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#pragma once
#include <vector>
#include <set>
#include "glGrib/Font.h"
#include "glGrib/Image.h"
#include "glGrib/String.h"
#include "glGrib/View.h"
#include "glGrib/Object.h"
#include "glGrib/Program.h"
#include "glGrib/LandScape.h"
#include "glGrib/Grid.h"
#include "glGrib/Ticks.h"
#include "glGrib/Field.h"
#include "glGrib/Coast.h"
#include "glGrib/Border.h"
#include "glGrib/Rivers.h"
#include "glGrib/Departements.h"
#include "glGrib/Colorbar.h"
#include "glGrib/Mapscale.h"
#include "glGrib/Cities.h"
#include "glGrib/GeoPoints.h"
#include "glGrib/Test.h"
#include "glGrib/Land.h"
#include "glGrib/Loader.h"
#include "glGrib/Clear.h"
#include <set>
namespace glGrib
{
class Scene
{
public:
Scene () {}
Scene & operator= (const Scene & other);
virtual ~Scene ();
void setup (const Options &);
void render () const;
void render (const Object3D *) const;
void render (const Object2D *) const;
void clear ();
int getCurrentFieldRank () const
{
return d.currentFieldRank;
}
Field * getCurrentField () const
{
return static_cast<size_t> (d.currentFieldRank) < fieldlist.size () ? fieldlist[d.currentFieldRank] : nullptr;
}
void getLightPos (float * lon, float * lat) const
{
*lon = d.opts.scene.light.lon;
*lat = d.opts.scene.light.lat;
}
void setLightPos (float lon, float lat)
{
d.opts.scene.light.lon = lon;
d.opts.scene.light.lat = lat;
}
void setLight ()
{
d.opts.scene.light.on = true;
}
void unsetLight () { d.opts.scene.light.on = false; }
bool hasLight () const { return d.opts.scene.light.on; }
void update ();
void updateColorbar ();
void updateLight ();
void updateInterpolation ();
void updateView ();
void updateDate ();
void updateTitle ();
void updateGeoPoints ();
void setCurrentFieldRank (int r) { d.currentFieldRank = r; }
const glGrib::Field * getFieldColorbar () const
{
const glGrib::Field * fld = getCurrentField ();
if ((fld != nullptr) && (d.colorbar.isReady ()))
if (fld->useColorBar ())
return fld;
return nullptr;
}
void setViewport (int, int);
void setMessage (const std::string & mess) { if (d.strmess.isReady ()) d.strmess.update (mess); }
void reSize ();
const OptionDate * getDate ();
template <typename T, typename O>
void setObjectOptions (T & object, const O & o)
{
glGrib::clear (object);
object.setup (o);
object.reSize (d.view);
}
void hideAllFields ()
{
for (auto f : fieldlist)
if (f != nullptr)
f->hide ();
}
void showAllFields ()
{
for (auto f : fieldlist)
if (f != nullptr)
f->show ();
}
const View & getView () const
{
return d.view;
}
View & getView ()
{
return d.view;
}
void setViewOptions (const OptionsView &);
void setLandscapeOptions (const OptionsLandscape &);
void setLandscapeWireFrameOption (bool wireframe)
{
d.landscape.setWireFrameOption (wireframe);
}
void setLandscapeFlatOption (bool flat)
{
d.landscape.setFlatOption (flat);
}
void setLandscapePositionOptions (const glGrib::OptionsLandscapePosition &o)
{
d.landscape.setPositionOptions (o);
}
void setGridOptions (const OptionsGrid & o)
{
setObjectOptions (d.grid, o);
}
void setTicksOptions (const OptionsTicks & o)
{
setObjectOptions (d.ticks, o);
}
void setLandOptions (const OptionsLand & o)
{
setObjectOptions (d.land, o);
}
void setCoastOptions (const OptionsCoast & o)
{
setObjectOptions (d.coast, o);
}
void setBorderOptions (const OptionsBorder & o)
{
setObjectOptions (d.border, o);
}
void setRiversOptions (const OptionsRivers & o)
{
setObjectOptions (d.rivers, o);
}
void setDepartementsOptions (const OptionsDepartements & o)
{
setObjectOptions (d.departements, o);
}
void setMapScaleOptions (const OptionsMapscale & o)
{
setObjectOptions (d.mapscale, o);
}
void setImageOptions (const OptionsImage & o)
{
setObjectOptions (d.image, o);
}
void setCitiesOptions (const OptionsCities & o)
{
setObjectOptions (d.cities, o);
}
void setGeoPointsOptions (const OptionsGeoPoints & o)
{
setObjectOptions (d.geopoints, o);
}
void setFieldOptions (int, const OptionsField &, float = 0);
void setFieldPaletteOptions (int, const OptionsPalette &);
void setGridColorOptions (const OptionColor &);
void setGridScaleOptions (float);
void setColorBarOptions (const OptionsColorbar &);
void setTextOptions (const OptionsText &);
void setDateOptions (const OptionsDate &);
void setLightOptions (const OptionsLight &);
void setSceneOptions (const OptionsScene &);
void setTitleOptions (const OptionsTitle &);
const Options getOptions () const;
const OptionsScene & getSceneOptions () const
{
return d.opts.scene;
}
const OptionsView & getViewOptions () const
{
return d.view.getOptions ();
}
const OptionsLandscape & getLandscapeOptions () const
{
return d.landscape.getOptions ();
}
const OptionsGrid & getGridOptions () const
{
return d.grid.getOptions ();
}
const OptionsTicks & getTicksOptions () const
{
return d.ticks.getOptions ();
}
const OptionsLand & getLandOptions () const
{
return d.land.getOptions ();
}
const OptionsCoast & getCoastOptions () const
{
return d.coast.getOptions ();
}
const OptionsBorder & getBorderOptions () const
{
return d.border.getOptions ();
}
const OptionsRivers & getRiversOptions () const
{
return d.rivers.getOptions ();
}
const OptionsDepartements & getDepartementsOptions () const
{
return d.departements.getOptions ();
}
const OptionsMapscale & getMapScaleOptions () const
{
return d.mapscale.getOptions ();
}
const OptionsImage & getImageOptions () const
{
return d.image.getOptions ();
}
const OptionsCities & getCitiesOptions () const
{
return d.cities.getOptions ();
}
const OptionsGeoPoints & getGeoPointsOptions () const
{
return d.geopoints.getOptions ();
}
const OptionColor & getGridColorOptions () const;
const OptionsColorbar & getColorBarOptions () const;
const OptionsText & getTextOptions () const;
const OptionsDate & getDateOptions () const;
const OptionsLight & getLightOptions () const;
const OptionsTitle & getTitleOptions () const;
std::string getCurrentFieldName () const;
void centerOnCurrentField ();
private:
std::vector<Field*> fieldlist;
class _data
{
public:
Options opts;
View view;
Landscape landscape;
Coast coast;
Border border;
Rivers rivers;
Grid grid;
Ticks ticks;
Departements departements;
Cities cities;
GeoPoints geopoints;
Test test;
Land land;
private:
Image image;
Colorbar colorbar;
Mapscale mapscale;
String2D<0,1> strmess;
String2D<0,1> strdate;
String2D<0,1> strtitle;
std::vector<String2D<0,1>> str;
int nupdate = 0;
int currentFieldRank = 0;
glm::mat4 MVP_R, MVP_L;
friend class Scene;
};
std::string strdate = "";
std::string strtitle = "";
_data d;
Loader ld;
};
}
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