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/* Copyright (C) 2002 Andrew Apted <ajapted@users.sourceforge.net> */
/* NetHack may be freely redistributed. See license for details. */
/*
* SDL/GL window port for NetHack & Slash'EM.
*
* Hardware accelerated drawing code (using OpenGL).
*/
#include "hack.h"
#include "patchlevel.h"
#if defined(GL_GRAPHICS) /* hardware only */
#define WINGL_INTERNAL
#include "winGL.h"
#define TILE_PAD 2
#define RIP_ALPHA 0.64
static GLuint pet_mark_id = 0;
static GLuint ridden_mark_id = 0;
static rgbcol_t fade_color = RGB_MAKE(0, 0, 0);
void hw_rend_startup(void)
{
sdlgl_unit_startup();
#ifdef GL3D_GRAPHICS
if (sdlgl_3d)
sdlgl_3d_startup();
#endif
}
void hw_rend_shutdown(void)
{
sdlgl_unit_shutdown();
#ifdef GL3D_GRAPHICS
if (sdlgl_3d)
sdlgl_3d_shutdown();
#endif
}
/* ---------------------------------------------------------------- */
static GH_INLINE void copy_border_pix(unsigned char *tex_dat,
int dx, int dy, int ex, int ey, int e_stride, int tw, int th)
{
int sx = 1 + max(0, min(tw - 1, dx - 1));
int sy = 1 + max(0, min(th - 1, dy - 1));
unsigned char *src = tex_dat +
(ey+th+TILE_PAD-1-sy) * e_stride + (ex+sx) * 4;
unsigned char *dest = tex_dat +
(ey+th+TILE_PAD-1-dy) * e_stride + (ex+dx) * 4;
dest[0] = src[0]; dest[1] = src[1];
dest[2] = src[2]; dest[3] = src[3];
}
static void copy_one_tile(struct TileSet *set, int is_text,
const unsigned char *image_dat, int sx, int sy, int s_stride,
unsigned char *tex_dat, int ex, int ey, int e_stride,
unsigned char *has_alpha)
{
int dx, dy;
int alpha_flag = 0;
int tw = set->tile_w;
int th = set->tile_h;
for (dy = 0; dy < th; dy++)
for (dx = 0; dx < tw; dx++)
{
const unsigned char *src = image_dat +
(sy+dy) * s_stride + (sx+dx) * 4;
unsigned char *dst = tex_dat +
(ey+th+TILE_PAD-1-(dy+1)) * e_stride + (ex+(dx+1)) * 4;
/* copy RGBA colors, handling alpha */
if (src[3] < 128)
{
dst[0] = dst[1] = dst[2] = 0;
dst[3] = 0;
alpha_flag = 1;
}
else
{
dst[0] = GAMMA(src[0]);
dst[1] = GAMMA(src[1]);
dst[2] = GAMMA(src[2]);
dst[3] = 255;
}
}
/* for text tiles, we simply leave the padding blank.
* for graphical tiles, we copy the border pixels to the padding.
*/
if (! is_text)
{
for (dy=0; dy <= (th + 1); dy += (th + 1))
for (dx=0; dx < (tw + TILE_PAD); dx++)
{
copy_border_pix(tex_dat, dx, dy, ex, ey, e_stride, tw, th);
}
for (dx=0; dx <= (tw + 1); dx += (tw + 1))
for (dy=1; dy < (th + TILE_PAD - 1); dy++)
{
copy_border_pix(tex_dat, dx, dy, ex, ey, e_stride, tw, th);
}
}
(*has_alpha) = (unsigned char) alpha_flag;
}
GLuint sdlgl_send_graphic_RGBA(unsigned char *data,
int width, int height)
{
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, 4, width, height, 0, GL_RGBA,
GL_UNSIGNED_BYTE, data);
return id;
}
/*
* Note: assumes image_dat is 4 bytes per pixel (RGBA)
*/
static void create_tile_texture(struct TileSet *set, int is_text,
const unsigned char *image_dat, int image_w, int image_h,
unsigned char *tex_dat, int num_w, int num_h, int n)
{
int dx, dy;
int pack_total = set->pack_w * set->pack_h;
GLuint id;
/* clear texture, mainly for the last-page case */
memset(tex_dat, 0, set->tex_size_w * set->tex_size_h * 4);
for (dy = 0; dy < set->pack_h; dy++)
for (dx = 0; dx < set->pack_w; dx++)
