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#pragma once
#include "glGrib/Shell.h"
#include "glGrib/Options.h"
#include <string>
#include <vector>
#include <map>
#include <list>
#include <functional>
#include <thread>
#include <mutex>
namespace glGrib
{
class Render;
class ShellRegular : public Shell
{
public:
void setup (const OptionsShell &) override;
void start (class WindowSet *) override;
void run () override;
static ShellRegular & getInstance ()
{
if (shellregular == nullptr)
shellregular = new ShellRegular ();
return *shellregular;
}
void lock () override { mutex.lock (); }
void unlock () override { mutex.unlock (); }
void wait () override
{
if (! thread.joinable ())
return;
if (getWindowSet ())
thread.join ();
}
bool isSynchronous ()
{
return synchronous;
}
// Should be private
char * optionGenerator (const char *, int);
private:
ShellRegular ();
~ShellRegular () {}
ShellRegular & operator= (const ShellRegular &);
ShellRegular (const ShellRegular &);
static ShellRegular * shellregular;
std::vector<std::string> tokenize (const std::string &);
void runInt ();
void runOff ();
void process_help (const std::vector<std::string> &, glGrib::Render *) override;
void process_get (const std::vector<std::string> &, glGrib::Render *) override;
void process_window (const std::vector<std::string> &, glGrib::Render *) override;
void process_json (const std::vector<std::string> &, glGrib::Render *) override;
void process_list (const std::vector<std::string> &, glGrib::Render *) override;
void process_resolve (const std::vector<std::string> &, glGrib::Render *) override;
std::vector<std::string> getsetoptions;
struct
{
int list_index, text_len;
} og;
std::thread thread;
std::mutex mutex;
bool synchronous = true;
};
}
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