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/* SCCS Id: @(#)tilemap.c 3.4 2000/06/04 */
/* NetHack may be freely redistributed. See license for details. */
/*
* This source file is compiled twice:
* once without TILETEXT defined to make tilemap.{o,obj},
* then again with it defined to produce tiletxt.{o,obj}.
*/
#include "hack.h"
const char * FDECL(tilename, (int, int));
void NDECL(init_tilemap);
void FDECL(process_substitutions, (FILE *));
#if defined(MICRO) || defined(WIN32)
#undef exit
#if !defined(MSDOS) && !defined(WIN32)
extern void FDECL(exit, (int));
#endif
#endif
#define MON_GLYPH 1
#define OBJ_GLYPH 2
#define OTH_GLYPH 3 /* fortunately unnecessary */
/* note that the ifdefs here should be the opposite sense from monst.c/
* objects.c/rm.h
*/
struct conditionals {
int sequence, predecessor;
const char *name;
} conditionals[] = {
#ifndef CHARON /* not supported yet */
{ MON_GLYPH, PM_HELL_HOUND, "Cerberus" },
#endif
/* commented out in monst.c at present */
{ MON_GLYPH, PM_SHOCKING_SPHERE, "beholder" },
{ MON_GLYPH, PM_BABY_SILVER_DRAGON, "baby shimmering dragon" },
{ MON_GLYPH, PM_SILVER_DRAGON, "shimmering dragon" },
{ MON_GLYPH, PM_JABBERWOCK, "vorpal jabberwock" },
#ifndef KOPS
{ MON_GLYPH, PM_JABBERWOCK, "Keystone Kop" },
{ MON_GLYPH, PM_JABBERWOCK, "Kop Sergeant" },
{ MON_GLYPH, PM_JABBERWOCK, "Kop Lieutenant" },
{ MON_GLYPH, PM_JABBERWOCK, "Kop Kaptain" },
#endif
{ MON_GLYPH, PM_VAMPIRE_LORD, "vampire mage" },
#ifndef CHARON /* not supported yet */
{ MON_GLYPH, PM_CROESUS, "Charon" },
#endif
#ifndef MAIL
{ MON_GLYPH, PM_FAMINE, "mail daemon" },
#endif
#ifndef TOURIST
{ MON_GLYPH, PM_SAMURAI, "tourist" },
#endif
/* commented out in monst.c at present */
{ MON_GLYPH, PM_SHAMAN_KARNOV, "Earendil" },
{ MON_GLYPH, PM_SHAMAN_KARNOV, "Elwing" },
#ifndef TOURIST
{ MON_GLYPH, PM_LORD_SATO, "Twoflower" },
#endif
/* commented out in monst.c at present */
{ MON_GLYPH, PM_CHROMATIC_DRAGON, "Goblin King" },
{ MON_GLYPH, PM_NEANDERTHAL, "High-elf" },
#ifndef TOURIST
{ MON_GLYPH, PM_ROSHI, "guide" },
#endif
#ifndef KOPS
{ OBJ_GLYPH, CLUB, "rubber hose" },
#endif
/* objects commented out in objects.c at present */
{ OBJ_GLYPH, SILVER_DRAGON_SCALE_MAIL, "shimmering dragon scale mail" },
{ OBJ_GLYPH, SILVER_DRAGON_SCALES, "shimmering dragon scales" },
#ifndef TOURIST
{ OBJ_GLYPH, LEATHER_JACKET, "Hawaiian shirt" },
{ OBJ_GLYPH, LEATHER_JACKET, "T-shirt" },
{ OBJ_GLYPH, LOCK_PICK, "credit card" },
{ OBJ_GLYPH, MAGIC_LAMP, "expensive camera" },
#endif
#ifndef STEED
{ OBJ_GLYPH, TOWEL, "saddle" },
#endif
/* allow slime mold to look like slice of pizza, since we
* don't know what a slime mold should look like when renamed anyway
*/
#ifndef MAIL
{ OBJ_GLYPH, SCR_STINKING_CLOUD+4, "stamped / mail" },
#endif
{ 0, 0, 0}
};
/*
* Some entries in glyph2tile[] should be substituted for on various levels.
* The tiles used for the substitute entries will follow the usual ones in
* other.til in the order given here, which should have every substitution
* for the same set of tiles grouped together. You will have to change
* more code in process_substitutions()/substitute_tiles() if the sets
* overlap in the future.