{
int tile = n * pack_total + (dy * set->pack_w) + dx;
/* source location in image_dat */
int sx = (tile % num_w) * set->tile_w;
int sy = (tile / num_w) * set->tile_h;
/* end location in tex_dat */
int ex = dx * (set->tile_w + TILE_PAD);
int ey = dy * (set->tile_h + TILE_PAD);
if (tile < set->tile_num)
{
copy_one_tile(set, is_text, image_dat, sx, sy, image_w * 4,
tex_dat, ex, ey, set->tex_size_w * 4, set->has_alpha + tile);
}
}
id = sdlgl_send_graphic_RGBA(tex_dat, set->tex_size_w, set->tex_size_h);
#if 0 /* Test the new image */
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_QUADS);
glTexCoord2f(0,0); glVertex2i(0,0);
glTexCoord2f(0,1); glVertex2i(0,300);
glTexCoord2f(1,1); glVertex2i(300,300);
glTexCoord2f(1,0); glVertex2i(300,0);
glEnd();
SDL_GL_SwapBuffers();
sleep(10);
#endif
set->tex_ids[n] = id;
}
static struct TileSet *hw_load_tileset(const char *filename,
int tile_w, int tile_h, int is_text, int keep_rgba,
int *across, int *down)
{
struct TileSet *set;
unsigned char *image_dat;
unsigned char *tex_dat;
int n, image_w, image_h;
int num_w, num_h, pack_total;
glEnable(GL_TEXTURE_2D);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
image_dat = sdlgl_load_png_file(filename, &image_w, &image_h);
if (! image_dat)
{
sdlgl_error("Could not load tileset %s\n", filename);
return NULL; /* NOT REACHED */
}
/* check size */
if (image_h < tile_h || image_w < tile_w ||
(image_h % tile_h) != 0 || (image_w % tile_w) != 0)
{
free(image_dat);
sdlgl_error("PNG file `%s' has bad dimensions (total %dx%d) "
"(tile %dx%d)\n", filename, image_w, image_h, tile_w, tile_h);
return NULL; /* NOT REACHED */
}
num_w = image_w / tile_w;
num_h = image_h / tile_h;
set = (struct TileSet *) alloc(sizeof(struct TileSet));
memset(set, 0, sizeof(struct TileSet));
set->tile_num = num_h * num_w;
set->tile_w = tile_w;
set->tile_h = tile_h;
set->lap_w = (tile_h == 64) ? 16 : 0;
set->lap_h = (tile_h == 64) ? 32 : 0;
set->lap_skew = (tile_h == 64) ? 16 : 0;
set->tex_size_w = sdlgl_tex_max;
set->tex_size_h = sdlgl_tex_max;
/* tiles are packed into 256x256 GL textures */
set->pack_w = set->tex_size_w / (tile_w + TILE_PAD);
set->pack_h = set->tex_size_h / (tile_h + TILE_PAD);
pack_total = set->pack_w * set->pack_h;
assert(set->pack_w > 0 && set->pack_h > 0);
set->tex_num = (set->tile_num + pack_total - 1) / pack_total;
assert(set->tex_num > 0);
/* shrink texture size if possible */
if (set->tex_num == 1)
{
int rows = (set->tile_num + set->pack_w - 1) / set->pack_w;
while (rows * (tile_h + TILE_PAD) <= (set->tex_size_h / 2))
set->tex_size_h /= 2;
set->pack_h = set->tex_size_h / (tile_h + TILE_PAD);
pack_total = set->pack_w * set->pack_h;
assert(1 == (set->tile_num + pack_total - 1) / pack_total);
}
/* allocate temp texture space */
tex_dat = (unsigned char *) alloc(set->tex_size_w * set->tex_size_h * 4);
set->tex_ids = (GLuint *) alloc(set->tex_num * sizeof(GLuint));
set->has_alpha = (unsigned char *) alloc(set->tile_num);
/* create textures & send to the GL */
for (n=0; n < set->tex_num; n++)
{
create_tile_texture(set, is_text, image_dat, image_w, image_h,
tex_dat, num_w, num_h, n);
}
/* all done, free stuff */
free(image_dat);
free(tex_dat);
glDisable(GL_TEXTURE_2D);
