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Instructions for compiling and installing NetHack 3.4
on an OS/2 system
=====================================================
Timo Hakulinen
Last revision: 29 October 1996
0. Read this entire file before starting, and come back to the Notes below if
you have any problems.
1. Make sure all the NetHack files are in the appropriate directory
structure. You should have a top directory (e.g. nh33, or whatever you
like) with subdirectories dat, doc, include, src, util, sys\share,
sys\os2, and win\tty. You may have other subdirectories under sys and
win, but they will not affect compilation for an OS/2 system. If you do
not follow this structure, the makefile will not function properly. The
.c files for the main program belong in src, those for utility programs in
util, and OS/2-specific ones in sys\os2. All the .h files belong in
include, the documentation in doc, and assorted data files in dat. There
are also some necessary files in sys\share (pc*.c, random.c, dgn_*.*,
lev_*.*). A more detailed explanation of the directory structure is found
in file Files, which should be in the top directory.
If you downloaded or ftp'd the sources from a UNIX system, the lines may
end in UNIX-style newlines instead of the carriage return and line feed
pairs used by DOS and OS/2. You'll have to convert them (with a utility
like Rahul Dhesi's "flip"). Also, every file should end with a carriage
return / line feed pair, because Microsoft C has had a habit of ignoring
the last line of each file otherwise. Besides, even editing UNIX-style
files with DOS editors is often a royal pain.
2. The makefile for OS/2, Makefile.os2, is found in directory sys\os2. Copy
it to directory src and rename it Makefile. From now on, Makefile.os2
will be referred to as "the makefile" in this document.
The makefile supports the following make utilities:
NDMAKE a public domain make utility for DOS by Don Kneller
NMAKE make shipped with Microsoft languages and IBM C Set/2
DMAKE a public domain make for DOS and OS/2 by Dennis Vadura
Both NDMAKE and DMAKE are available at major archive sites. The
following compilers are supported:
compiler: runs in: compiles for:
Microsoft C 5.1 DOS / OS/2 1.0-Warp OS/2 1.x
Microsoft 6.0A (see note 5) - " - - " -
IBM C Set/2 1.00, Toolkit/2 2.00 OS/2 2.x, Warp OS/2 2.x, Warp
IBM CSet++ 2.00 OS/2 2.x, Warp OS/2 2.x, Warp
GCC emx 0.8f (see note 6) OS/2 2.x, Warp OS/2 2.x, Warp
Note that code compiled for OS/2 versions 1.0-1.3 runs unmodified in OS/2
versions 2.0 and up. In principle it should be possible to cross compile
NetHack 3.4 for OS/2 in DOS using NDMAKE and MSC, but this is not
recommended (see note 3).
If you're using some other compiler than one listed above, you will have
to adapt the makefile to your needs. In particular, change the CC,
CFLAGS, LINK, and LFLAGS macros to your C compiler's and linker's liking.
See the makefile for more information.
If you are going to be constructing Fred Fish's termcap library, you'll
need Makefile.lib in sys\share (see note 4).
3. Go to the include subdirectory. First edit config.h according to the
comments to match your system and desired set of features. In particular,
make sure that OS2 is defined, and that UNIX, HACKDIR, and COMPRESS are
*not* defined. If you want to try out the new DLB data file library
scheme, uncomment DLB. Note that although the makefile contains some
support for this scheme, it's new in NetHack 3.3 and hasn't been tested.
If your compiler is ANSI compliant (like practically all OS/2 compilers
are), it's probable that nothing else needs to be configured in config.h.
Next look at os2conf.h. This file shouldn't need much changing. If you
want to use the hardcoded OS/2 system definitions in def_os2.h instead of
the compiler's standard headers, comment out OS2_USESYSHEADERS. This may
become necessary if you are using a compiler which doesn't come with
proper system headers by default. In this case you may have to edit the
definitions there, because every compiler has its own way of declaring
the necessary system functions and data structures. In general you
should prefer the compiler's offerings, if possible.
If you are going to compile the game on an HPFS drive, uncomment OS2_HPFS,
which enables the use of longer file names during compilation. The
generated executable will only use file names compatible with FAT drives,
however.
If you are using a 32 bit compiler other than GCC emx 0.8f or C Set/2 in
OS/2 2.x, force OS2_32BITAPI to be defined. Otherwise it is defined only
for the above mentioned compilers.
If you are not going to include random.c, because you are using the
random number generator provided by your compiler, you will need to
comment out RANDOM.