*/
struct substitute {
int first_glyph, last_glyph;
const char *sub_name; /* for explanations */
const char *level_test;
} substitutes[] = {
{ GLYPH_CMAP_OFF + S_vwall, GLYPH_CMAP_OFF + S_trwall,
"mine walls", "In_mines(plev)" },
{ GLYPH_CMAP_OFF + S_vwall, GLYPH_CMAP_OFF + S_trwall,
"gehennom walls", "In_hell(plev)" },
{ GLYPH_CMAP_OFF + S_vwall, GLYPH_CMAP_OFF + S_trwall,
"knox walls", "Is_knox(plev)" },
{ GLYPH_CMAP_OFF + S_vwall, GLYPH_CMAP_OFF + S_trwall,
"sokoban walls", "In_sokoban(plev)" }
};
#ifdef TILETEXT
/*
* entry is the position of the tile within the monsters/objects/other set
*/
const char *
tilename(set, entry)
int set, entry;
{
int i, j, condnum, tilenum;
static char buf[BUFSZ];
/* Note: these initializers don't do anything except guarantee that
we're linked properly.
*/
monst_init();
objects_init();
(void) def_char_to_objclass(']');
condnum = tilenum = 0;
for (i = 0; i < NUMMONS; i++) {
if (set == MON_GLYPH && tilenum == entry)
return mons[i].mname;
tilenum++;
while (conditionals[condnum].sequence == MON_GLYPH &&
conditionals[condnum].predecessor == i) {
if (set == MON_GLYPH && tilenum == entry)
return conditionals[condnum].name;
condnum++;
tilenum++;
}
}
if (set == MON_GLYPH && tilenum == entry)
return "invisible monster";
tilenum = 0; /* set-relative number */
for (i = 0; i < NUM_OBJECTS; i++) {
/* prefer to give the description - that's all the tile's
* appearance should reveal */
if (set == OBJ_GLYPH && tilenum == entry) {
if ( !obj_descr[i].oc_descr )
return obj_descr[i].oc_name;
if ( !obj_descr[i].oc_name )
return obj_descr[i].oc_descr;
Sprintf(buf, "%s / %s",
obj_descr[i].oc_descr,
obj_descr[i].oc_name);
return buf;
}
tilenum++;
while (conditionals[condnum].sequence == OBJ_GLYPH &&
conditionals[condnum].predecessor == i) {
if (set == OBJ_GLYPH && tilenum == entry)
return conditionals[condnum].name;
condnum++;
tilenum++;
}
}
tilenum = 0; /* set-relative number */
for (i = 0; i < (MAXPCHARS - MAXEXPCHARS); i++) {
if (set == OTH_GLYPH && tilenum == entry) {
if (*defsyms[i].explanation)
return defsyms[i].explanation;
else {
/* if SINKS are turned off, this
* string won't be there (and can't be there
* to prevent symbol-identification and
* special-level mimic appearances from
* thinking the items exist)
*/
switch (i) {
case S_sink:
Sprintf(buf, "sink");
break;
default:
Sprintf(buf, "cmap %d", tilenum);
break;
}
return buf;
}
}
tilenum++;
while (conditionals[condnum].sequence == OTH_GLYPH &&
conditionals[condnum].predecessor == i) {
if (set == OTH_GLYPH && tilenum == entry)
return conditionals[condnum].name;
condnum++;
tilenum++;
}
}
/* explosions */
tilenum = MAXPCHARS - MAXEXPCHARS;
i = entry - tilenum;
if (i < (MAXEXPCHARS * EXPL_MAX)) {
if (set == OTH_GLYPH) {
static char *explosion_types[] = { /* hack.h */
"dark", "noxious", "muddy", "wet",
"magical", "fiery", "frosty"
};
Sprintf(buf, "explosion %s %d",
explosion_types[i / MAXEXPCHARS], i % MAXEXPCHARS);
return buf;
}
}
tilenum += (MAXEXPCHARS * EXPL_MAX);
i = entry - tilenum;
if (i < (NUM_ZAP << 2)) {
if (set == OTH_GLYPH) {
Sprintf(buf, "zap %d %d", i/4, i%4);
return buf;
}
}
tilenum += (NUM_ZAP << 2);
i = entry - tilenum;
if (i < WARNCOUNT) {
if (set == OTH_GLYPH) {
Sprintf(buf, "warning %d", i);
return buf;
}
}
tilenum += WARNCOUNT;
for (i = 0; i < SIZE(substitutes); i++) {
j = entry - tilenum;
if (j <= substitutes[i].last_glyph - substitutes[i].first_glyph) {
if (set == OTH_GLYPH) {
Sprintf(buf, "sub %s %d", substitutes[i].sub_name, j);
return buf;
}
}
tilenum += substitutes[i].last_glyph
- substitutes[i].first_glyph + 1;
}
Sprintf(buf, "unknown %d %d", set, entry);
return buf;
}
#else /* TILETEXT */
#define TILE_FILE "tile.c"
#ifdef AMIGA
# define SOURCE_TEMPLATE "NH:src/%s"
#else
# ifdef MAC
# define SOURCE_TEMPLATE ":src:%s"
# else
# define SOURCE_TEMPLATE "../src/%s"
# endif
#endif
short tilemap[MAX_GLYPH];
int lastmontile, lastobjtile, lastothtile;
/* Number of tiles for invisible monsters */
#define NUM_INVIS_TILES 1
/*
* set up array to map glyph numbers to tile numbers
*
* assumes tiles are numbered sequentially through monsters/objects/other,
* with entries for all supported compilation options
*
* "other" contains cmap and zaps (the swallow sets are a repeated portion
* of cmap), as well as the "flash" glyphs for the new warning system
* introduced in 3.3.1.
