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/* Copyright (C) 2002 Andrew Apted <ajapted@users.sourceforge.net> */
/* NetHack may be freely redistributed. See license for details. */
/*
* SDL/GL window port for NetHack & Slash'EM.
*
* Image handling, loading and saving of PNG files. This code is in
* a separate file to make using other image formats easier.
*/
#include "hack.h"
#include "patchlevel.h"
#if defined(GL_GRAPHICS) || defined(SDL_GRAPHICS)
#define WINGL_INTERNAL
#include "winGL.h"
#include <ctype.h>
unsigned char pet_mark_bits[8] =
{
0x00, /* ........ */
0x6c, /* .MM.MM.. */
0xfe, /* MMMMMMM. */
0xfe, /* MMMMMMM. */
0x7c, /* .MMMMM.. */
0x38, /* ..MMM... */
0x10, /* ...M.... */
0x00 /* ........ */
};
unsigned char ridden_mark_bits[8] =
{
0x00, /* ........ */
0x6c, /* .MM.MM.. */
0xfe, /* MMMMMMM. */
0xfe, /* MMMMMMM. */
0x7c, /* .MMMMM.. */
0x38, /* ..MMM... */
0x10, /* ...M.... */
0x00 /* ........ */
};
unsigned char sdlgl_gamma_table[256];
SDL_Cursor *sdlgl_cursor_main = NULL;
SDL_Cursor *sdlgl_cursor_left = NULL;
SDL_Cursor *sdlgl_cursor_right = NULL;
SDL_Cursor *sdlgl_cursor_up = NULL;
SDL_Cursor *sdlgl_cursor_down = NULL;
SDL_Cursor *sdlgl_cursor_hand = NULL;
SDL_Cursor *sdlgl_cursor_cross = NULL;
/*
* These tables show which way the monsters face in the 16x16 and
* 32x32 tilesets: `L' for left, `R' for right, otherwise no
* particular direction. They are loaded from the glface16.lst and
* glface32.lst files.
*/
char tile_16_face_dirs[1000] = { 0, };
char tile_32_face_dirs[1000] = { 0, };
/* ---------------------------------------------------------------- */
static unsigned char cursor_up_bits[16 * 4] =
{
0x01, 0x00, 0x01, 0x00, /* .......o........ */
0x02, 0x80, 0x03, 0x80, /* ......oMo....... */
0x04, 0x40, 0x07, 0xC0, /* .....oMMMo...... */
0x08, 0x20, 0x0F, 0xE0, /* ....oMMMMMo..... */
0x10, 0x10, 0x1F, 0xF0, /* ...oMMMMMMMo.... */
0x20, 0x08, 0x3F, 0xF8, /* ..oMMMMMMMMMo... */
0x40, 0x04, 0x7F, 0xFC, /* .oMMMMMMMMMMMo.. */
0x80, 0x02, 0xFF, 0xFE, /* oMMMMMMMMMMMMMo. */
0x7C, 0x7C, 0x7F, 0xFC, /* .oooooMMMooooo.. */
0x04, 0x40, 0x07, 0xC0, /* .....oMMMo...... */
0x04, 0x40, 0x07, 0xC0, /* .....oMMMo...... */
0x04, 0x40, 0x07, 0xC0, /* .....oMMMo...... */
0x04, 0x40, 0x07, 0xC0, /* .....oMMMo...... */
0x04, 0x40, 0x07, 0xC0, /* .....oMMMo...... */
0x04, 0x40, 0x07, 0xC0, /* .....oMMMo...... */
0x02, 0x80, 0x03, 0x80 /* ......oMo....... */
};
static unsigned char cursor_down_bits[16 * 4] =
{
0x02, 0x80, 0x03, 0x80, /* ......oMo....... */
0x04, 0x40, 0x07, 0xC0, /* .....oMMMo...... */
