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#pragma once
#include "glGrib/OpenGL.h"
#include "glGrib/Render.h"
#include "glGrib/Scene.h"
#include "glGrib/View.h"
#include "glGrib/Shell.h"
#include "glGrib/Options.h"
#include <string>
#ifdef GLGRIB_USE_GLFW
namespace glGrib
{
class Shell;
class Window : public Render
{
public:
static void getScreenSize (int *, int *);
Window ();
explicit Window (const Options &);
virtual void setHints ();
virtual ~Window ();
void renderFrame (glGrib::Shell *);
void run (class Shell * = nullptr) override;
void makeCurrent () override
{
glfwMakeContextCurrent (window);
}
void toggleCursorposDisplay ();
void toggleFlat ()
{
const auto & opts = scene.getLandscapeOptions ();
scene.setLandscapeFlatOption (! opts.flat.on);
}
void resetView ()
{
OptionsView o0;
const OptionsView & o = scene.getViewOptions ();
o0.projection = o.projection;
o0.transformation = o.transformation;
scene.setViewOptions (o0);
}
void toggleRotate ()
{
OptionsScene o = scene.getSceneOptions ();
o.rotate_earth.on = ! o.rotate_earth.on;
scene.setSceneOptions (o);
}
void toggleRotateLight ()
{
OptionsScene o = scene.getSceneOptions ();
o.light.rotate.on = ! o.light.rotate.on;
scene.setSceneOptions (o);
}
void widenFov ()
{
OptionsView o = scene.getViewOptions ();
o.fov += 1.;
scene.setViewOptions (o);
}
void shrinkFov ()
{
OptionsView o = scene.getViewOptions ();
o.fov -= 1.;
scene.setViewOptions (o);
}
void increaseRadius ()
{
OptionsView o = scene.getViewOptions ();
o.distance += 0.1;
scene.setViewOptions (o);
}
void decreaseRadius ()
{
OptionsView o = scene.getViewOptions ();
o.distance -= 0.1;
scene.setViewOptions (o);
}
void rollLeft ()
{
OptionsView o = scene.getViewOptions ();
o.roll = float (o.roll) + 1.;
scene.setViewOptions (o);
}
void rollRight ()
{
OptionsView o = scene.getViewOptions ();
o.roll = float (o.roll) - 1.;
scene.setViewOptions (o);
}
void rotateUp ()
{
OptionsView o = scene.getViewOptions ();
o.pitch = float (o.pitch) + 1.;
scene.setViewOptions (o);
}
void rotateDown ()
{
OptionsView o = scene.getViewOptions ();
o.pitch = float (o.pitch) - 1.;
scene.setViewOptions (o);
}
void rotateRight ()
{
OptionsView o = scene.getViewOptions ();
o.yaw = float (o.yaw) + 1.;
scene.setViewOptions (o);
}
void rotateLeft ()
{
OptionsView o = scene.getViewOptions ();
o.yaw = float (o.yaw) - 1.;
scene.setViewOptions (o);
}
void rotateNorth ()
{
OptionsView o = scene.getViewOptions ();
o.lat = float (o.lat) + 5.;
scene.setViewOptions (o);
}
void rotateSouth ()
{
OptionsView o = scene.getViewOptions ();
o.lat = float (o.lat) - 5.;
scene.setViewOptions (o);
}
void rotateWest ()
{
OptionsView o = scene.getViewOptions ();
o.lon = float (o.lon) - 5.;
scene.setViewOptions (o);
}
void rotateEast ()
{
OptionsView o = scene.getViewOptions ();
o.lon = float (o.lon) + 5.;
scene.setViewOptions (o);
}
void toggleWireframe ();
void scroll (double, double);
void onclick (int, int, int);
virtual void onkey (int, int, int, int, bool = false);
void displayCursorPosition (double, double);
int getLatLonFromCursor (float *, float *);
void centerViewAtCursorPos ();
void centerLightAtCursorPos ();
void debugTriangleNumber ();
void selectField (int);
void scaleFieldUp ();
void scaleFieldDown ();
void toggleHideField ();
void hideAllFields ();
void showAllFields ();
void toggleLight ();
void rotateLightNorth ();
void rotateLightSouth ();
void rotateLightWest ();
void rotateLightEast ();
void duplicate ();
void create (const Options &);
class Render * clone (bool = true) override;
void shouldClose () override
{
glfwSetWindowShouldClose (window, 1);
}
void setOptions (const OptionsRender &) override;
void nextProjection ();
void toggleTransformType ();
void saveCurrentPalette ();
void resampleCurrentField ();
void toggleShowVector ();
void toggleShowNorm ();
void toggleFullScreen ();
void setFullScreen ();
void showHelp ();
void fixLandscape (float, float, float, float);
void moveTo (int, int);
void zoom (double, double);
void zoomSchmidt (double, double);
private:
bool cursorpos = false;
GLFWwindow * window = nullptr;
void showHelpItem (const char *, const char *, const char *, const char *);
void createGFLWwindow (GLFWwindow * = nullptr);
double t0;
std::string title = "";
struct
{
int x = 100, y = 100, w = 800, h = 800;
} fullscreen;
};
}
#endif
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