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/* SCCS Id: @(#)pcunix.c 3.4 1994/11/07 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
/* This file collects some Unix dependencies; pager.c contains some more */
#include "hack.h"
#include "wintty.h"
#include <sys/stat.h>
#if defined(WIN32) || defined(MSDOS)
#include <errno.h>
#endif
#if defined(WIN32) || defined(MSDOS)
extern char orgdir[];
# ifdef WIN32
extern void NDECL(backsp);
# endif
extern void NDECL(clear_screen);
#endif
#ifdef OVLB
#if 0
static struct stat buf;
#endif
# ifdef WANT_GETHDATE
static struct stat hbuf;
# endif
#ifdef PC_LOCKING
static int NDECL(eraseoldlocks);
#endif
#if 0
int
uptodate(fd)
int fd;
{
# ifdef WANT_GETHDATE
if(fstat(fd, &buf)) {
pline("Cannot get status of saved level? ");
return(0);
}
if(buf.st_mtime < hbuf.st_mtime) {
pline("Saved level is out of date. ");
return(0);
}
# else
# if (defined(MICRO) || defined(WIN32)) && !defined(NO_FSTAT)
if(fstat(fd, &buf)) {
if(moves > 1) pline("Cannot get status of saved level? ");
else pline("Cannot get status of saved game.");
return(0);
}
if(comp_times(buf.st_mtime)) {
if(moves > 1) pline("Saved level is out of date.");
else pline("Saved game is out of date. ");
/* This problem occurs enough times we need to give the player
* some more information about what causes it, and how to fix.
*/
# ifdef MSDOS
pline("Make sure that your system's date and time are correct.");
pline("They must be more current than NetHack.EXE's date/time stamp.");
# endif /* MSDOS */
return(0);
}
# endif /* MICRO */
# endif /* WANT_GETHDATE */
return(1);
}
#endif
#ifdef PC_LOCKING
static int
eraseoldlocks()
{
register int i;
/* cannot use maxledgerno() here, because we need to find a lock name
* before starting everything (including the dungeon initialization
* that sets astral_level, needed for maxledgerno()) up
*/
for(i = 1; i <= MAXDUNGEON*MAXLEVEL + 1; i++) {
/* try to remove all */
set_levelfile_name(lock, i);
(void) unlink(fqname(lock, LEVELPREFIX, 0));
}
set_levelfile_name(lock, 0);
#ifdef HOLD_LOCKFILE_OPEN
really_close();
#endif
if(unlink(fqname(lock, LEVELPREFIX, 0)))
return 0; /* cannot remove it */
return(1); /* success! */
}
void
getlock()
{
register int fd, c, ci, ct, ern;
char tbuf[BUFSZ];
const char *fq_lock;
# if defined(MSDOS) && defined(NO_TERMS)
int grmode = iflags.grmode;
# endif
/* we ignore QUIT and INT at this point */
if (!lock_file(HLOCK, LOCKPREFIX, 10)) {
wait_synch();
# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
# endif
error("Quitting.");
}
/* regularize(lock); */ /* already done in pcmain */
Sprintf(tbuf,"%s",fqname(lock, LEVELPREFIX, 0));
set_levelfile_name(lock, 0);
fq_lock = fqname(lock, LEVELPREFIX, 1);
if((fd = open(fq_lock,0)) == -1) {
if(errno == ENOENT) goto gotlock; /* no such file */
# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
# endif
# if defined(WIN32) || defined(HOLD_LOCKFILE_OPEN)
# if defined(HOLD_LOCKFILE_OPEN)
if(errno == EACCES) {
#define OOPS_BUFSZ 512
char oops[OOPS_BUFSZ];
Strcpy(oops,
"\nThere are files from a game in progress under your name.");
Strcat(oops, "\nThe files are locked or inaccessible.");
Strcat(oops, " Is the other game still running?\n");
if (strlen(fq_lock) < ((OOPS_BUFSZ -16) - strlen(oops)))
Sprintf(eos(oops), "Cannot open %s", fq_lock);
Strcat(oops, "\n");