0x04, 0x40, 0x07, 0xC0, /* .....oMMMo...... */
0x04, 0x40, 0x07, 0xC0, /* .....oMMMo...... */
0x04, 0x40, 0x07, 0xC0, /* .....oMMMo...... */
0x04, 0x40, 0x07, 0xC0, /* .....oMMMo...... */
0x04, 0x40, 0x07, 0xC0, /* .....oMMMo...... */
0x7C, 0x7C, 0x7F, 0xFC, /* .oooooMMMooooo.. */
0x80, 0x02, 0xFF, 0xFE, /* oMMMMMMMMMMMMMo. */
0x40, 0x04, 0x7F, 0xFC, /* .oMMMMMMMMMMMo.. */
0x20, 0x08, 0x3F, 0xF8, /* ..oMMMMMMMMMo... */
0x10, 0x10, 0x1F, 0xF0, /* ...oMMMMMMMo.... */
0x08, 0x20, 0x0F, 0xE0, /* ....oMMMMMo..... */
0x04, 0x40, 0x07, 0xC0, /* .....oMMMo...... */
0x02, 0x80, 0x03, 0x80, /* ......oMo....... */
0x01, 0x00, 0x01, 0x00 /* .......o........ */
};
static unsigned char cursor_left_bits[16 * 4] =
{
0x01, 0x00, 0x01, 0x00, /* .......o........ */
0x02, 0x80, 0x03, 0x80, /* ......oMo....... */
0x04, 0x80, 0x07, 0x80, /* .....oMMo....... */
0x08, 0x80, 0x0F, 0x80, /* ....oMMMo....... */
0x10, 0x80, 0x1F, 0x80, /* ...oMMMMo....... */
0x20, 0xFE, 0x3F, 0xFE, /* ..oMMMMMooooooo. */
0x40, 0x01, 0x7F, 0xFF, /* .oMMMMMMMMMMMMMo */
0x80, 0x00, 0xFF, 0xFF, /* oMMMMMMMMMMMMMMM */
0x40, 0x01, 0x7F, 0xFF, /* .oMMMMMMMMMMMMMo */
0x20, 0xFE, 0x3F, 0xFE, /* ..oMMMMMooooooo. */
0x10, 0x80, 0x1F, 0x80, /* ...oMMMMo....... */
0x08, 0x80, 0x0F, 0x80, /* ....oMMMo....... */
0x04, 0x80, 0x07, 0x80, /* .....oMMo....... */
0x02, 0x80, 0x03, 0x80, /* ......oMo....... */
0x01, 0x00, 0x01, 0x00, /* .......o........ */
0x00, 0x00, 0x00, 0x00 /* ................ */
};
static unsigned char cursor_right_bits[16 * 4] =
{
0x00, 0x80, 0x00, 0x80, /* ........o....... */
0x01, 0x40, 0x01, 0xC0, /* .......oMo...... */
0x01, 0x20, 0x01, 0xE0, /* .......oMMo..... */
0x01, 0x10, 0x01, 0xF0, /* .......oMMMo.... */
0x01, 0x08, 0x01, 0xF8, /* .......oMMMMo... */
0x7F, 0x04, 0x7F, 0xFC, /* .oooooooMMMMMo.. */
0x80, 0x02, 0xFF, 0xFE, /* oMMMMMMMMMMMMMo. */
0x00, 0x01, 0xFF, 0xFF, /* MMMMMMMMMMMMMMMo */
0x80, 0x02, 0xFF, 0xFE, /* oMMMMMMMMMMMMMo. */
0x7F, 0x04, 0x7F, 0xFC, /* .oooooooMMMMMo.. */
0x01, 0x08, 0x01, 0xF8, /* .......oMMMMo... */
0x01, 0x10, 0x01, 0xF0, /* .......oMMMo.... */
0x01, 0x20, 0x01, 0xE0, /* .......oMMo..... */
0x01, 0x40, 0x01, 0xC0, /* .......oMo...... */
0x00, 0x80, 0x00, 0x80, /* ........o....... */
0x00, 0x00, 0x00, 0x00 /* ................ */
};
static unsigned char cursor_hand_bits[16 * 4] =
{
0x06, 0x00, 0x06, 0x00, /* .....oo......... */
0x09, 0x00, 0x0F, 0x00, /* ....oMMo........ */
0x09, 0x00, 0x0F, 0x00, /* ....oMMo........ */
0x09, 0x00, 0x0F, 0x00, /* ....oMMo........ */
