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/* Copyright (C) 2002 Andrew Apted <ajapted@users.sourceforge.net> */
/* NetHack may be freely redistributed. See license for details. */
/*
* SDL/GL window port for NetHack & Slash'EM.
*
* Simple terminal emulation. Puts(), Putc(), Gotoxy(), etc etc.
* Uses TileWindow for the output. NOTE that the write_y member of
* TextWindow goes from the bottom up, i.e. 0 is the lowest line.
* Also handles line input stuff (including extended commands).
*/
#include "hack.h"
#if defined(GL_GRAPHICS) || defined(SDL_GRAPHICS)
#define WINGL_INTERNAL
#include "winGL.h"
#include "func_tab.h"
#include <string.h>
#include <ctype.h>
extern int NDECL(extcmd_via_menu);
#define HEIGHT_ASKNAME 1
#define DEPTH_ASKNAME 8
#define MAX_NAME_LEN 20
#define MAX_EXT_CMD_LEN 20
void sdlgl_emul_startup(void)
{
/* does nothing */
}
void sdlgl_emul_shutdown(void)
{
/* does nothing */
}
void Sdlgl_start_screen(void)
{
/* does nothing (needed for interface) */
}
void Sdlgl_end_screen(void)
{
/* does nothing (needed for interface) */
}
struct TextWindow *sdlgl_new_textwin(int type)
{
struct TextWindow *win;
win = (struct TextWindow *) alloc(sizeof(struct TextWindow));
memset(win, 0, sizeof(struct TextWindow));
win->type = type;
win->is_menu = -1;
win->base = NULL;
win->write_x = win->write_y = 0;
win->write_cursor = 0;
win->write_col = win->fill_col = (BLACK<<8) + L_GREY;
win->scrollback = NULL;
return win;
}
void sdlgl_free_textwin(struct TextWindow *win)
{
if (win->base)
{
sdlgl_free_tilewin(win->base);
win->base = NULL;
}
free(win);
}
/* ---------------------------------------------------------------- */
static void copy_line_to_scrollback(struct TextWindow *win, int y)
{
int x, tw;
struct TileWindow *front = win->base;
struct TileWindow *back = win->scrollback;
assert(front && back);
tw = front->total_w;
assert(back->total_w == tw);
assert(0 <= y && y < front->total_h);
/* ignore empty lines */
for (x=0; x < tw; x++)
if (front->tiles[y * tw + x].fg != TILE_EMPTY &&
front->tiles[y * tw + x].fg != CHAR_2_TILE(' '))
break;
if (x >= tw)
return;
/* scroll up the scroll back */
sdlgl_copy_area(back, 0, 0, tw, back->total_h - 1, 0, 1);
sdlgl_transfer_area(front, 0, y, tw, 1, back, 0, 0);
if (win->scrollback_size < back->total_h)
win->scrollback_size += 1;
}
static void do_scroll_up(struct TextWindow *win)
{
int tw = win->base->total_w;
int th = win->base->total_h;
if (win->scrollback && win->scrollback_enable)
copy_line_to_scrollback(win, th - 1);
/* copy lines upward */
sdlgl_copy_area(win->base, 0, 0, tw, th - 1, 0, 1);
/* blank out bottom line */
sdlgl_blank_area(win->base, 0, 0, tw, 1);
}
static void do_wrapping(struct TextWindow *win)
{
int tw = win->base->total_w;
int th = win->base->total_h;
if (win->write_x < 0)
{
if (win->write_y >= th - 1)
win->write_x = 0;
else
{
win->write_x = tw - 1;
win->write_y += 1;
}
}
if (win->write_y >= th)
win->write_y = th - 1;
if (win->write_x >= tw)
{
win->write_x = 0;
win->write_y -= 1;
}
for (; win->write_y < 0; win->write_y += 1)
{
do_scroll_up(win);
}
if (win->write_cursor)
sdlgl_set_cursor(win->base, win->write_x, win->write_y, 1);
}
static void do_putc(struct TextWindow *win, char t)
{
int x = win->write_x;
int y = win->write_y;
int tw = win->base->total_w;
int th = win->base->total_h;
assert(0 <= x && x < tw);
assert(0 <= y && y < th);
sdlgl_store_char(win->base, x, y, t, win->write_col);
win->write_x += 1;
do_wrapping(win);
}
void sdlgl_putc(struct TextWindow *win, int c)
{
/* make sure character is in range */
