPENED );
}
// Close OpenGL window and terminate GLFW
glfwTerminate();
return 0;
}
//========================================================================
// keyfun()
//========================================================================
version(Windows) {
extern(Windows):
} else {
extern(C):
}
void keyfun( int key, int action )
{
if( action != GLFW_PRESS )
{
return;
}
switch( key )
{
case GLFW_KEY_ESC:
printf( "ESC => quit program\n" );
running = GL_FALSE;
break;
case GLFW_KEY_F1:
case GLFW_KEY_F2:
case GLFW_KEY_F3:
case GLFW_KEY_F4:
case GLFW_KEY_F5:
case GLFW_KEY_F6:
case GLFW_KEY_F7:
case GLFW_KEY_F8:
case GLFW_KEY_F9:
case GLFW_KEY_F10:
case GLFW_KEY_F11:
case GLFW_KEY_F12:
case GLFW_KEY_F13:
case GLFW_KEY_F14:
case GLFW_KEY_F15:
case GLFW_KEY_F16:
case GLFW_KEY_F17:
case GLFW_KEY_F18:
case GLFW_KEY_F19:
case GLFW_KEY_F20:
case GLFW_KEY_F21:
case GLFW_KEY_F22:
case GLFW_KEY_F23:
case GLFW_KEY_F24:
case GLFW_KEY_F25:
printf( "F%d\n", 1 + key - GLFW_KEY_F1 );
break;
case GLFW_KEY_UP:
printf( "UP\n" );
break;
case GLFW_KEY_DOWN:
printf( "DOWN\n" );
break;
case GLFW_KEY_LEFT:
printf( "LEFT\n" );
break;
case GLFW_KEY_RIGHT:
printf( "RIGHT\n" );
break;
case GLFW_KEY_LSHIFT:
printf( "LSHIFT\n" );
break;
case GLFW_KEY_RSHIFT:
printf( "RSHIFT\n" );
break;
case GLFW_KEY_LCTRL:
printf( "LCTRL\n" );
break;
case GLFW_KEY_RCTRL:
printf( "RCTRL\n" );
break;
case GLFW_KEY_LALT:
printf( "LALT\n" );
break;
case GLFW_KEY_RALT:
printf( "RALT\n" );
break;
case GLFW_KEY_TAB:
printf( "TAB\n" );
break;
case GLFW_KEY_ENTER:
printf( "ENTER\n" );
break;
case GLFW_KEY_BACKSPACE:
printf( "BACKSPACE\n" );
break;
case GLFW_KEY_INSERT:
printf( "INSERT\n" );
break;
case GLFW_KEY_DEL:
printf( "DEL\n" );
break;
case GLFW_KEY_PAGEUP:
printf( "PAGEUP\n" );
break;
case GLFW_KEY_PAGEDOWN:
printf( "PAGEDOWN\n" );
break;
case GLFW_KEY_HOME:
printf( "HOME\n" );
break;
case GLFW_KEY_END:
printf( "END\n" );
break;
case GLFW_KEY_KP_0:
printf( "KEYPAD 0\n" );
break;
case GLFW_KEY_KP_1:
printf( "KEYPAD 1\n" );
break;
case GLFW_KEY_KP_2:
printf( "KEYPAD 2\n" );
break;
case GLFW_KEY_KP_3:
printf( "KEYPAD 3\n" );
break;
case GLFW_KEY_KP_4:
printf( "KEYPAD 4\n" );
break;
case GLFW_KEY_KP_5:
printf( "KEYPAD 5\n" );
break;
case GLFW_KEY_KP_6:
printf( "KEYPAD 6\n" );
break;
case GLFW_KEY_KP_7:
printf( "KEYPAD 7\n" );
break;
case GLFW_KEY_KP_8:
printf( "KEYPAD 8\n" );
break;
case GLFW_KEY_KP_9:
printf( "KEYPAD 9\n" );
break;
case GLFW_KEY_KP_DIVIDE:
printf( "KEYPAD DIVIDE\n" );
break;
case GLFW_KEY_KP_MULTIPLY:
printf( "KEYPAD MULTIPLY\n" );
break;
case GLFW_KEY_KP_SUBTRACT:
printf( "KEYPAD SUBTRACT\n" );
break;
case GLFW_KEY_KP_ADD:
printf( "KEYPAD ADD\n" );
break;
case GLFW_KEY_KP_DECIMAL:
printf( "KEYPAD DECIMAL\n" );
break;
case GLFW_KEY_KP_EQUAL:
printf( "KEYPAD =\n" );
break;
case GLFW_KEY_KP_ENTER:
printf( "KEYPAD ENTER\n" );
break;
case GLFW_KEY_SPACE:
printf( "SPACE\n" );
break;
case 'R':
keyrepeat = (keyrepeat+1) & 1;
if( keyrepeat )
{
glfwEnable( GLFW_KEY_REPEAT );
}
else
{
glfwDisable( GLFW_KEY_REPEAT );
}
printf( "R => Key repeat: %s\n", keyrepeat ? toStringz("ON") : toStringz("OFF") );
break;
case 'S':
systemkeys = (systemkeys+1) & 1;
if( systemkeys )
{
glfwEnable( GLFW_SYSTEM_KEYS );
}
else
{
glfwDisable( GLFW_SYSTEM_KEYS );
}
printf( "S => System keys: %s\n", systemkeys ? "ON" : "OFF" );
break;
default:
if( key > 0 && key < 256 )
{
printf( "%c\n", cast(char) key );
}
else
{
printf( "???\n" );
}
break;
}
fflush( stdout );
}
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