0x09, 0xC0, 0x0F, 0xC0, /* ....oMMooo...... */
0x09, 0x38, 0x0F, 0xF8, /* ....oMMoMMooo... */
0x69, 0x26, 0x6F, 0xFE, /* .oo.oMMoMMoMMoo. */
0x98, 0x05, 0xFF, 0xFF, /* oMMooMMMMMMMMoMo */
0x88, 0x01, 0xFF, 0xFF, /* oMMMoMMMMMMMMMMo */
0x48, 0x01, 0x7F, 0xFF, /* .oMMoMMMMMMMMMMo */
0x20, 0x02, 0x3F, 0xFE, /* ..oMMMMMMMMMMMo. */
0x20, 0x02, 0x3F, 0xFE, /* ..oMMMMMMMMMMMo. */
0x10, 0x04, 0x1F, 0xFC, /* ...oMMMMMMMMMo.. */
0x08, 0x04, 0x0F, 0xFC, /* ....oMMMMMMMMo.. */
0x04, 0x08, 0x07, 0xF8, /* .....oMMMMMMo... */
0x04, 0x08, 0x07, 0xF8 /* .....oMMMMMMo... */
};
static unsigned char cursor_cross_bits[16 * 4] =
{
0x00, 0x00, 0x00, 0x00, /* ................ */
0x08, 0x10, 0x08, 0x10, /* ....o......o.... */
0x14, 0x28, 0x1C, 0x38, /* ...oMo....oMo... */
0x22, 0x44, 0x3E, 0x7C, /* ..oMMMo..oMMMo.. */
0x11, 0x88, 0x1F, 0xF8, /* ...oMMMooMMMo... */
0x08, 0x10, 0x0F, 0xF0, /* ....oMMMMMMo.... */
0x04, 0x20, 0x07, 0xE0, /* .....oMMMMo..... */
0x04, 0x20, 0x07, 0xE0, /* .....oMMMMo..... */
0x08, 0x10, 0x0F, 0xF0, /* ....oMMMMMMo.... */
0x11, 0x88, 0x1F, 0xF8, /* ...oMMMooMMMo... */
0x22, 0x44, 0x3E, 0x7C, /* ..oMMMo..oMMMo.. */
0x14, 0x28, 0x1C, 0x38, /* ...oMo....oMo... */
0x08, 0x10, 0x08, 0x10, /* ....o......o.... */
0x00, 0x00, 0x00, 0x00, /* ................ */
0x00, 0x00, 0x00, 0x00, /* ................ */
0x00, 0x00, 0x00, 0x00 /* ................ */
};
/* ---------------------------------------------------------------- */
int sdlgl_quantize_tile_size(int size)
{
return (size < 24) ? 16 : 32;
}
int sdlgl_mon_tile_face_dir(tileidx_t fg)
{
char dir = '.';
if (fg >= SIZE(tile_16_face_dirs))
return 0;
if (iflags.wc_tile_height == 16)
dir = tile_16_face_dirs[fg];
else if (iflags.wc_tile_height == 32)
dir = tile_32_face_dirs[fg];
else
return 0;
if (dir == 'L')
return -1;
else if (dir == 'R')
return +1;
return 0;
}
void sdlgl_load_face_dirs(const char *filename, char *face_dirs)
{
FILE *fp;
int mon = 0;
int ch;
fp = fopen_datafile(filename, "r", FALSE);
if (!fp)
{
sdlgl_error("Failed to open file: %s\n", filename);
return; /* NOT REACHED */
}
while ((ch = fgetc(fp)) != EOF)
{
ch = highc(ch);
if (isspace(ch) || !isprint(ch))
continue;
if (ch != '.' && ch != 'L' && ch != 'R')
{
sdlgl_warning("Ignoring bad character `%c' in face file: %s\n",
ch, filename);
continue;
}
face_dirs[mon++] = ch;
if (mon >= SIZE(tile_16_face_dirs))
{
sdlgl_warning("Too many monsters in face file: %s\n", filename);
break;
}
}
fclose(fp);
}
/* ---------------------------------------------------------------- */
/* Gamma tables.
