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#pragma once
#include <vector>
#include <glm/gtc/type_ptr.hpp>
namespace glGrib
{
class Subdivide
{
public:
Subdivide () {}
void init (const std::vector<float> &,
const std::vector<unsigned int> &,
int, int,
int, int);
void subdivide (float);
void append (std::vector<float> &, std::vector<unsigned int> &, int, int);
int getPtsLength () const
{
return xyz1.size () - xyz1_size;
}
int getTriLength () const
{
return ind1.size () - ind1_size;
}
private:
int indt1, indt2;
int indp1, indp2;
int indr1, indr2;
std::vector<glm::vec3> xyz1;
std::vector<unsigned int> ind1;
int ind1_size;
int xyz1_size;
};
}
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