File: region.h

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/*	SCCS Id: @(#)region.h	3.4	2002/10/15	*/
/* Copyright (c) 1996 by Jean-Christophe Collet			  */
/* NetHack may be freely redistributed.  See license for details. */

#ifndef REGION_H
#define REGION_H

/* generic callback function */

typedef boolean FDECL((*callback_proc), (genericptr_t, genericptr_t));

/*
 * Overload the old player_inside field with two values, coded in such
 * a way as to retain compatibility with 3.4.0 save and bones files;
 * this relies on the fact that nethack's `boolean' is really stored
 * in a `char' (or bigger type) rather than in a single bit.
 *
 * 3.4.1 save and bones files will be correct.
 * 3.4.0 save files restored under 3.4.1 will be correct.
 * 3.4.0 bones files used with 3.4.1 will continue to have the minor
 *	 3.4.0 bug of falsely claiming that the current game's hero is
 *	 responsible for the dead former hero's stinking clouds.
 */
#define REG_HERO_INSIDE	1
#define REG_NOT_HEROS	2
#define hero_inside(r)	((unsigned)(r)->player_flags & REG_HERO_INSIDE)
#define heros_fault(r)	(!((unsigned)(r)->player_flags & REG_NOT_HEROS))
#define set_hero_inside(r)	((r)->player_flags |= REG_HERO_INSIDE)
#define clear_hero_inside(r)	((r)->player_flags &= ~REG_HERO_INSIDE)
#define set_heros_fault(r)	((r)->player_flags &= ~REG_NOT_HEROS)
#define clear_heros_fault(r)	((r)->player_flags |= REG_NOT_HEROS)

typedef struct {
  NhRect bounding_box;		/* Bounding box of the region */
  NhRect *rects;		/* Rectangles composing the region */
  short  nrects;		/* Number of rectangles  */
  boolean attach_2_u;		/* Region attached to player ? */
  unsigned int attach_2_m;	/* Region attached to monster ? */
  /*struct obj *attach_2_o;*/	/* Region attached to object ? UNUSED YET */
  const char* enter_msg;	/* Message when entering */
  const char* leave_msg;	/* Message when leaving */
  short  ttl;			/* Time to live. -1 is forever */
  short expire_f;		/* Function to call when region's ttl expire */
  short can_enter_f;		/* Function to call to check wether the player
				   can, or can not, enter the region */
  short enter_f;		/* Function to call when the player enters*/
  short can_leave_f;		/* Function to call to check wether the player
				   can, or can not, leave the region */
  short leave_f;		/* Function to call when the player leaves */
  short inside_f;		/* Function to call every turn if player's
				   inside */
  boolean player_flags;	/* (see above) */
  unsigned int* monsters;	/* Monsters currently inside this region */
  short n_monst;		/* Number of monsters inside this region */
  short max_monst;		/* Maximum number of monsters that can be
				   listed without having to grow the array */
#define MONST_INC	5

  /* Should probably do the same thing about objects */

  boolean visible;		/* Is the region visible ? */
  int glyph;			/* Which glyph to use if visible */
  genericptr_t arg;		/* Optional user argument (Ex: strength of
				   force field, damage of a fire zone, ...*/
} NhRegion;

#endif /* REGION_H */