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/* SCCS Id: @(#)artilist.h 3.4 2003/02/12 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#ifdef MAKEDEFS_C
/* in makedefs.c, all we care about is the list of names */
#define A(nam,typ,s1,s2,mt,atk,dfn,cry,inv,al,cl,rac,cost) nam
static const char *artifact_names[] = {
#else
/* in artifact.c, set up the actual artifact list structure */
#define A(nam,typ,s1,s2,mt,atk,dfn,cry,inv,al,cl,rac,cost) \
{ typ, nam, s1, s2, mt, atk, dfn, cry, inv, al, cl, rac, cost }
#define NO_ATTK {0,0,0,0} /* no attack */
#define NO_DFNS {0,0,0,0} /* no defense */
#define NO_CARY {0,0,0,0} /* no carry effects */
#define DFNS(c) {0,c,0,0}
#define CARY(c) {0,c,0,0}
#define PHYS(a,b) {0,AD_PHYS,a,b} /* physical */
#define DRLI(a,b) {0,AD_DRLI,a,b} /* life drain */
#define COLD(a,b) {0,AD_COLD,a,b}
#define FIRE(a,b) {0,AD_FIRE,a,b}
#define ELEC(a,b) {0,AD_ELEC,a,b} /* electrical shock */
#define STUN(a,b) {0,AD_STUN,a,b} /* magical attack */
STATIC_OVL NEARDATA struct artifact artilist[] = {
#endif /* MAKEDEFS_C */
/* Artifact cost rationale:
* 1. The more useful the artifact, the better its cost.
* 2. Quest artifacts are highly valued.
* 3. Chaotic artifacts are inflated due to scarcity (and balance).
*/
/* dummy element #0, so that all interesting indices are non-zero */
A("", STRANGE_OBJECT,
0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 0L ),
A("Excalibur", LONG_SWORD,
(SPFX_NOGEN|SPFX_RESTR|SPFX_SEEK|SPFX_DEFN|SPFX_INTEL|SPFX_SEARCH),0,0,
PHYS(5,10), DRLI(0,0), NO_CARY, 0, A_LAWFUL, PM_KNIGHT, NON_PM, 4000L ),
/*
* Stormbringer only has a 2 because it can drain a level,
* providing 8 more.
*/
A("Stormbringer", RUNESWORD,
(SPFX_RESTR|SPFX_ATTK|SPFX_DEFN|SPFX_INTEL|SPFX_DRLI), 0, 0,
DRLI(5,2), DRLI(0,0), NO_CARY, 0, A_CHAOTIC, NON_PM, NON_PM, 8000L ),
/*
* Mjollnir will return to the hand of the wielder when thrown
* if the wielder is a Valkyrie wearing Gauntlets of Power.
*/
A("Mjollnir", WAR_HAMMER, /* Mjo:llnir */
(SPFX_RESTR|SPFX_ATTK), 0, 0,
ELEC(5,24), NO_DFNS, NO_CARY, 0, A_NEUTRAL, PM_VALKYRIE, NON_PM, 4000L ),
A("Cleaver", BATTLE_AXE,
SPFX_RESTR, 0, 0,
PHYS(3,6), NO_DFNS, NO_CARY, 0, A_NEUTRAL, PM_BARBARIAN, NON_PM, 1500L ),
A("Grimtooth", ORCISH_DAGGER,
SPFX_RESTR, 0, 0,
PHYS(2,6), NO_DFNS, NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ORC, 300L ),
/*
* Orcrist and Sting have same alignment as elves.
*/
A("Orcrist", ELVEN_BROADSWORD,
SPFX_DFLAG2, 0, M2_ORC,
PHYS(5,0), NO_DFNS, NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ELF, 2000L ),
/*
* The combination of SPFX_WARN and M2_something on an artifact
* will trigger EWarn_of_mon for all monsters that have the appropriate
* M2_something flags. In Sting's case it will trigger EWarn_of_mon
* for M2_ORC monsters.
*/
A("Sting", ELVEN_DAGGER,
(SPFX_WARN|SPFX_DFLAG2), 0, M2_ORC,
PHYS(5,0), NO_DFNS, NO_CARY, 0, A_CHAOTIC, NON_PM, PM_ELF, 800L ),
/*
* Magicbane is a bit different! Its magic fanfare
* unbalances victims in addition to doing some damage.
