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/* Copyright (C) 2002 Andrew Apted <ajapted@users.sourceforge.net> */
/* NetHack may be freely redistributed. See license for details. */
/*
* SDL/GL window port for NetHack & Slash'EM.
*
* Font management.
*/
#include "hack.h"
#include "patchlevel.h"
#if defined(GL_GRAPHICS) || defined(SDL_GRAPHICS)
#define WINGL_INTERNAL
#include "winGL.h"
/* colors used for text. Index 0 guaranteed to be black */
rgbcol_t sdlgl_text_colors[256];
/* actual tilesets */
struct TileSet *sdlgl_font_8 = NULL; /* always loaded */
struct TileSet *sdlgl_font_14 = NULL;
struct TileSet *sdlgl_font_20 = NULL;
struct TileSet *sdlgl_font_22 = NULL;
/* handles used by the rest of the code */
struct TileSet *sdlgl_font_map = NULL;
struct TileSet *sdlgl_font_text = NULL;
struct TileSet *sdlgl_font_menu = NULL;
struct TileSet *sdlgl_font_message = NULL;
struct TileSet *sdlgl_font_status = NULL;
/* mapping from NetHack (terminal) colors */
tilecol_t termcolor_to_tilecol[CLR_MAX] =
{
BLUE, /* Note: not BLACK ! */
RED, GREEN, BROWN, BLUE, MAGENTA, CYAN, GREY, L_GREY,
B_ORANGE, B_GREEN, B_YELLOW, B_BLUE, B_MAGENTA, B_CYAN, WHITE
};
static struct TileSet *load_font(int size)
{
switch (size)
{
case 8:
if (! sdlgl_font_8)
sdlgl_font_8 = sdlgl_load_tileset("glfont8.png", 8,8, 1,0,
NULL,NULL);
return sdlgl_font_8;
case 14:
if (! sdlgl_font_14)
sdlgl_font_14 = sdlgl_load_tileset("glfont14.png", 8,14, 1,0,
NULL,NULL);
return sdlgl_font_14;
case 20:
if (! sdlgl_font_20)
sdlgl_font_20 = sdlgl_load_tileset("glfont20.png", 10,20, 1,0,
NULL,NULL);
return sdlgl_font_20;
case 22:
if (! sdlgl_font_22)
sdlgl_font_22 = sdlgl_load_tileset("glfont22.png", 12,22, 1,0,
NULL,NULL);
return sdlgl_font_22;
default:
sdlgl_error("INTERNAL ERROR: bad font size %d\n", size);
}
return NULL; /* not reached */
}
void sdlgl_font_startup(void)
{
int i;
static int text_intensities[5] = { 0, 64, 136, 208, 255 };
/* initialise text colors */
for (i=0; i < 125; i++)
{
int r = text_intensities[TXT_GET_R(i)];
int g = text_intensities[TXT_GET_G(i)];
int b = text_intensities[TXT_GET_B(i)];
sdlgl_text_colors[i] = RGB_MAKE(r,g,b);
}
/* load the font sets */
load_font(8); /* the 8x8 font is always loaded */
sdlgl_font_map = load_font(iflags.wc_fontsiz_map);
sdlgl_font_text = load_font(iflags.wc_fontsiz_text);
sdlgl_font_menu = load_font(iflags.wc_fontsiz_menu);
sdlgl_font_message = load_font(iflags.wc_fontsiz_message);
sdlgl_font_status = load_font(iflags.wc_fontsiz_status);
assert(sdlgl_font_8);
assert(sdlgl_font_map);
assert(sdlgl_font_text && sdlgl_font_menu);
assert(sdlgl_font_message && sdlgl_font_status);
}
void sdlgl_font_shutdown(void)
{
if (sdlgl_font_8)
{
sdlgl_free_tileset(sdlgl_font_8);
sdlgl_font_8 = NULL;
}
if (sdlgl_font_14)
{
sdlgl_free_tileset(sdlgl_font_14);
sdlgl_font_14 = NULL;
}
if (sdlgl_font_20)
{
sdlgl_free_tileset(sdlgl_font_20);
sdlgl_font_20 = NULL;
}
if (sdlgl_font_22)
{
sdlgl_free_tileset(sdlgl_font_22);
sdlgl_font_22 = NULL;
}
sdlgl_font_map = NULL;
sdlgl_font_text = sdlgl_font_menu = NULL;
sdlgl_font_message = sdlgl_font_status = NULL;
}
int sdlgl_quantize_font(int size)
{
if (size <= 10)
return 8;
else if (size <= 16)
return 14;
else if (size <= 21)
return 20;
else
return 22;
}
struct TileSet *sdlgl_next_narrower_font(int cur_h)
{
if (cur_h > 20 && sdlgl_font_20)
return sdlgl_font_20;
if (sdlgl_font_14)
return sdlgl_font_14;
return sdlgl_font_8;
}
#endif /* GL_GRAPHICS */
/*gl_font.c*/
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