*/
void
init_tilemap()
{
int i, j, condnum, tilenum;
int corpsetile, swallowbase;
for (i = 0; i < MAX_GLYPH; i++) {
tilemap[i] = -1;
}
corpsetile = NUMMONS + NUM_INVIS_TILES + CORPSE;
swallowbase= NUMMONS + NUM_INVIS_TILES + NUM_OBJECTS + S_sw_tl;
/* add number compiled out */
for (i = 0; conditionals[i].sequence; i++) {
switch (conditionals[i].sequence) {
case MON_GLYPH:
corpsetile++;
swallowbase++;
break;
case OBJ_GLYPH:
if (conditionals[i].predecessor < CORPSE)
corpsetile++;
swallowbase++;
break;
case OTH_GLYPH:
if (conditionals[i].predecessor < S_sw_tl)
swallowbase++;
break;
}
}
condnum = tilenum = 0;
for (i = 0; i < NUMMONS; i++) {
tilemap[GLYPH_MON_OFF+i] = tilenum;
tilemap[GLYPH_PET_OFF+i] = tilenum;
tilemap[GLYPH_DETECT_OFF+i] = tilenum;
tilemap[GLYPH_RIDDEN_OFF+i] = tilenum;
tilemap[GLYPH_BODY_OFF+i] = corpsetile;
j = GLYPH_SWALLOW_OFF + 8*i;
tilemap[j] = swallowbase;
tilemap[j+1] = swallowbase+1;
tilemap[j+2] = swallowbase+2;
tilemap[j+3] = swallowbase+3;
tilemap[j+4] = swallowbase+4;
tilemap[j+5] = swallowbase+5;
tilemap[j+6] = swallowbase+6;
tilemap[j+7] = swallowbase+7;
tilenum++;
while (conditionals[condnum].sequence == MON_GLYPH &&
conditionals[condnum].predecessor == i) {
condnum++;
tilenum++;
}
}
tilemap[GLYPH_INVISIBLE] = tilenum++;
lastmontile = tilenum - 1;
for (i = 0; i < NUM_OBJECTS; i++) {
tilemap[GLYPH_OBJ_OFF+i] = tilenum;
tilenum++;
while (conditionals[condnum].sequence == OBJ_GLYPH &&
conditionals[condnum].predecessor == i) {
condnum++;
tilenum++;
}
}
lastobjtile = tilenum - 1;
for (i = 0; i < (MAXPCHARS - MAXEXPCHARS); i++) {
tilemap[GLYPH_CMAP_OFF+i] = tilenum;
tilenum++;
while (conditionals[condnum].sequence == OTH_GLYPH &&
conditionals[condnum].predecessor == i) {
condnum++;
tilenum++;
}
}
for (i = 0; i < (MAXEXPCHARS * EXPL_MAX); i++) {
tilemap[GLYPH_EXPLODE_OFF+i] = tilenum;
tilenum++;
while (conditionals[condnum].sequence == OTH_GLYPH &&
conditionals[condnum].predecessor == (i + MAXPCHARS)) {
condnum++;
tilenum++;
}
}
for (i = 0; i < NUM_ZAP << 2; i++) {
tilemap[GLYPH_ZAP_OFF+i] = tilenum;
tilenum++;
while (conditionals[condnum].sequence == OTH_GLYPH &&
conditionals[condnum].predecessor == (i + MAXEXPCHARS)) {
condnum++;
tilenum++;
}
}
for (i = 0; i < WARNCOUNT; i++) {
tilemap[GLYPH_WARNING_OFF+i] = tilenum;
tilenum++;
}
lastothtile = tilenum - 1;
}
const char *prolog[] = {
"",
"",
"void",
"substitute_tiles(plev)",
"d_level *plev;",
"{",
"\tint i;",
""
};
const char *epilog[] = {
"}"
};
/* write out the substitutions in an easily-used form. */
void
process_substitutions(ofp)
FILE *ofp;
{
int i, j, k, span, start;
fprintf(ofp, "\n\n");
j = 0; /* unnecessary */
span = -1;
for (i = 0; i < SIZE(substitutes); i++) {
