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# SCCS Id: @(#)Valkyrie.des 3.4 2002/05/02
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1991-2 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
#
# The "start" level for the quest.
#
# Here you meet your (besieged) class leader, the Norn,
# and receive your quest assignment.
#
MAZE: "Val-strt",' '
FLAGS: noteleport,hardfloor
GEOMETRY:center,center
MAP
IIIIIIPPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIPPPPPIIIIIIII..IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII...IIIIIIIIIIIIIIIIIIIII
IIIIPLLPPIIIIIII..IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII..{..IIIIIIIIIIIIIIIIIIII
IIIIPLPPIIIIIII..IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.....IIIIIIPPPIIIIIIIIII
IIIPPPPPIIIIII..IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.IIIIIPPLPIIIIIIIIII
IIIIPIIIIIIII..IIIIPPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.IIIIIPLPPIIIIIIIIII
IIIIIIIIIIII..IIIIIPLPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII..IIIIIPPPIIIIIIIIIII
IIIIIIII.....IIIIIIPPPIIII|----------------|IIIIIPPPIII.IIIIIIIIIIIIIIIIIIII
IIIIIII..III...IIIIIIIIIII|................|IIIIIPLPII..IIIIIIIIIIIIIIIIIIII
IIIIII..IIIIII......IIIII.|................|.IIIIPPPII.IIIIIIIIIIIIIIIIIIIII
IIIII..IIIIIIIIIIII.......+................+...IIIIIII.IIIIIIIIIIIIIIIIIIIII
IIII..IIIIIIIII.....IIIII.|................|.I...IIIII.IIIIIIIIIIIIIIIIIIIII
III..IIIIIIIII..IIIIIIIIII|................|IIII.......IIIIIIIIIIIIIIIIIIIII
IIII..IIIIIII..IIIIIIIIIII|----------------|IIIIIIIIII...IIIIIIIIIIIIIIIIIII
IIIIII..IIII..IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIPPPPIIII...IIIIIIIIIIIIIIIII
IIIIIII......IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIPLLPPIIIII...IIIIIIIIIIIIIII
IIIIPPPIP...IIIIIIIIIIIPIIIIIIIIIIIIIIIIIIIIIIIIPPPPIIIIIIII...I......IIIIII
IIIPPLPPIIIIIIIIIIIIIIPPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.........IIIII
IIIIPPPIIIIIIIIIIIIIIPPLPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.......IIIIII
IIIIIIIIIIIIIIIIIIIIIIPPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
ENDMAP
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
REGION:(27,08,42,12),lit,"ordinary"
# Portal arrival point
BRANCH:(66,17,66,17),(0,0,0,0)
# Stairs
STAIR:(18,01),down
FOUNTAIN:(53,02)
# Doors
DOOR:locked,(26,10)
DOOR:locked,(43,10)
# Norn
MONSTER:'@',"Norn",(35,10)
# The treasure of the Norn
OBJECT:'(',"chest",(36,10)
# valkyrie guards for the audience chamber
MONSTER:'@',"warrior",(27,08)
MONSTER:'@',"warrior",(27,09)
MONSTER:'@',"warrior",(27,11)
MONSTER:'@',"warrior",(27,12)
MONSTER:'@',"warrior",(42,08)
MONSTER:'@',"warrior",(42,09)
MONSTER:'@',"warrior",(42,11)
MONSTER:'@',"warrior",(42,12)
# Non diggable walls
NON_DIGGABLE:(26,07,43,13)
# Random traps
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
# Monsters on siege duty.
MONSTER: 'a',"fire ant",(04,12)
MONSTER: 'a',"fire ant",(08,08)
MONSTER: 'a',"fire ant",(14,04)
MONSTER: 'a',"fire ant",(17,11)
MONSTER: 'a',"fire ant",(24,10)
MONSTER: 'a',"fire ant",(45,10)
MONSTER: 'a',"fire ant",(54,02)
MONSTER: 'a',"fire ant",(55,07)
MONSTER: 'a',"fire ant",(58,14)
MONSTER: 'a',"fire ant",(63,17)
MONSTER: 'H',"fire giant",(18,01),hostile
MONSTER: 'H',"fire giant",(10,16),hostile
#
# The "locate" level for the quest.
#
# Here you have to find the cave of Surtur to go
# further towards your assigned quest.
#
MAZE: "Val-loca",' '
FLAGS: hardfloor
INIT_MAP: '.' , 'I' , true , true , lit , false
GEOMETRY:center,center
MAP
PPPP.... ....PPPPP.