#if 0 /* DEBUGGING */
sdlgl_warning("%s (%dx%d) loaded from %s\n", is_text ? "FONT" :
"TILESET", set->tile_w, set->tile_h, filename);
#endif
if (across)
(*across) = num_w;
if (down)
(*down) = num_h;
return set;
}
static void hw_free_tileset(struct TileSet *set)
{
if (set->tex_ids)
{
glDeleteTextures(set->tex_num, set->tex_ids);
free(set->tex_ids);
set->tex_ids = NULL;
}
if (set->has_alpha)
{
free(set->has_alpha);
set->has_alpha = NULL;
}
free(set);
}
/* ---------------------------------------------------------------- */
static void hw_create_extra_graphics(void)
{
int x, y;
unsigned char pet_dat[8 * 8 * 4];
assert(pet_mark_id == 0);
glEnable(GL_TEXTURE_2D);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
/* create the normal pet mark (8x8) */
for (y=0; y < 8; y++)
for (x=0; x < 8; x++)
{
int pix = pet_mark_bits[7 - y] & (1 << (7-x));
pet_dat[(y*8 + x) * 4 + 0] = pix ? 255 : 0;
pet_dat[(y*8 + x) * 4 + 1] = pix ? 0 : 0;
pet_dat[(y*8 + x) * 4 + 2] = pix ? 0 : 0;
pet_dat[(y*8 + x) * 4 + 3] = pix ? 255 : 0;
}
pet_mark_id = sdlgl_send_graphic_RGBA(pet_dat, 8, 8);
/* create the ridden monster mark (8x8) */
for (y=0; y < 8; y++)
for (x=0; x < 8; x++)
{
int pix = ridden_mark_bits[7 - y] & (1 << (7-x));
pet_dat[(y*8 + x) * 4 + 0] = pix ? 0 : 0;
pet_dat[(y*8 + x) * 4 + 1] = pix ? 224 : 0;
pet_dat[(y*8 + x) * 4 + 2] = pix ? 0 : 0;
pet_dat[(y*8 + x) * 4 + 3] = pix ? 255 : 0;
}
ridden_mark_id = sdlgl_send_graphic_RGBA(pet_dat, 8, 8);
glDisable(GL_TEXTURE_2D);
}
static void hw_free_extra_shapes(void)
{
if (pet_mark_id)
glDeleteTextures(1, &pet_mark_id);
pet_mark_id = 0;
if (ridden_mark_id)
glDeleteTextures(1, &ridden_mark_id);
ridden_mark_id = 0;
}
/* ---------------------------------------------------------------- */
static void hw_enable_clipper(int x, int y, int w, int h)
{
glEnable(GL_SCISSOR_TEST);
glScissor(x, y, w, h);
}
static void hw_disable_clipper(void)
{
glDisable(GL_SCISSOR_TEST);
}
#if 0 /* JAIL debugging */
static void debug_jail(void)
{
if (sdlgl_map_win != WIN_ERR)
{
struct TextWindow *win;
struct TileWindow *base;
win = text_wins[sdlgl_map_win];
if (win && ((base = win->base)))
{
int jw = base->scr_w * sdlgl_jail_size / 200;
int jh = base->scr_h * sdlgl_jail_size / 200;
int mx = base->scr_x + base->scr_w / 2 + win->jail_x;
int my = base->scr_y + base->scr_h / 2 + win->jail_y;
glColor3f(0.0, 1.0, 0.0);
glBegin(GL_LINE_LOOP);
glVertex2i(mx-jw, my-jh);
glVertex2i(mx-jw, my+jh);
glVertex2i(mx+jw, my+jh);
glVertex2i(mx+jw, my-jh);
glEnd();
}
}
}
#endif
static void hw_blit_frame(void)
{
SDL_GL_SwapBuffers();
}
/* ---------------------------------------------------------------- */
#define BG_STEP 32
static void hw_set_rgb_color(rgbcol_t color, float trans)
{
glColor4f(GAMMA_F(RGB_RED(color)), GAMMA_F(RGB_GRN(color)),
GAMMA_F(RGB_BLU(color)), trans);
}
static void hw_draw_background(int sx, int sy, int sw, int sh,
rgbcol_t color, int start_idx, int depth)
{
int x, y;
int bx, by, bw, bh;
/* fill background color */
hw_set_rgb_color(color, 1);
glBegin(GL_QUADS);
/* break rectangle into 32x32 blocks, skipping any blocks that are
* obscured by higher windows. Note how we do this _inside_ the
* glBegin/glEnd pair -- this is very important for speed.
