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--------------------------------------------------------------------------
-- Simple test program testing GLFW and OpenGL from Lua
--------------------------------------------------------------------------
local running = true
-- Key callback function
function keyfun( key, action )
if action == glfw.RELEASE then
return
end
if key == glfw.KEY_ESC then
running = false
end
end
-- Window close callback function
function closefun()
running = false
return glfw.TRUE
end
-- Main program and event loop
function main()
-- Init GLFW
if glfw.Init() ~= glfw.TRUE then
return
end
-- Open window
if glfw.OpenWindow( 640,480,0,0,0,0,24,0,glfw.WINDOW ) ~= glfw.TRUE then
glfw.Terminate()
return
end
-- Set window properties
glfw.SetWindowTitle( "Hello world!" )
glfw.Enable( glfw.KEY_REPEAT )
glfw.SwapInterval( 0 )
-- Set callback functions
glfw.SetKeyCallback( "keyfun" );
glfw.SetWindowCloseCallback( "closefun" );
while running do
-- Draw
gl.ClearColor(0,1,0,0)
gl.Clear("COLOR_BUFFER_BIT,DEPTH_BUFFER_BIT")
-- Swap buffers
glfw.SwapBuffers()
end
-- Terminate GLFW
glfw.Terminate()
-- Exit program
return
end
-- Execute!
main()
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