if (i == 0
|| substitutes[i].first_glyph != substitutes[j].first_glyph
|| substitutes[i].last_glyph != substitutes[j].last_glyph) {
j = i;
span++;
fprintf(ofp, "short std_tiles%d[] = { ", span);
for (k = substitutes[i].first_glyph;
k < substitutes[i].last_glyph; k++)
fprintf(ofp, "%d, ", tilemap[k]);
fprintf(ofp, "%d };\n",
tilemap[substitutes[i].last_glyph]);
}
}
for (i = 0; i < SIZE(prolog); i++) {
fprintf(ofp, "%s\n", prolog[i]);
}
j = -1;
span = -1;
start = lastothtile + 1;
for (i = 0; i < SIZE(substitutes); i++) {
if (i == 0
|| substitutes[i].first_glyph != substitutes[j].first_glyph
|| substitutes[i].last_glyph != substitutes[j].last_glyph) {
if (i != 0) { /* finish previous span */
fprintf(ofp, "\t} else {\n");
fprintf(ofp, "\t\tfor (i = %d; i <= %d; i++)\n",
substitutes[j].first_glyph,
substitutes[j].last_glyph);
fprintf(ofp, "\t\t\tglyph2tile[i] = std_tiles%d[i - %d];\n",
span, substitutes[j].first_glyph);
fprintf(ofp, "\t}\n\n");
}
j = i;
span++;
}
if (i != j) fprintf(ofp, "\t} else ");
fprintf(ofp, "\tif (%s) {\n", substitutes[i].level_test);
fprintf(ofp, "\t\tfor (i = %d; i <= %d; i++)\n",
substitutes[i].first_glyph,
substitutes[i].last_glyph);
fprintf(ofp, "\t\t\tglyph2tile[i] = %d + i - %d;\n",
start, substitutes[i].first_glyph);
start += substitutes[i].last_glyph - substitutes[i].first_glyph + 1;
}
/* finish last span */
fprintf(ofp, "\t} else {\n");
fprintf(ofp, "\t\tfor (i = %d; i <= %d; i++)\n",
substitutes[j].first_glyph,
substitutes[j].last_glyph);
fprintf(ofp, "\t\t\tglyph2tile[i] = std_tiles%d[i - %d];\n",
span, substitutes[j].first_glyph);
fprintf(ofp, "\t}\n\n");
for (i = 0; i < SIZE(epilog); i++) {
fprintf(ofp, "%s\n", epilog[i]);
}
fprintf(ofp, "\nint total_tiles_used = %d;\n", start);
lastothtile = start - 1;
}
int main()
{
register int i;
char filename[30];
FILE *ofp;
init_tilemap();
/*
* create the source file, "tile.c"
*/
Sprintf(filename, SOURCE_TEMPLATE, TILE_FILE);
if (!(ofp = fopen(filename, "w"))) {
perror(filename);
exit(EXIT_FAILURE);
}
fprintf(ofp,"/* This file is automatically generated. Do not edit. */\n");
fprintf(ofp,"\n#include \"hack.h\"\n\n");
fprintf(ofp,"short glyph2tile[MAX_GLYPH] = {\n");
for (i = 0; i < MAX_GLYPH; i++) {
fprintf(ofp,"%2d,%c", tilemap[i], (i % 12) ? ' ' : '\n');
}
fprintf(ofp,"%s};\n", (i % 12) ? "\n" : "");
process_substitutions(ofp);
fprintf(ofp,"\n#define MAXMONTILE %d\n", lastmontile);
fprintf(ofp,"#define MAXOBJTILE %d\n", lastobjtile);
fprintf(ofp,"#define MAXOTHTILE %d\n", lastothtile);
fprintf(ofp,"\n/*tile.c*/\n");
fclose(ofp);
exit(EXIT_SUCCESS);
/*NOTREACHED*/
return 0;
}
#endif /* TILETEXT */
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