* top[] = 512 * (x ** 0.5 - x)
* bottom[] = 512 * (x - x ** 2)
* where x = input_value / 255.
*/
static unsigned char gamma_table_top[256] =
{
0,30,41,49,56,61,66,70,74,78,81,84,86,89,91,94,
96,98,99,101,103,104,106,107,108,110,111,112,113,114,115,116,
117,117,118,119,120,120,121,121,122,122,123,123,124,124,125,125,
125,126,126,126,126,127,127,127,127,127,127,127,127,127,127,127,
127,127,127,127,127,127,127,127,127,127,127,127,126,126,126,126,
126,125,125,125,125,124,124,124,124,123,123,123,122,122,122,121,
121,121,120,120,119,119,119,118,118,117,117,116,116,115,115,114,
114,113,113,112,112,111,111,110,110,109,109,108,108,107,106,106,
105,105,104,103,103,102,102,101,100,100,99,98,98,97,96,96,
95,94,94,93,92,92,91,90,90,89,88,87,87,86,85,85,
84,83,82,82,81,80,79,79,78,77,76,75,75,74,73,72,
71,71,70,69,68,67,67,66,65,64,63,62,62,61,60,59,
58,57,57,56,55,54,53,52,51,50,50,49,48,47,46,45,
44,43,42,42,41,40,39,38,37,36,35,34,33,32,31,31,
30,29,28,27,26,25,24,23,22,21,20,19,18,17,16,15,
14,13,12,11,10,9,8,7,6,5,4,3,3,2,1,0
};
static unsigned char gamma_table_bottom[256] =
{
0,1,3,5,7,9,11,13,15,17,19,21,22,24,26,28,
30,31,33,35,37,38,40,42,43,45,46,48,50,51,53,54,
56,57,59,60,62,63,64,66,67,69,70,71,73,74,75,76,
78,79,80,81,83,84,85,86,87,88,89,91,92,93,94,95,
96,97,98,99,100,101,101,102,103,104,105,106,107,107,108,109,
110,110,111,112,113,113,114,115,115,116,116,117,118,118,119,119,
120,120,121,121,122,122,122,123,123,124,124,124,125,125,125,125,
126,126,126,126,126,127,127,127,127,127,127,127,127,127,127,127,
127,127,127,127,127,127,127,127,127,127,127,126,126,126,126,126,
125,125,125,125,124,124,124,123,123,122,122,122,121,121,120,120,
119,119,118,118,117,116,116,115,115,114,113,113,112,111,110,110,
109,108,107,107,106,105,104,103,102,101,101,100,99,98,97,96,
95,94,93,92,91,89,88,87,86,85,84,83,81,80,79,78,
76,75,74,73,71,70,69,67,66,64,63,62,60,59,57,56,
54,53,51,50,48,46,45,43,42,40,38,37,35,33,31,30,
28,26,24,22,21,19,17,15,13,11,9,7,5,3,1,0
};
void sdlgl_generate_gamma_table(void)
{
int i, result = 0;
for (i=0; i < 256; i++)
{
switch (sdlgl_gamma)
{
case -5: result = i - gamma_table_bottom[i] / 2; break;
case -4: result = i - gamma_table_bottom[i] / 3; break;
case -3: result = i - gamma_table_bottom[i] / 4; break;
case -2: result = i - gamma_table_bottom[i] / 6; break;
case -1: result = i - gamma_table_bottom[i] / 8; break;
case 0: result = i; break;
case +1: result = i + gamma_table_top[i] / 8; break;
case +2: result = i + gamma_table_top[i] / 6; break;
