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//------------------------------------------------------------------------
// TILE Sets
//------------------------------------------------------------------------
//
// EdTile (C) 2001-2002 Andrew Apted
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//------------------------------------------------------------------------
#ifndef __T_TILES_H__
#define __T_TILES_H__
#include "z_file.h"
#include "t_alias.h"
#include "t_colmap.h"
#define TL_MAX_TILES 4096
#define TL_MAX_COLS 4096
struct Tile
{
int tile_id;
const char *name;
int width;
int height;
Pix_t *pixels;
/* link in hash chain, -1 if none */
int hash_next;
void Create(int w, int h, int id);
// create the tile.
bool Contains(Pix_t what) const;
// returns true if at least one of the pixels matches `what'.
// Useful for transparency checking.
void Flip();
// flip horizontally.
void Clear(Pix_t p);
// clears the tile.
void Replace(Pix_t src, Pix_t dst);
// change all occurances of `src' pixels to `dst'.
void Wrap(int dx, int dy);
// moves the tile in the given direction. Pixels that cross an edge
// will wrap around to the other side.
void ApplyConversion(const Pix_t *mapping, int size);
// convert all pixels according to the given mapping.
void StoreRGB(ColorMapping *cmap, uint8_g *rgba,
int stride, int rgb_w, int rgb_h);
void StoreRGBA(ColorMapping *cmap, uint8_g *rgba,
int stride, int rgb_w, int rgb_h);
// copy image data into this tile.
};
class Tileset
{
public:
Tileset();
~Tileset();
Tile tiles[TL_MAX_TILES];
int total;
ColorMapping *cmap;
int tile_w, tile_h;
/* true if these tiles don't have any names (only happens when not
* loaded from the TXT format, e.g. from an image).
*/
int no_names;
static Tileset * Create(int width, int height,
ColorMapping *colmap);
// create a new (empty) tileset.
int AddTile(Pix_t fill_pix, int t_width = -1,
int t_height = -1);
int AddTile(uint8_g *rgba, int depth, int stride,
int t_width = -1, int t_height = -1);
//
// add a new tile (either blank or from RGB data) and returns the
// index number. The `depth' parameter is either 3 or 4, and
// `stride' gives the number of bytes between rows. If the width
// and height paramters are omitted, they default to tile_w and
// tile_h. If `fill_pix' is NO_PIX, the new tile is NOT cleared.
static Tileset * Load(const Filename& fname);
// load the tiles from a standard TXT file.
void SetTrans(const PackCol& col = TRANS_COL);
// set the transparent color after loading.
int LookupName(const char *name) const;
// find the given tilename. Returns -1 if not found.
void Save(const Filename& fname);
void Save(FILE *fp);
// save the tileset into a standard TXT file.
static char bysx2char(int i);
static int char2bysx(char c);
// low-level character conversions.
bool ConvertTrans(const PackCol& col);
// Used for handling "foreign" tilesets. Converts all pixels that
// match the given color to transparent. Returns true, unless
// something went wrong (e.g. given color didn't exist).
void ImportTile(int dst, const Tileset *src_set, int src);
// import the source tile into the destination tile within this
// set. If the colormaps are not the same, a conversion will take
// place. If the sizes are not the same, the tile will be scaled
// to fit (enlarged or shrunk).
void SkipEmptyNames(int value) { skip_empties = value; }
// when value is 1, causes empty names to be skipped when saving
// the tileset. Default is zero.
/// bool SwapPair(const char *src, const char *dest);
// looks for both pairs in the color info array, if found then
// they are swapped and true is returned. Returns false if either
// pair didn't exist.
Pix_t FindPair(const char *pair) const;
void SwapPair(Pix_t src, Pix_t dest);
void ImportPairNames(const Tileset *src_set);
void ChangeColormap(ColorMapping *new_map);
// changes the colormap to the one specified, updating all pixel
// values, using the closest colors if an exact match does not
// exist. If the original colormap has a transparent color, and
// the target map does not, then it gets converted to the closest
// opaque color.
private:
int hash_tab[T_Alias::hash_size];
// hash table, using tile indexes.
int skip_empties;
/* data needed only while loading/saving.
*/
int color_size, got_tile;
int got_id, got_col_num;
const char *got_name;
PackCol *parse_cols;
Pix_t *parse_map;
byte *used_pairs;
/* low-level loading routines.
*/
void DoColor(char *line);
void DoTag(char *line);
void AddToHashTable(int index);
void StartTile();
void EndTile();
void TileRow(char *line);
void HandleLine(char *line);
/* low-level saving routines
*/
void FindUsedPairs();
void AllocatePair(char *pair);
void WriteColors(FILE *fp);
void WriteTile(FILE *fp, Tile *tile, int id);
///--- static int InfoComparer(const void *A, const void *B);
///--- // compare two TileColInfo structs, for sorting.
};
/* --------- IMPLEMENTATION --------- */
inline void Tileset::SetTrans(const PackCol& col)
{
cmap->trans_col = cmap->LookupExact(col);
}
#endif /* __T_TILES_H__ */
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