1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181
|
//----------------------------------------------------------------------------
// COLORMAP for tiles
//----------------------------------------------------------------------------
//
// EdTile (C) 2001-2002 Andrew Apted
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
//------------------------------------------------------------------------
#ifndef __T_COLMAP_H__
#define __T_COLMAP_H__
#include "z_rgb.h"
#include "z_file.h"
/* index into tileset's colormap */
typedef unsigned short Pix_t;
#define NO_PIX ((Pix_t) 0x7FFF)
#define TRANS_COL PackCol(0, 255, 255)
#define TRANS_SLAM PackCol(71, 108, 108)
#define TRANS_ALLEG PackCol(255, 0, 255)
struct M_Color
{
PackCol c;
char pair[3];
// gives the symbol used in the TXT file. If <= 62 colors is used,
// then only character is needed (the second one is NUL), otherwise
// two characters are used. New colors, or colors from a different
// source, have an empty string -- if these need to be written out,
// a unique pair must be allocated.
int flags;
};
#define MCOL_F_HUE 0x0001 /* color is a hue */
#define MCOL_F_USED 0x0010 /* color was used within a tile */
#define MCOL_F_SAME_COL 0x0020 /* color is a duplicate of an earlier one */
class ColorMapping
{
public:
ColorMapping(bool open_ = false);
~ColorMapping();
static ColorMapping * Load(const Filename& fname);
const PackCol& At(Pix_t index) const;
Pix_t LookupExact(const PackCol& col) const;
Pix_t LookupExact(int r, int g, int b) const;
// find an exact match for the given color, otherwise return
// NO_PIX.
Pix_t LookupClosest(const PackCol& col) const;
Pix_t LookupClosest(int r, int g, int b) const;
// find the closest color in the colormap. Returns NO_PIX only if
// colormap is empty. The transparent color is ignored.
bool IsHue(Pix_t pix) const;
// returns true if the pixel is one of the hues.
Pix_t AddColor(const PackCol& col, const char *pair = "");
Pix_t AddColor(int r, int g, int b, const char *pair = "");
// used by the tile loading code to add a color. The color is
// assumed to be unique. Returns the new index.
Pix_t * ConversionMap(const ColorMapping *target) const;
// returns a mapping table that maps pixels within this colormap
// to pixels within the target colormap.
// #### void ImportPairs(const ColorMapping *target);
// sets the pair names in this map to the ones in the target,
// using the closest color in the target. This means that
// duplicate pair names may exist afterwards.
void BeginMarking();
void MarkPix(Pix_t pix);
// used to mark which colors are used with a tileset.
Pix_t *ComputeSameMap() const;
// determines which colors are the same. Returns a mapping table
// that is indexed by Pix_t, giving the lowest Pix_t value with
// the exact same color. When table[nn] != nn, the color is
// redundant and doesn't need to be written into the tile file.
//
// Use delete[] when finished with the table.
public:
static const int max_cols = 4096;
int num_cols;
M_Color m_arr[max_cols];
Pix_t trans_col;
// transparent index, or NO_PIX if none.
Pix_t dark_col;
// black, or the closest color to it.
Pix_t light_col;
// white, or the closest color to it.
bool open;
// when true, colors which are not present in the colormap when
// loading a tileset are allowed to be added.
private:
static const class ColorMapping *compare_cmap;
// kludge to pass cmap pointer to sort routines.
void AddRaw(const char *line);
static int ColorComparer(const void *A, const void *B);
// compare two colors, for sorting.
};
inline const PackCol& ColorMapping::At(Pix_t index) const
{
ASSERT(index != NO_PIX);
ASSERT(index < num_cols);
return m_arr[index].c;
}
inline Pix_t ColorMapping::LookupExact(int r, int g, int b) const
{
return LookupExact(PackCol(r, g, b));
}
inline Pix_t ColorMapping::LookupClosest(int r, int g, int b) const
{
return LookupClosest(PackCol(r, g, b));
}
inline Pix_t ColorMapping::AddColor(int r, int g, int b, const char *pair)
{
return AddColor(PackCol(r, g, b), pair);
}
inline bool ColorMapping::IsHue(Pix_t pix) const
{
ASSERT(pix != NO_PIX);
return (m_arr[pix].flags & MCOL_F_HUE) ? true : false;
}
inline void ColorMapping::MarkPix(Pix_t pix)
{
if (pix != NO_PIX)
{
ASSERT(pix < num_cols);
m_arr[pix].flags |= MCOL_F_USED;
}
}
namespace T_Colmap
{
extern ColorMapping *cmap16;
extern ColorMapping *cmap32;
}
#endif /* __T_COLMAP_H__ */
|