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#pragma once
#include "glGrib/Object.h"
#include "glGrib/OpenGL.h"
#include "glGrib/View.h"
namespace glGrib
{
class Test : public Object3D
{
public:
Test () : VAID (this) {}
void render (const View &, const OptionsLight &) const override;
void setupVertexAttributes () const;
virtual void setup ();
void reSize (const View &) override {}
float getScale () const override { return 1; }
private:
bool _visible = true;
const bool & getVisibleRef () const override
{
return _visible;
}
OpenGLBufferPtr<float> vertexbuffer;
OpenGLBufferPtr<unsigned int> elementbuffer;
int numberOfPoints;
unsigned int numberOfTriangles;
OpenGLVertexArray<Test> VAID;
};
}
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