case +3: result = i + gamma_table_top[i] / 4; break;
case +4: result = i + gamma_table_top[i] / 3; break;
case +5: result = i + gamma_table_top[i] / 2; break;
default:
impossible("Bad sdlgl_gamma value %d", sdlgl_gamma);
break;
}
sdlgl_gamma_table[i] = min(255, max(0, result));
}
}
/* ---------------------------------------------------------------- */
static SDL_Cursor *make_sdl_cursor(unsigned char *combi)
{
unsigned char data[256];
unsigned char mask[256];
int y;
/* separate the data & mask from the combined image */
for (y = 0; y < 16; y++)
{
data[y * 2 + 0] = combi[y * 4 + 0];
data[y * 2 + 1] = combi[y * 4 + 1];
mask[y * 2 + 0] = combi[y * 4 + 2];
mask[y * 2 + 1] = combi[y * 4 + 3];
}
return SDL_CreateCursor(data, mask, 16, 16, 8, 8);
}
void sdlgl_init_mouse_cursors(void)
{
sdlgl_cursor_main = SDL_GetCursor();
sdlgl_cursor_up = make_sdl_cursor(cursor_up_bits);
sdlgl_cursor_down = make_sdl_cursor(cursor_down_bits);
sdlgl_cursor_left = make_sdl_cursor(cursor_left_bits);
sdlgl_cursor_right = make_sdl_cursor(cursor_right_bits);
sdlgl_cursor_hand = make_sdl_cursor(cursor_hand_bits);
sdlgl_cursor_cross = make_sdl_cursor(cursor_cross_bits);
}
void sdlgl_free_mouse_cursors(void)
{
SDL_SetCursor(sdlgl_cursor_main);
/* the main cursor is made by SDL itself */
sdlgl_cursor_main = NULL;
if (sdlgl_cursor_up)
{
SDL_FreeCursor(sdlgl_cursor_up);
sdlgl_cursor_up = NULL;
}
if (sdlgl_cursor_down)
{
SDL_FreeCursor(sdlgl_cursor_down);
sdlgl_cursor_down = NULL;
}
if (sdlgl_cursor_left)
{
SDL_FreeCursor(sdlgl_cursor_left);
sdlgl_cursor_left = NULL;
}
if (sdlgl_cursor_right)
{
SDL_FreeCursor(sdlgl_cursor_right);
sdlgl_cursor_right = NULL;
}
if (sdlgl_cursor_hand)
{
SDL_FreeCursor(sdlgl_cursor_hand);
sdlgl_cursor_hand = NULL;
}
if (sdlgl_cursor_cross)
{
SDL_FreeCursor(sdlgl_cursor_cross);
sdlgl_cursor_cross = NULL;
}
}
/* ---------------------------------------------------------------- */
#define CHECK_PNG_BYTES 4
unsigned char *sdlgl_load_png_file(const char *filename,
int *image_w, int *image_h)
{
/* -AJA- all these volatiles here may seem strange. They are needed
* because the ANSI C standard (which GCC adheres to) says that when
* setjmp/longjmp is being used, only volatile local variables are
* guaranteed to keep their state if longjmp() gets called.
*/
FILE * volatile fp = NULL;
unsigned char * volatile image_dat = NULL;
png_bytep * volatile row_pointers = NULL;
/* we take the address of these two, so we shouldn't need the
* volatile. (GCC complains about discarding qualifiers if the
* volatile is there).