unlock_file(HLOCK);
error(oops);
} else
# endif
error("Bad directory or name: %s\n%s\n",
fq_lock, strerror(errno));
# else
perror(fq_lock);
# endif
unlock_file(HLOCK);
error("Cannot open %s", fq_lock);
}
(void) close(fd);
if(iflags.window_inited) {
# ifdef SELF_RECOVER
c = yn("There are files from a game in progress under your name. Recover?");
# else
pline("There is already a game in progress under your name.");
pline("You may be able to use \"recover %s\" to get it back.\n",tbuf);
c = yn("Do you want to destroy the old game?");
# endif
} else {
# if defined(MSDOS) && defined(NO_TERMS)
grmode = iflags.grmode;
if (grmode) gr_finish();
# endif
c = 'n';
ct = 0;
# ifdef SELF_RECOVER
msmsg(
"There are files from a game in progress under your name. Recover? [yn]");
# else
msmsg("\nThere is already a game in progress under your name.\n");
msmsg("If this is unexpected, you may be able to use \n");
msmsg("\"recover %s\" to get it back.",tbuf);
msmsg("\nDo you want to destroy the old game? [yn] ");
# endif
while ((ci=nhgetch()) != '\n') {
if (ct > 0) {
msmsg("\b \b");
ct = 0;
c = 'n';
}
if (ci == 'y' || ci == 'n' || ci == 'Y' || ci == 'N') {
ct = 1;
c = ci;
msmsg("%c",c);
}
}
}
if(c == 'y' || c == 'Y')
# ifndef SELF_RECOVER
if(eraseoldlocks()) {
# if defined(WIN32CON)
clear_screen(); /* display gets fouled up otherwise */
# endif
goto gotlock;
} else {
unlock_file(HLOCK);
# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
# endif
error("Couldn't destroy old game.");
}
# else /*SELF_RECOVER*/
if(recover_savefile()) {
# if defined(WIN32CON)
clear_screen(); /* display gets fouled up otherwise */
# endif
goto gotlock;
} else {
unlock_file(HLOCK);
# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
# endif
error("Couldn't recover old game.");
}
# endif /*SELF_RECOVER*/
else {
unlock_file(HLOCK);
# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
# endif
error("%s", "Cannot start a new game.");
}
gotlock:
fd = creat(fq_lock, FCMASK);
if (fd == -1) ern = errno;
unlock_file(HLOCK);
if(fd == -1) {
# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
# endif
# if defined(WIN32)
error("cannot creat file (%s.)\n%s\n%s\"%s\" exists?\n",
fq_lock, strerror(ern), " Are you sure that the directory",
fqn_prefix[LEVELPREFIX]);
# else
error("cannot creat file (%s.)", fq_lock);
# endif
} else {
if(write(fd, (char *) &hackpid, sizeof(hackpid))
!= sizeof(hackpid)){
# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
# endif
error("cannot write lock (%s)", fq_lock);
}
if(close(fd) == -1) {
# if defined(CHDIR) && !defined(NOCWD_ASSUMPTIONS)
chdirx(orgdir, 0);
# endif
error("cannot close lock (%s)", fq_lock);
}
}
# if defined(MSDOS) && defined(NO_TERMS)
if (grmode) gr_init();
# endif
}
#endif /* PC_LOCKING */
# ifndef WIN32
void
regularize(s)
/*
* normalize file name - we don't like .'s, /'s, spaces, and
* lots of other things
*/
register char *s;
{
register char *lp;
for (lp = s; *lp; lp++)
if (*lp <= ' ' || *lp == '"' || (*lp >= '*' && *lp <= ',') ||
*lp == '.' || *lp == '/' || (*lp >= ':' && *lp <= '?') ||
# ifdef OS2
*lp == '&' || *lp == '(' || *lp == ')' ||
# endif
*lp == '|' || *lp >= 127 || (*lp >= '[' && *lp <= ']'))
*lp = '_';
}
# endif /* WIN32 */
#endif /* OVLB */
#ifdef __EMX__
void seteuid(int i){;}
#endif
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