c = ((unsigned int) c) & 0xFF;
assert(c >= 0);
/* handle special cases */
switch (c)
{
case 0: /* NUL: do nothing */
break;
case C('g'): /* ^G: bel */
{
Sdlgl_nhbell();
break;
}
case C('h'): /* ^H: backspace */
{
sdlgl_backsp(win);
break;
}
case C('i'): /* ^I: tab */
{
int num;
for (num=8 - (win->write_x & 7); num > 0; num--)
do_putc(win, ' ');
break;
}
case C('j'): /* ^J: LF */
{
win->write_x = 0;
win->write_y -= 1;
do_wrapping(win);
break;
}
case C('l'): /* ^L: clear */
{
int y;
for (y=0; y < win->show_h + 1; y++)
sdlgl_putc(win, '\n');
sdlgl_home(win);
break;
}
case C('m'): /* ^M: CR */
{
win->write_x = 0;
break;
}
/* not special ? Just display the tile normally */
default:
do_putc(win, c);
break;
}
if (win->write_cursor && win->base)
sdlgl_set_cursor(win->base, win->write_x, win->write_y, 1);
}
void sdlgl_puts(struct TextWindow *win, const char *s)
{
for (; *s; s++)
sdlgl_putc(win, (int) (unsigned char) *s);
}
void sdlgl_puts_nolf(struct TextWindow *win, const char *s)
{
for (; *s; s++)
if (*s != '\n' && *s != '\r')
sdlgl_putc(win, (int) (unsigned char) *s);
}
/* ---------------------------------------------------------------- */
void sdlgl_gotoxy(struct TextWindow *win, int x, int y)
{
int tw = win->base->total_w;
int th = win->base->total_h;
if (x < 0) x = 0;
if (x >= tw) x = tw - 1;
if (y < 0) y = 0;
if (y >= th) y = th - 1;
win->write_x = x;
win->write_y = th - 1 - y;
if (win->write_cursor)
sdlgl_set_cursor(win->base, win->write_x, win->write_y, 1);
}
void sdlgl_home(struct TextWindow *win)
{
sdlgl_gotoxy(win, 0, 0);
}
void sdlgl_backsp(struct TextWindow *win)
{
win->write_x -= 1;
do_wrapping(win);
}
/* Note: none of these clear routines affects the write position.
*/
void sdlgl_clear_end(struct TextWindow *win)
{
int x = win->write_x;
int y = win->write_y;
int len = win->base->total_w - x;
if (len > 0)
sdlgl_blank_area(win->base, x, y, len, 1);
}
void sdlgl_clear_eos(struct TextWindow *win)
{
int y;
int bu_x = win->write_x;
int bu_y = win->write_y;
/* handle current line */
sdlgl_clear_end(win);
/* handle the remaining lines underneath */
for (y=0; y < bu_y; y++)
{
win->write_x = 0;
win->write_y = y;
sdlgl_clear_end(win);
}
win->write_x = bu_x;
win->write_y = bu_y;
}
void sdlgl_clear(struct TextWindow *win)
{
int bu_x = win->write_x;
int bu_y = win->write_y;
sdlgl_home(win);
sdlgl_clear_eos(win);
win->write_x = bu_x;
win->write_y = bu_y;
}
void sdlgl_enable_cursor(struct TextWindow *win, int enable)
{
assert(win->base);
win->write_cursor = enable;
win->base->curs_block = 1;
win->base->curs_color = CURSOR_COL;
if (enable)
{
sdlgl_set_cursor(win->base, win->write_x, win->write_y, 1);
}
else
{
sdlgl_set_cursor(win->base, -1, -1, 1);
}
}
/* ---------------------------------------------------------------- */
static void do_getlin(struct TextWindow *win, const char *query,
char *bufp, int is_name)
{
int max = BUFSZ-1;
int len = 0;
int ch;
sdlgl_gotoxy(win, 0, 0);
/* show the prompt */
sdlgl_puts(win, query);
sdlgl_putc(win, ' ');
sdlgl_enable_cursor(win, 1);
/* loop invariant: bufp[len] == 0 */
bufp[0] = 0;
for (;;)
{
sdlgl_flush();
ch = sdlgl_get_key(POSKEY_ALLOW_REPEAT);
if (ch == C('p'))
{
Sdlgl_doprev_message();
continue;
}
if (sdlgl_alt_prev)
sdlgl_remove_scrollback();
if (ch == '\033') /* escape key ? */
{
strcpy(bufp, "\033");
break;
}
if (ch == '\b') /* backspace ? */
{
if (len > 0)
{
bufp[--len] = 0;
sdlgl_puts(win, "\b \b");
}
continue;
}
if (ch == '\n' || ch == '\r') /* return ? */
{
if (! is_name || len > 0)
break;
}
/* for name input, limit characters to letters + a few symbols.