*/
for (y=0; y < sh; y += BG_STEP)
for (x=0; x < sw; x += BG_STEP)
{
bx = sx + x;
by = sy + y;
bw = min(sw - x, BG_STEP);
bh = min(sh - y, BG_STEP);
/* the for loop prevents zero sizes */
assert(bw > 0 && bh > 0);
if (! sdlgl_test_tile_visible(start_idx, bx, by, bw, bh))
continue;
glVertex2i(bx, by);
glVertex2i(bx, by+bh);
glVertex2i(bx+bw, by+bh);
glVertex2i(bx+bw, by);
}
glEnd();
}
static void hw_draw_extra_shape(struct TileWindow *win,
struct ExtraShape *shape)
{
int sx, sy, sw, sh;
int size;
sw = win->scale_w;
sh = win->scale_h;
sx = win->scr_x - win->pan_x + shape->x * sw + shape->y * win->scale_skew;
sy = win->scr_y - win->pan_y + shape->y * sh;
/* trivial clipping */
if (sx + sw <= win->scr_x || sx >= win->scr_x + win->scr_w)
return;
if (sy + sh * 2 <= win->scr_y || sy >= win->scr_y + win->scr_h)
return;
switch (shape->type)
{
case SHAPE_None:
break;
case SHAPE_Heart:
case SHAPE_Ridden:
/*
* par1: 0 is normal, 1 puts it on the left.
*/
sx += win->scale_full_w * (shape->par1 ? 1 : 3) / 4;
size = (win->scale_h <= 10) ? 6 : 8;
if (win->scale_h > 24)
size += (win->scale_h - 24) / 4;
sy += (win->scale_full_h - sh) * 3 / 5;
if (win->scale_h < 16)
sy += 4;
sx -= size / 2;
glEnable(GL_TEXTURE_2D);
if (shape->type == SHAPE_Ridden)
glBindTexture(GL_TEXTURE_2D, ridden_mark_id);
else
glBindTexture(GL_TEXTURE_2D, pet_mark_id);
glColor3f(1.0, 1.0, 1.0);
glEnable(GL_BLEND);
glBegin(GL_QUADS);
glTexCoord2f(0.01, 0.01); glVertex2i(sx, sy+sh-size);
glTexCoord2f(0.01, 0.99); glVertex2i(sx, sy+sh);
glTexCoord2f(0.99, 0.99); glVertex2i(sx+size, sy+sh);
glTexCoord2f(0.99, 0.01); glVertex2i(sx+size, sy+sh-size);
glEnd();
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
break;
}
}
static void hw_draw_cursor(struct TileWindow *win)
{
int x = win->curs_x;
int y = win->curs_y;
int w = win->curs_w;
rgbcol_t col = win->curs_color;
int sx, sy, sw, sh;
assert(x >= 0 && y >= 0 && w > 0);
sw = win->scale_w;
sh = win->scale_h;
sx = win->scr_x - win->pan_x + x * sw + y * win->scale_skew;
sy = win->scr_y - win->pan_y + y * sh;
sw = sw * (w - 1) + win->scale_full_w;
sh = win->scale_full_h;
/* trivial clipping */
if (sx + sw <= win->scr_x || sx >= win->scr_x + win->scr_w)
return;
if (sy + sh <= win->scr_y || sy >= win->scr_y + win->scr_h)
return;
hw_set_rgb_color(col, 1);
if (win->curs_block)
{
glBegin(GL_QUADS);
glVertex2i(sx, sy);
glVertex2i(sx, sy+sh);
glVertex2i(sx+sw, sy+sh);
glVertex2i(sx+sw, sy);
glEnd();
}
else
{
glBegin(GL_LINE_LOOP);
glVertex2i(sx, sy);
glVertex2i(sx, sy+sh);
glVertex2i(sx+sw, sy+sh);
glVertex2i(sx+sw, sy);
glEnd();
}
}
static void hw_draw_border(struct TileWindow *win, rgbcol_t col)
{
int sx, sy, sw, sh;
int skew;
sw = win->total_w * win->scale_w;
sh = win->total_h * win->scale_h;
skew = win->total_h * win->scale_skew;
sx = win->scr_x - win->pan_x;
sy = win->scr_y - win->pan_y;
hw_set_rgb_color(col, 1);
glBegin(GL_LINE_LOOP);
glVertex2i(sx, sy);
glVertex2i(sx+skew, sy+sh);
glVertex2i(sx+skew+sw, sy+sh);
