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#pragma once
#include "glGrib/OpenGL.h"
#include "glGrib/Handle.h"
#include "glGrib/Options.h"
#include "glGrib/View.h"
#include "glGrib/Program.h"
#include "glGrib/Buffer.h"
#include <glm/glm.hpp>
#include <eccodes.h>
#include <memory>
#include <string>
#include <iostream>
namespace glGrib
{
class Geometry;
typedef std::shared_ptr<Geometry> GeometryPtr;
typedef std::shared_ptr<const Geometry> const_GeometryPtr;
class Geometry
{
public:
static GeometryPtr load (class Loader *, const std::string &, const OptionsGeometry & opts, const int = 0);
static void clearCache ();
virtual void setup (HandlePtr, const OptionsGeometry &) = 0;
virtual void getPointNeighbours (int, std::vector<int> *) const = 0;
virtual float getLocalMeshSize (int) const = 0;
virtual bool isEqual (const Geometry &) const = 0;
virtual bool operator== (const Geometry & geom) const
{
return isEqual (geom);
}
virtual int size () const = 0;
virtual int latlon2index (float, float) const = 0;
virtual void index2latlon (int, float *, float *) const = 0;
virtual ~Geometry ();
virtual void applyUVangle (glGrib::BufferPtr<float> &) const = 0;
virtual void applyNormScale (glGrib::BufferPtr<float> &) const = 0;
virtual void sample (OpenGLBufferPtr<unsigned char> &, const unsigned char, const int) const = 0;
virtual void sampleTriangle (BufferPtr<unsigned char> &, const unsigned char, const int) const = 0;
virtual float resolution (int = 0) const = 0;
virtual void getTriangleVertices (int, int [3]) const = 0;
virtual void getTriangleNeighbours (int, int [3], int [3], glm::vec3 [3]) const = 0;
virtual void getTriangleNeighbours (int, int [3], int [3], glm::vec2 [3]) const = 0;
virtual bool triangleIsEdge (int) const = 0;
virtual int getTriangle (float, float) const = 0;
virtual const glm::vec2 xyz2conformal (const glm::vec3 &) const = 0;
virtual const glm::vec3 conformal2xyz (const glm::vec2 &) const = 0;
virtual const glm::vec2 conformal2latlon (const glm::vec2 &) const = 0;
virtual void checkTriangles () const;
virtual void fixPeriodicity (const glm::vec2 &, glm::vec2 *, int) const = 0;
virtual void renderTriangles (int level = 0) const;
int getNumberOfPoints () const
{
return grid.numberOfPoints;
}
int getNumberOfTriangles () const
{
return grid.numberOfTriangles;
}
void bindTriangles (int level = 0) const;
virtual void getView (View *) const = 0;
void bindCoordinates (int) const;
bool hasFrame () const
{
return frame.vertexbuffer->size () > 0;
}
void bindFrame (int attr = -1) const
{
frame.vertexbuffer->bind (GL_ARRAY_BUFFER);
if (attr >= 0)
{
for (int j = 0; j < 3; j++)
{
glEnableVertexAttribArray (attr + j);
glVertexAttribPointer (attr + j, 3, GL_FLOAT, GL_FALSE, 0,
(const void *)(j * 3 * sizeof (float)));
glVertexAttribDivisor (attr + j, 1);
}
}
}
int getFrameNumberOfPoints () const
{
return frame.numberOfPoints;
}
virtual void setProgramParameters (Program * program) const;
const OpenGLBufferPtr<float> & getVertexBuffer () const
{
return crds.vertexbuffer;
}
void setOptions (const OptionsGeometry & o)
{
opts = o;
}
const OptionsGeometry & getOptions () const
{
return opts;
}
const OpenGLBufferPtr<unsigned int> & getElementBuffer () const
{
return grid.elementbuffer;
}
private:
const std::string md5string (const unsigned char []) const;
virtual const std::string md5 () const = 0;
private:
OptionsGeometry opts;
class Geometry * subgrid = nullptr;
// Grid
struct
{
unsigned int numberOfTriangles = 0;
int numberOfPoints = 0;
OpenGLBufferPtr<unsigned int> elementbuffer;
unsigned int ind_strip_size;
} grid;
// Coordinates
struct
{
OpenGLBufferPtr<float> vertexbuffer;
} crds;
// Frame
struct
{
int numberOfPoints = 0;
OpenGLBufferPtr<float> vertexbuffer;
} frame;
private:
friend class GeometryLatLon;
friend class GeometryLambert;
friend class GeometryGaussian;
};
}
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