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Try intel gpu tools
Make a view below field and above ground, with XYZ movement
Make ALL actions (window bindings) go through options.
Use GLSL mix : x = (1-t) * a + t * b
Use glNamedBufferStorage instead of glBufferData
Valeurs admissibles pour une option
Build a list of 3D objects and a list of 2D Objects and iterate (glGribScene.cc);
Consider using uniform blocks
Use mix, fma & clamp in shaders
functions should return const
Draw subgrids of geometry to make it faster
Do not use new but auto_ptr/shared_ptr
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