*/
if (is_name && !(letter(ch) || ch == '_' ||
ch == '-' || ch == '@'))
continue;
else if (is_name && len >= MAX_NAME_LEN)
continue;
if (' ' <= ch && ch <= '~')
{
if (len < max)
{
bufp[len++] = ch;
bufp[len] = 0;
sdlgl_putc(win, ch);
}
continue;
}
/* key unacceptable. beep ? */
}
/* clean up after ourselves */
sdlgl_enable_cursor(win, 0);
Sdlgl_clear_nhwindow(WIN_MESSAGE);
}
/*
* Read a line closed with '\n' into the array char bufp[BUFSZ].
* The '\n' is not stored. The string is closed with a '\0'.
* Reading can be interrupted by an escape ('\033') - now the
* resulting string is "\033".
*/
void Sdlgl_getlin(const char *query, char *bufp)
{
struct TextWindow *win;
if (WIN_MESSAGE == WIN_ERR)
{
strcpy(bufp, "\033");
return;
}
win = text_wins[WIN_MESSAGE];
assert(win);
assert(win->base);
if (sdlgl_alt_prev)
sdlgl_remove_scrollback();
if (win->fresh_lines > 0)
sdlgl_more(win);
Sdlgl_clear_nhwindow(WIN_MESSAGE);
/* disable scrollback while we control the message win */
win->scrollback_enable = 0;
do_getlin(win, query, bufp, 0);
win->scrollback_enable = 1;
}
/* ---------------------------------------------------------------- */
#define VALID_EXT_CH(ch) ('a' <= (ch) && (ch) <= 'z')
/* fills in `comp_tex' with an "[abcd]" completion string. If there
* was a single match, returns the extcmdlist index for it, otherwise
* returns -1.
*/
static int make_completion_text(const char *word, int len,
char *comp_tex)
{
int i, pos, last = -1;
int letters[26] = { 0, };
int matches;
/* special case for zero length: use stock string */
if (len == 0)
{
strcpy(comp_tex, "[a-z?]");
return -1;
}
/* default to empty string */
comp_tex[0] = 0;
for (i=matches=0; extcmdlist[i].ef_txt; i++)
{
const char *cmd = extcmdlist[i].ef_txt;
if (! VALID_EXT_CH(cmd[0]))
continue;
if (strlen(cmd) <= len)
continue;
if (strncmp(word, cmd, len) != 0)
continue;
if (! VALID_EXT_CH(cmd[len]))
continue;
letters[cmd[len] - 'a'] = 1;
matches++;
last = i;
}
if (matches == 0)
return -1;
else if (matches == 1)
return last;
/* build match list string */
pos = 0;
comp_tex[pos++] = '[';
for (i=0; i < 26; i++)
if (letters[i])
comp_tex[pos++] = 'a' + i;
comp_tex[pos++] = ']';
comp_tex[pos] = 0;
return -1;
}
/* -AJA- I think it's cleaner to have a whole new routine rather than
* try to shoe-horn the extended command completion stuff into
* the existing do_getlin() routine.