If you want to muck with different termcap settings, uncomment TERMLIB to
enable the use of termcap routines (see note 4). This is not necessary to
create a fully functional game, however.
4. If you are using another compiler than MSC, GCC, or IBM C Set/2, you may
want to look through system.h in the include directory. This file matches
the return and parameter types for system calls and library routines with
various flavors of compilers and operating systems. Leaving this file
alone is unlikely to cause problems, but if you get compile errors with
any functions in the standard library, it's worth checking the
declarations there.
5. If you want to change the high score list behavior, examine the top of
topten.c, in the src directory. You may want to change the definitions of
PERSMAX, POINTSMIN, and ENTRYMAX.
6. Go to the src directory and edit the top of the makefile. Be sure that
the directory you want the game installed to actually exists.
You'll need nroff and/or TeX/LaTeX to do the files in doc. If you don't
have either of these, you can skip it.
If you elected not to use the high quality BSD random number routines by
commenting out RANDOM in os2conf.h, comment out (or set equal to nothing)
the RANDOM macro in the makefile.
If you elected to use Fred Fish's termcap library (bundled in as
termcap.uu in directory sys\share), you will have to generate termlib.lib
from those sources by typing "make -f makefile.lib termlib.lib". You must
set the TERMLIB option in the makefile to link the resulting termlib.lib
into the game.
If you are recompiling after patching your sources, or if you got your
files from somewhere other than the official distribution, "touch
makedefs.c" to ensure that certain files (onames.h and pm.h) are remade,
lest potentially troublesome time stamps fool make.
If you have lex and yacc programs, or the equivalent flex and bison
programs, you can set up the makefile to generate the appropriate .h and
.c files from their .l and .y counterparts whenever you recompile. This
is done by changing the do_yacc and do_lex targets in the makefile to
depend on targets yacc_act and lex_act instead of yacc_cpy and lex_cpy.
Otherwise the makefile will copy pre-generated yacc and lex output files
dgn_*.* and lev_*.* from directory sys\share to util and include.
Now, enter "make all", and take a siesta; your computer will be occupied
for a fair amount of time. If all goes well, you will get an executable.
7. All the support data files should have been copied to the game directory
by the make process. Here is the complete list in alphabetical order of
all the files that should have gotten there during a full build:
Arc-fila.lev Arc-filb.lev Arc-goal.lev Arc-loca.lev Arc-strt.lev
Bar-fila.lev Bar-filb.lev Bar-goal.lev Bar-loca.lev Bar-strt.lev
Cav-fila.lev Cav-filb.lev Cav-goal.lev Cav-loca.lev Cav-strt.lev
Hea-fila.lev Hea-filb.lev Hea-goal.lev Hea-loca.lev Hea-strt.lev
Kni-fila.lev Kni-filb.lev Kni-goal.lev Kni-loca.lev Kni-strt.lev
Mon-fila.lev Mon-filb.lev Mon-goal.lev Mon-loca.lev Mon-strt.lev
Pri-fila.lev Pri-filb.lev Pri-goal.lev Pri-loca.lev Pri-strt.lev
Ran-fila.lev Ran-filb.lev Ran-goal.lev Ran-loca.lev Ran-strt.lev
Rog-fila.lev Rog-filb.lev Rog-goal.lev Rog-loca.lev Rog-strt.lev
Sam-fila.lev Sam-filb.lev Sam-goal.lev Sam-loca.lev Sam-strt.lev
Tou-fila.lev Tou-filb.lev Tou-goal.lev Tou-loca.lev Tou-strt.lev
Val-fila.lev Val-filb.lev Val-goal.lev Val-loca.lev Val-strt.lev
Wiz-fila.lev Wiz-filb.lev Wiz-goal.lev Wiz-loca.lev Wiz-strt.lev
air.lev asmodeus.lev astral.lev baalz.lev bigrm-1.lev
bigrm-2.lev bigrm-3.lev bigrm-4.lev bigrm-5.lev castle.lev
cmdhelp data dungeon earth.lev fakewiz1.lev
fakewiz2.lev fire.lev help hh history
juiblex.lev knox.lev license medusa-1.lev medusa-2.lev
minefill.lev minend-1.lev minend-2.lev minetn-1.lev minetn-2.lev
nethack.cmd nethack.cnf nethack.exe nethack.ico opthelp
options oracle.lev oracles orcus.lev quest.dat
recover.exe rumors sanctum.lev soko1-1.lev soko1-2.lev
soko2-1.lev soko2-2.lev soko3-1.lev soko3-2.lev soko4-1.lev
soko4-2.lev tower1.lev tower2.lev tower3.lev valley.lev
water.lev wizard1.lev wizard2.lev wizard3.lev wizhelp
Yes. It's 112 files for a full featured NetHack 3.4. If any of the files
are missing, try to rerun make. If that doesn't help, you'll have to try
to decipher the makefile to find out how to manually create the missing
files. These kinds of troubles shouldn't happen except for two reasons:
You've run out of disk space while compiling or your make utility doesn't
understand the makefile properly for some reason. In either case, you
should get some warnings from the make, though.