*/
A("Magicbane", ATHAME,
(SPFX_RESTR|SPFX_ATTK|SPFX_DEFN), 0, 0,
STUN(3,4), DFNS(AD_MAGM), NO_CARY, 0, A_NEUTRAL, PM_WIZARD, NON_PM, 3500L ),
A("Frost Brand", LONG_SWORD,
(SPFX_RESTR|SPFX_ATTK|SPFX_DEFN), 0, 0,
COLD(5,0), COLD(0,0), NO_CARY, 0, A_NONE, NON_PM, NON_PM, 3000L ),
A("Fire Brand", LONG_SWORD,
(SPFX_RESTR|SPFX_ATTK|SPFX_DEFN), 0, 0,
FIRE(5,0), FIRE(0,0), NO_CARY, 0, A_NONE, NON_PM, NON_PM, 3000L ),
A("Dragonbane", BROADSWORD,
(SPFX_RESTR|SPFX_DCLAS), 0, S_DRAGON,
PHYS(5,0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 500L ),
A("Demonbane", LONG_SWORD,
(SPFX_RESTR|SPFX_DFLAG2), 0, M2_DEMON,
PHYS(5,0), NO_DFNS, NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM, 2500L ),
A("Werebane", SILVER_SABER,
(SPFX_RESTR|SPFX_DFLAG2), 0, M2_WERE,
PHYS(5,0), DFNS(AD_WERE), NO_CARY, 0, A_NONE, NON_PM, NON_PM, 1500L ),
A("Grayswandir", SILVER_SABER,
(SPFX_RESTR|SPFX_HALRES), 0, 0,
PHYS(5,0), NO_DFNS, NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM, 8000L ),
A("Giantslayer", LONG_SWORD,
(SPFX_RESTR|SPFX_DFLAG2), 0, M2_GIANT,
PHYS(5,0), NO_DFNS, NO_CARY, 0, A_NEUTRAL, NON_PM, NON_PM, 200L ),
A("Ogresmasher", WAR_HAMMER,
(SPFX_RESTR|SPFX_DCLAS), 0, S_OGRE,
PHYS(5,0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 200L ),
A("Trollsbane", MORNING_STAR,
(SPFX_RESTR|SPFX_DCLAS), 0, S_TROLL,
PHYS(5,0), NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 200L ),
/*
* Two problems: 1) doesn't let trolls regenerate heads,
* 2) doesn't give unusual message for 2-headed monsters (but
* allowing those at all causes more problems than worth the effort).
*/
A("Vorpal Blade", LONG_SWORD,
(SPFX_RESTR|SPFX_BEHEAD), 0, 0,
PHYS(5,1), NO_DFNS, NO_CARY, 0, A_NEUTRAL, NON_PM, NON_PM, 4000L ),
/*
* Ah, never shall I forget the cry,
* or the shriek that shrieked he,
* As I gnashed my teeth, and from my sheath
* I drew my Snickersnee!
* --Koko, Lord high executioner of Titipu
* (From Sir W.S. Gilbert's "The Mikado")
*/
A("Snickersnee", KATANA,
SPFX_RESTR, 0, 0,
PHYS(0,8), NO_DFNS, NO_CARY, 0, A_LAWFUL, PM_SAMURAI, NON_PM, 1200L ),
A("Sunsword", LONG_SWORD,
(SPFX_RESTR|SPFX_DFLAG2), 0, M2_UNDEAD,
PHYS(5,0), DFNS(AD_BLND), NO_CARY, 0, A_LAWFUL, NON_PM, NON_PM, 1500L ),
/*
* The artifacts for the quest dungeon, all self-willed.
