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#pragma once
#include "glGrib/OpenGL.h"
#include "glGrib/View.h"
#include "glGrib/Options.h"
#include "glGrib/Program.h"
namespace glGrib
{
class Object
{
public:
bool isReady () const { return ready_; }
void setReady () { ready_ = true; }
virtual void reSize (const View &) = 0;
virtual ~Object () {}
private:
bool ready_ = false;
};
class Object2D : public Object
{
public:
typedef enum
{
LEFT=0,
RIGHT=1
} side_t;
virtual void render (const glm::mat4 &) const = 0;
virtual side_t getSide () const = 0;
};
class Object3D : public Object
{
public:
virtual void render (const View &, const OptionsLight &) const = 0;
virtual float getScale () const = 0;
virtual void hide ()
{
getVisibleRef () = false;
}
virtual void show ()
{
getVisibleRef () = true;
}
bool visible () const
{
return getVisibleRef ();
}
private:
virtual const bool & getVisibleRef () const = 0;
bool & getVisibleRef ()
{
return const_cast<bool &>(static_cast<const Object3D &>(*this).getVisibleRef ());
}
};
}
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