*/
static int do_get_ext_cmd(struct TextWindow *win)
{
char buffer[BUFSZ + 1 /* for NUL */];
char comp_buf[BUFSZ];
int len = 0;
int i, ch;
int use_menu = 0;
sdlgl_enable_cursor(win, 1);
win->write_col = L_GREY;
/* loop invariant: buffer[len] == 0 */
buffer[0] = 0;
comp_buf[0] = 0;
(void) make_completion_text(buffer, len, comp_buf);
for (;;)
{
/* redraw the line, then flush */
sdlgl_home(win);
sdlgl_clear_end(win);
sdlgl_putc(win, '#');
sdlgl_putc(win, ' ');
sdlgl_puts(win, buffer);
sdlgl_puts(win, comp_buf);
sdlgl_flush();
/* process a key */
ch = sdlgl_get_key(POSKEY_ALLOW_REPEAT);
if (ch == C('p'))
{
Sdlgl_doprev_message();
continue;
}
if (sdlgl_alt_prev)
sdlgl_remove_scrollback();
if (ch == '\033') /* escape key ? */
{
len = 0;
break;
}
if (ch == '\n' || ch == '\r') /* return ? */
break;
if (ch == '\b') /* backspace ? */
{
if (len == 0)
break;
assert(len > 0);
buffer[--len] = 0;
(void) make_completion_text(buffer, len, comp_buf);
continue;
}
if (ch == '?' && len == 0)
{
len = 0;
use_menu = 1;
break;
}
/* only lowercase letters please */
if (! VALID_EXT_CH(ch) || len >= MAX_EXT_CMD_LEN)
{
/* beep ? */
continue;
}
buffer[len++] = ch;
buffer[len] = 0;
/* do completion */
i = make_completion_text(buffer, len, comp_buf);
if (i >= 0)
{
strcpy(buffer, extcmdlist[i].ef_txt);
len = strlen(buffer);
}
}
sdlgl_enable_cursor(win, 0);
sdlgl_clear(win);
sdlgl_home(win);
if (use_menu)
return extcmd_via_menu();
if (len == 0)
return -1;
/* find command, show message if not found */
for (i=0; extcmdlist[i].ef_txt; i++)
if (strcmp(extcmdlist[i].ef_txt, buffer) == 0)
return i;
pline("%s: unknown extended command.", buffer);
return -1;
}
/*
* Read in an extended command, doing command line completion. We
* stop when we have found enough characters to make a unique command.
*/
int Sdlgl_get_ext_cmd(void)
{
struct TextWindow *win;
int cmd;
#if 0
if (iflags.extmenu)
return extcmd_via_menu();
#endif
if (WIN_MESSAGE == WIN_ERR)
return -1;
win = text_wins[WIN_MESSAGE];
assert(win);
assert(win->base);
if (sdlgl_alt_prev)
sdlgl_remove_scrollback();
if (win->fresh_lines > 0)
sdlgl_more(win);
Sdlgl_clear_nhwindow(WIN_MESSAGE);
/* disable scrollback while we control the message win */
win->scrollback_enable = 0;
cmd = do_get_ext_cmd(win);
win->scrollback_enable = 1;
return cmd;
}
/*
* plname is filled either by an option (-u Player or -uPlayer) or
* explicitly (by being the wizard) or by askname.
* It may still contain a suffix denoting the role, etc.
* Always called after init_nhwindows() and before display_gamewindows().
*/
void Sdlgl_askname(void)
{
struct TextWindow *win;
int pixel_h;
char buffer[BUFSZ];
/* create text & tile windows */
win = sdlgl_new_textwin(NHW_TEXT); /* type unimportant */
win->show_w = sdlgl_width / sdlgl_font_message->tile_w;
win->show_h = HEIGHT_ASKNAME;
pixel_h = sdlgl_font_message->tile_h * win->show_h;
win->base = sdlgl_new_tilewin(sdlgl_font_message, win->show_w,
win->show_h, 1,0);
sdlgl_map_tilewin(win->base, 0, sdlgl_height - pixel_h,
sdlgl_width, pixel_h, DEPTH_ASKNAME);
/* do the query */
do_getlin(win, "Who are you?", buffer, 1);
sdlgl_unmap_tilewin(win->base);
sdlgl_free_textwin(win);
if (buffer[0] == '\033')
sdlgl_error("Quit from who-are-you prompt.\n");
strncpy(plname, buffer, sizeof(plname) - 1);
plname[sizeof(plname) - 1] = 0;
}
#endif /* GL_GRAPHICS */
/*gl_emul.c*/
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