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glHack NEWS
===========
This file contains a summary of noteworthy changes. For even
more detailed information, please read the CHANGELOG.GL file.
Changes in 1.2 (Released 25/Jun/2004) :
- Updated glhack to use nethack 3.4.3.
- Pressing TAB switches between tile map and ascii map, in
addition to pressing END
Changes in 1.1 (Released 8/Jan/2003) :
- Man pages: glhack, glhackrc and nethack-guidebook.
- Video mode and depth can now be autodetected.
- Fixed some compile problems under Mandrake 9.0.
- Colors have been generally brightened up, and the corridor tiles
are now a blue-ish color.
- The "gamma" option has a larger range (-5 to +5).
- Certain "must see" messages (especially ones where you die) are
now guaranteed not to be missed, and cause a [MORE] prompt.
- Pressing ESCAPE when [MORE] is displayed now causes the remaining
messages to be displayed without further [MORE] prompts.
- new "Held" status flag (idea by Roderick Schertler).
Changes in 1.0 (Released 13/Oct/2002) :
- Isometric 3D tileset !! Just set tile_height to 64.
- Gamma option for setting brightness.
- Many improvements to the existing tiles.
- Better mouse support (e.g. select in menus).
- Map scrolling using the keyboard (ALT + cursor keys).
Changes in 0.9.5 (Released 27/Jun/2002) :
- Ported to NetHack 3.4.0 ! See the README.GL file for some
important info.
- Software renderer ! Thanks to Allister MacLeod, who wrote the
initial software rendering code.
- Feature to flip monster tiles to match their movement.
- Added all missing characters to the font sets.
Changes in 0.9.0 (Released 27/Mar/2002) :
- Two new fonts: 20 pixels high and 14 pixels high, plus new
options "textfont" and "mapfont" to control which are used.
- Different text-mode map view, which is toggled by pressing the
`END' key. Plus a border is now drawn around the map.
- The video depth (bits per pixel) can now be specified.
- An alternate history (^P) mode, which works more like the TTY
version, and a new "prevstep" option controls how far back to
scroll at each step. Also fixed the lost messages bug.
- Options to reformat or shrink text windows that are too wide.
- Support for a "GLHACKOPTIONS" shell variable.
- Fixes for the numeric keypad and ALT keys.
Changes in 0.8.5 (Released 24/Feb/2002) :
- Improved the tileset, borrowing many 32x32 tiles from the
Slash'EM version, plus a couple tiles were hand edited by Yours
Truly (including 6 new floor tiles).
- New config file is $(HOME)/.glhackrc, and glHack specifics can be
set using a GL_OPTIONS line (see README.GL for more info).
- Handles group accelerators in menus (thanks to Allister MacLeod
for sending in a patch).
- Keyboard auto-repeat was improved, it can now be turned on/off in
the config file (see README.GL).
- Several bugs have been fixed, especially the crash bug that could
occur when using the `windowtype' option in the config file.
Version 0.8.0 (Released 20/Jan/2002) was the initial public
release of glHack.
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