*/
A("The Orb of Detection", CRYSTAL_BALL,
(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), (SPFX_ESP|SPFX_HSPDAM), 0,
NO_ATTK, NO_DFNS, CARY(AD_MAGM),
INVIS, A_LAWFUL, PM_ARCHEOLOGIST, NON_PM, 2500L ),
A("The Heart of Ahriman", LUCKSTONE,
(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), SPFX_STLTH, 0,
/* this stone does double damage if used as a projectile weapon */
PHYS(5,0), NO_DFNS, NO_CARY,
LEVITATION, A_NEUTRAL, PM_BARBARIAN, NON_PM, 2500L ),
A("The Sceptre of Might", MACE,
(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_DALIGN), 0, 0,
PHYS(5,0), NO_DFNS, CARY(AD_MAGM),
CONFLICT, A_LAWFUL, PM_CAVEMAN, NON_PM, 2500L ),
#if 0 /* OBSOLETE */
A("The Palantir of Westernesse", CRYSTAL_BALL,
(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL),
(SPFX_ESP|SPFX_REGEN|SPFX_HSPDAM), 0,
NO_ATTK, NO_DFNS, NO_CARY,
TAMING, A_CHAOTIC, NON_PM , PM_ELF, 8000L ),
#endif
A("The Staff of Aesculapius", QUARTERSTAFF,
(SPFX_NOGEN|SPFX_RESTR|SPFX_ATTK|SPFX_INTEL|SPFX_DRLI|SPFX_REGEN), 0,0,
DRLI(0,0), DRLI(0,0), NO_CARY,
HEALING, A_NEUTRAL, PM_HEALER, NON_PM, 5000L ),
A("The Magic Mirror of Merlin", MIRROR,
(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_SPEAK), SPFX_ESP, 0,
NO_ATTK, NO_DFNS, CARY(AD_MAGM),
0, A_LAWFUL, PM_KNIGHT, NON_PM, 1500L ),
A("The Eyes of the Overworld", LENSES,
(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_XRAY), 0, 0,
NO_ATTK, NO_DFNS, CARY(AD_MAGM),
ENLIGHTENING, A_NEUTRAL, PM_MONK, NON_PM, 2500L ),
A("The Mitre of Holiness", HELM_OF_BRILLIANCE,
(SPFX_NOGEN|SPFX_RESTR|SPFX_DFLAG2|SPFX_INTEL), 0, M2_UNDEAD,
NO_ATTK, NO_DFNS, CARY(AD_FIRE),
ENERGY_BOOST, A_LAWFUL, PM_PRIEST, NON_PM, 2000L ),
A("The Longbow of Diana", BOW,
(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_REFLECT), SPFX_ESP, 0,
PHYS(5,0), NO_DFNS, NO_CARY,
CREATE_AMMO, A_CHAOTIC, PM_RANGER, NON_PM, 4000L ),
A("The Master Key of Thievery", SKELETON_KEY,
(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_SPEAK),
(SPFX_WARN|SPFX_TCTRL|SPFX_HPHDAM), 0,
NO_ATTK, NO_DFNS, NO_CARY,
UNTRAP, A_CHAOTIC, PM_ROGUE, NON_PM, 3500L ),
A("The Tsurugi of Muramasa", TSURUGI,
(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_BEHEAD|SPFX_LUCK), 0, 0,
PHYS(0,8), NO_DFNS, NO_CARY,
0, A_LAWFUL, PM_SAMURAI, NON_PM, 4500L ),
#ifdef TOURIST
A("The Platinum Yendorian Express Card", CREDIT_CARD,
(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_DEFN),
(SPFX_ESP|SPFX_HSPDAM), 0,
NO_ATTK, NO_DFNS, CARY(AD_MAGM),
CHARGE_OBJ, A_NEUTRAL, PM_TOURIST, NON_PM, 7000L ),
#endif
A("The Orb of Fate", CRYSTAL_BALL,
(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL|SPFX_LUCK),
(SPFX_WARN|SPFX_HSPDAM|SPFX_HPHDAM), 0,
NO_ATTK, NO_DFNS, NO_CARY,
LEV_TELE, A_NEUTRAL, PM_VALKYRIE, NON_PM, 3500L ),
A("The Eye of the Aethiopica", AMULET_OF_ESP,
(SPFX_NOGEN|SPFX_RESTR|SPFX_INTEL), (SPFX_EREGEN|SPFX_HSPDAM), 0,
NO_ATTK, NO_DFNS, CARY(AD_MAGM),
CREATE_PORTAL, A_NEUTRAL, PM_WIZARD, NON_PM, 4000L ),
/*
* terminator; otyp must be zero
*/
A(0, 0, 0, 0, 0, NO_ATTK, NO_DFNS, NO_CARY, 0, A_NONE, NON_PM, NON_PM, 0L )
}; /* artilist[] (or artifact_names[]) */
#undef A
#ifndef MAKEDEFS_C
#undef NO_ATTK
#undef NO_DFNS
#undef DFNS
#undef PHYS
#undef DRLI
#undef COLD
#undef FIRE
#undef ELEC
#undef STUN
#endif
/*artilist.h*/
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