glVertex2i(sx+sw, sy);
glEnd();
}
static void hw_begin_tile_draw(int blending, int overlap)
{
sdlgl_begin_units(blending, overlap);
}
static void hw_finish_tile_draw(void)
{
sdlgl_finish_units();
}
static void hw_draw_tile(struct TileWindow *win, int sx, int sy,
int sw, int sh, tileidx_t tile, tilecol_t tilecol,
tileflags_t flags, short layer)
{
struct TileSet *set = win->set;
rgbcol_t color;
int bx, by, til_idx;
float tx1, ty1, tx2, ty2;
float fudge = 0.1;
int tw = set->tile_w + TILE_PAD;
int th = set->tile_h + TILE_PAD;
float tsize_w = set->tex_size_w;
float tsize_h = set->tex_size_h;
assert(set);
assert(tile < set->tile_num);
/* ignore spaces */
if (win->is_text && TILE_2_CHAR(tile) == (unsigned char)' ')
return;
til_idx = tile / (set->pack_w * set->pack_h);
tile %= (set->pack_w * set->pack_h);
bx = tile % set->pack_w;
by = tile / set->pack_w;
/* a little fudging to get the pixels we want */
tx1 = ((bx + 0) * tw + 1 + fudge) / tsize_w;
ty1 = ((by + 0) * th + 1 + fudge) / tsize_h;
tx2 = ((bx + 1) * tw - 1 - fudge) / tsize_w;
ty2 = ((by + 1) * th - 1 - fudge) / tsize_h;
if (flags & TILE_F_FLIPX)
{
float tmp = tx1; tx1 = tx2; tx2 = tmp;
}
if (win->is_text)
color = sdlgl_text_colors[tilecol & 0xFF];
else
color = RGB_MAKE(255, 255, 255);
sdlgl_add_unit(set->tex_ids[til_idx], tx1, ty1, tx2, ty2,
sx, sy, sw, sh, layer, color,
win->see_through ? RIP_ALPHA :
(flags & TILE_F_TRANS50) ? 0.5 : 1);
}
static void hw_start_fading(int max_w, int min_y)
{
/* not needed */
}
static void hw_finish_fading(void)
{
/* not needed */
}
static void hw_draw_fading(float fade_amount)
{
glEnable(GL_BLEND);
hw_set_rgb_color(fade_color, fade_amount);
glBegin(GL_QUADS);
glVertex2i(0, 0);
glVertex2i(0, sdlgl_height);
glVertex2i(sdlgl_width, sdlgl_height);
glVertex2i(sdlgl_width, 0);
glEnd();
glDisable(GL_BLEND);
}
/* ---------------------------------------------------------------- */
static void hw_set_pan(struct TileWindow *win, int x, int y)
{
win->pan_x = x;
win->pan_y = y;
}
static void hw_set_new_pos(struct TileWindow *win, int x, int y,
int w, int h)
{
assert(w > 0 && h > 0);
assert(win->scr_depth > 0);
win->scr_x = x;
win->scr_y = y;
win->scr_w = w;
win->scr_h = h;
}
static void hw_mark_dirty(int x, int y, int w, int h, int depth)
{
/* nothing needed */
}
/* ---------------------------------------------------------------- */
/* Rendering interface table.
*/
struct rendering_procs sdlgl_hardw_rend_procs =
{
hw_rend_startup,
hw_rend_shutdown,
hw_load_tileset,
hw_free_tileset,
hw_create_extra_graphics,
hw_free_extra_shapes,
hw_enable_clipper,
hw_disable_clipper,
hw_blit_frame,
hw_draw_background,
hw_draw_extra_shape,
hw_draw_cursor,
hw_begin_tile_draw,
hw_draw_tile,
hw_finish_tile_draw,
hw_draw_border,
hw_start_fading,
hw_draw_fading,
hw_finish_fading,
sdlgl_hw_make_screenshot,
hw_set_pan,
hw_set_new_pos,
hw_mark_dirty
};
#endif /* GL_GRAPHICS */
/*gl_hardw.c*/
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