If you have old record, logfile, or news files in the game directory, they
are not overwritten. Of course, old records from NetHack 3.1 and 3.2 are
not worth keeping with 3.4, since these games are really quite different.
Edit file nethack.cnf in the game directory to reflect your particular
setup and personal preferences, following the comments there. More info
about settable options can be found in the file opthelp and the guidebook.
If you compiled in the TERMLIB feature, also move the sys\share\termcap
file to your game directory.
8. If you'll be running NetHack from a different subdirectory, you will want
to "set HACKDIR=c:\games\nh33" (or whatever directory you want to use).
Add it to your config.sys, if you'll be playing often.
You can also create a special NetHack entry in your Presentation Manager /
Workplace Shell desktop. This will use the included NetHack icon.
The following is a sample program description for OS/2 1.3 desktop, but
it's similar for OS/2 2.0:
Program title: NetHack 3.4
Path and file name: c:\games\nh33\nethack.cmd
Parameters:
Working directory: c:\games\nh33
Program type: OS/2 Full screen
Naturally you must fill in your own game directory and parameters if you
want to set any. The program type can be either OS/2 Full screen or OS/2
Windowed. Note that you should set the executable path to use the .cmd
file generated by the makefile. This file generates an extra pause after
the program exit, because otherwise you wouldn't get to see the high score
list upon quitting due to PM/WPS automatically closing the program window.
When starting NetHack normally from OS/2 command prompt, the command
processor starts nethack.exe instead, so no extra pause is generated.
9. If you want to clear up the temporary files and objects created by the
compilation process, you may issue "make spotless". This will return your
source tree to near-distribution condition. Naturally, it will not affect
your newly built game files in any way.
10. Play NetHack. If it works, you're done!
Notes
-----
1) Save-files and bones-files from previous versions will not work with
NetHack 3.4. Don't bother trying to keep them.
2) To install an update of NetHack after changing something, enter "make"
from the src directory. If you add, delete, or reorder monsters or
objects, or you change the format of saved level files, delete any save
and bones files. (Trying to use such files sometimes produces amusing
confusions on the game's part, but usually crashes.)
3) When cross-compiling for OS/2 in DOS, NDMAKE is the best choice because it
requires the least RAM for itself. Note however, that cross-compilation
in DOS is discouraged, because it is considered obsolete (OS/2 is really
a much better place to compile). If you still want to try, here are some
suggestions:
During linking, Microsoft linker will need temporary storage space. Make
sure you have about 1 MB of free disk where ever you have defined your
temporary storage. It is also a good idea to compile with as much free
RAM as possible. It may otherwise get crowded with the bigger, more
complex source files (compiler bombs with "out of heap space" or similar).
If this happens, strip your configuration, zap TSR's, get a better memory
manager etc.
4) The file sys\share\termcap.uu is the fixed version of the Fred Fish
termcap library. You will need to run a uudecode utility on it to
generate the file termcap.zip. termcap.zip contains several files of
termcap routines. Using them with NetHack involves very little knowledge
of the UNIX concept of a termcap database; mostly you need to know enough
to set a TERM environment variable. You can unzip termcap.zip in the
sys\share directory, but if you are going to use it, it is probably best
to unzip a copy in the src directory. That way you will not miss copying
any files over. Wherever you unzip it, get rid of the included makefile
since a better version has been provided as Makefile.lib. After creating
the termcap library file termlib.lib, copy it to src before compiling the
game main source.
5) When compiling with MSC 6.0, the maintenance version 6.0A should be used
instead of the original 6.0, which was all too buggy to successfully build
NetHack.
6) Note that emx 0.8f is the first version of GCC for OS/2 that can properly
compile NetHack. Earlier versions do not work, because they don't support
the 16 bit API calls of OS/2.
GCC emx 0.8f does not currently work properly when fseek() function is
used with text files. This is well documented in the compiler's
documentation. Unfortunately NetHack uses fseek() in several places in
connection with text data. This means that some help texts may not come
out right, but no serious problems should emerge.
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