File: TODO

package info (click to toggle)
glgrib 1.0-5
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 1,861,476 kB
  • sloc: cpp: 20,811; ansic: 6,530; perl: 2,902; sh: 513; makefile: 147; python: 58; sql: 18
file content (24 lines) | stat: -rw-r--r-- 527 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
Try intel gpu tools

Make a view below field and above ground, with XYZ movement

Make ALL actions (window bindings) go through options.

Use GLSL mix : x = (1-t) * a + t * b

Use glNamedBufferStorage instead of glBufferData

Valeurs admissibles pour une option

Build a list of 3D objects and a list of 2D Objects and iterate (glGribScene.cc);

Consider using uniform blocks 

Use mix, fma & clamp in shaders

functions should return const

Draw subgrids of geometry to make it faster

Do not use new but auto_ptr/shared_ptr