*/
png_structp /*volatile*/ png_ptr = NULL;
png_infop /*volatile*/ info_ptr = NULL;
char sig_buf[CHECK_PNG_BYTES];
png_uint_32 width, height;
int bit_depth, color_type, interlace_type;
int row, stride;
/* open the prospective PNG file */
fp = fopen_datafile(filename, "rb", FALSE);
if (!fp)
{
sdlgl_warning("Failed to open file: %s\n", filename);
return NULL;
}
/* read in some of the signature bytes */
if (fread(sig_buf, 1, CHECK_PNG_BYTES, fp) != CHECK_PNG_BYTES)
{
sdlgl_warning("Failed to read from file: %s\n", filename);
goto failed;
}
/* compare the first CHECK_PNG_BYTES bytes of the signature */
if (png_sig_cmp(sig_buf, (png_size_t)0, CHECK_PNG_BYTES) != 0)
{
sdlgl_warning("File is not a PNG file: %s\n", filename);
goto failed;
}
/* pass NULLs for the error functions -- thus use the setjump stuff
*/
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png_ptr == NULL)
{
sdlgl_warning("Problem within LibPNG (no memory ?)\n");
goto failed;
}
/* allocate/initialize the memory for image information */
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL)
{
sdlgl_warning("Out of memory with LibPNG\n");
goto failed;
}
/* set error handling since we are using the setjmp/longjmp method
* (this is the normal method of doing things with libpng).
*/
#if PNG_LIBPNG_VER_MAJOR >= 1 && PNG_LIBPNG_VER_MINOR >= 4
if ( setjmp(png_jmpbuf(png_ptr)) )
#else
if (setjmp(png_ptr->jmpbuf))
#endif
{
sdlgl_warning("Problem within LibPNG (unknown)\n");
goto failed;
}
/* set up the input control since we're using standard C streams */
png_init_io(png_ptr, fp);
png_set_sig_bytes(png_ptr, CHECK_PNG_BYTES);
/* the call to png_read_info() gives us all of the information from the
* PNG file before the first IDAT (image data chunk)
*/
png_read_info(png_ptr, info_ptr);
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth,
&color_type, &interlace_type, NULL, NULL);
*image_w = (int)width;
*image_h = (int)height;
/* tell libpng to strip 16 bit/color down to 8 bits/color */
png_set_strip_16(png_ptr);
/* expand paletted colors into true RGB triplets */
if (color_type == PNG_COLOR_TYPE_PALETTE ||
color_type == PNG_COLOR_TYPE_GRAY ||
png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS))
{
png_set_expand(png_ptr);
}
/* set alpha position and filler value */
png_set_filler(png_ptr, 0xFF, PNG_FILLER_AFTER);
/* let all the above calls take effect */
png_read_update_info(png_ptr, info_ptr);
/* allocate the memory for the image */
stride = png_get_rowbytes(png_ptr, info_ptr);
image_dat = (unsigned char *) alloc(height * stride);
row_pointers = (png_bytep *) alloc(height * sizeof(png_bytep));
for (row=0; row < height; row++)
{
row_pointers[row] = image_dat + row * stride;
}
/* now read in the image. Yeah baby ! */
png_read_image(png_ptr, row_pointers);
png_read_end(png_ptr, info_ptr);
/* free stuff & close the file */
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
free(row_pointers);
fclose(fp);
return image_dat;
/* -AJA- Normally I don't like gotos. In this situation where there
* are lots of points of possible failure and a growing set of
* things to be undone, it makes for nicer code.
*/
failed:
if (image_dat)
free(image_dat);
if (png_ptr)
{
/* assume NULLs not allowed (png docs don't say, bad bad) */
if (info_ptr)
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
else
png_destroy_read_struct(&png_ptr, (png_infopp)NULL, (png_infopp)NULL);
}
if (row_pointers)
free(row_pointers);
if (fp)
fclose(fp);
return NULL;
}
/* ---------------------------------------------------------------- */
int sdlgl_save_ppm_file(const char *filename,
const unsigned char *pixels, int image_w, int image_h)
{
FILE *fp;
int x, y;
fp = fopen(filename, "wb");
if (! fp)
return 0;
fprintf(fp, "P6\n%d %d\n255\n", image_w, image_h);
/* the pixels are bottom up */
for (y = image_h-1; y >= 0; y--)
{
const unsigned char *p = pixels + y * image_w * 3;
for (x = 0; x < image_w; x++, p += 3)
{
fputc(p[0], fp);
fputc(p[1], fp);
fputc(p[2], fp);
}
}
fclose(fp);
return 1;
}
#endif /* GL_GRAPHICS */
/*gl_image.c*/
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