PLP... .PPLLLPP
PPP ....................... PPPLLP
.. ............................ PPPP
. ............................... ....
................................. ..
.................................... .
...................................
. .................................. .
.. .............................. PP
.PPP .......................... PLP
.PLLP ..PLLP
.PPPP.. ....PPPP
ENDMAP
# Dungeon Description
REGION:(00,00,39,12),lit,"ordinary"
# Stairs
STAIR:(48,14),up
STAIR:(20,06),down
# Non diggable walls
NON_DIGGABLE:(00,00,39,12)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',random,random
MONSTER:'H',random,random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',random,random,hostile
#
# The "goal" level for the quest.
#
# Here you meet Lord Surtur your nemesis monster. You have to
# defeat Lord Surtur in combat to gain the artifact you have
# been assigned to retrieve.
#
MAZE: "Val-goal", 'L'
INIT_MAP: '.' , 'L' , true , true , lit , false
GEOMETRY:center,center
MAP
.L............................LLLLL
LLL.........LLLLL.LLLLL.........LLL
.LLL......LLLLLLLLLLLLLLL.......LL.
.LLL.....LLL|---------|LLL.....L...
..LL....LL|--.........--|LL.....LLL
.......LL|-...LLLLLLL...-|LL.....L.
.......LL|...LL.....LL...|LL.......
......LL|-..LL.......LL..-|LL......
......LL|.................|LL......
......LL|-..LL.......LL..-|LL......
.......LL|...LL.....LL...|LL.......
.......LL|-...LLLLLLL...-|LL.......
..L.....LL|--.........--|LL.....LL.
..LL.....LLL|---------|LLL....LLLL.
..LLL.....LLLLLLLLLLLLLLL...LLLLL..
.LLLL.......LLLLL.LLLLL.....LLLL...
..LL...............................
ENDMAP
# Dungeon Description
REGION:(00,00,34,16),lit,"ordinary"
# Stairs
# Note: The up stairs are *intentionally* off of the map.
STAIR:(45,10),up
# Non diggable walls
NON_DIGGABLE:(00,00,34,16)
# Drawbridges
DRAWBRIDGE:(17,02),south,open
DRAWBRIDGE:(17,14),north,open
# Objects
OBJECT:'(',"crystal ball",(17,08),blessed,5,"The Orb of Fate"
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Traps
TRAP:"board",(13,08)
TRAP:"board",(21,08)
# Random traps
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"board",random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'H',"Lord Surtur",(17,08)
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',"fire ant",random
MONSTER:'a',random,random
MONSTER:'a',random,random
MONSTER:'H',"fire giant",(10,06),hostile
MONSTER:'H',"fire giant",(10,07),hostile
MONSTER:'H',"fire giant",(10,08),hostile
MONSTER:'H',"fire giant",(10,09),hostile
MONSTER:'H',"fire giant",(10,10),hostile
MONSTER:'H',"fire giant",(24,06),hostile
MONSTER:'H',"fire giant",(24,07),hostile
MONSTER:'H',"fire giant",(24,08),hostile
MONSTER:'H',"fire giant",(24,09),hostile
MONSTER:'H',"fire giant",(24,10),hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',"fire giant",random,hostile
MONSTER:'H',random,random,hostile
#
# The "fill" levels for the quest.
#
# These levels are used to fill out any levels not occupied by specific
# levels as defined above. "filla" is the upper filler, between the
# start and locate levels, and "fillb" the lower between the locate
# and goal levels.
#
MAZE: "Val-fila" , 'I'
INIT_MAP: '.' , 'I' , true , true , lit, false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: 'a', "fire ant", random
MONSTER: 'a', "fire ant", random
MONSTER: 'a', "fire ant", random
MONSTER: 'a', "fire ant", random
MONSTER: 'a', "fire ant", random
MONSTER: 'a', random, random
MONSTER: 'H', "fire giant", random, hostile
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
MAZE: "Val-filb" , 'L'
INIT_MAP: '.' , 'L' , true , true , lit, false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: 'a', "fire ant", random
MONSTER: 'a', "fire ant", random
MONSTER: 'a', "fire ant", random
MONSTER: 'a', random, random
MONSTER: 'H', "fire giant", random, hostile
MONSTER: 'H', "fire giant", random, hostile
MONSTER: 'H', "fire giant", random, hostile
#
TRAP: "fire", random
TRAP: "fire", random
TRAP: "fire", random
TRAP: "fire", random
TRAP: "fire", random
TRAP: random, random
TRAP: random, random
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