1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939
|
/* SCCS Id: @(#)dog.c 3.4 2002/09/08 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
#include "edog.h"
#ifdef OVLB
STATIC_DCL int NDECL(pet_type);
void
initedog(mtmp)
register struct monst *mtmp;
{
mtmp->mtame = is_domestic(mtmp->data) ? 10 : 5;
mtmp->mpeaceful = 1;
mtmp->mavenge = 0;
set_malign(mtmp); /* recalc alignment now that it's tamed */
mtmp->mleashed = 0;
mtmp->meating = 0;
EDOG(mtmp)->droptime = 0;
EDOG(mtmp)->dropdist = 10000;
EDOG(mtmp)->apport = 10;
EDOG(mtmp)->whistletime = 0;
EDOG(mtmp)->hungrytime = 1000 + monstermoves;
EDOG(mtmp)->ogoal.x = -1; /* force error if used before set */
EDOG(mtmp)->ogoal.y = -1;
EDOG(mtmp)->abuse = 0;
EDOG(mtmp)->revivals = 0;
EDOG(mtmp)->mhpmax_penalty = 0;
EDOG(mtmp)->killed_by_u = 0;
}
STATIC_OVL int
pet_type()
{
if (urole.petnum != NON_PM)
return (urole.petnum);
else if (preferred_pet == 'c')
return (PM_KITTEN);
else if (preferred_pet == 'd')
return (PM_LITTLE_DOG);
else
return (rn2(2) ? PM_KITTEN : PM_LITTLE_DOG);
}
struct monst *
make_familiar(otmp,x,y,quietly)
register struct obj *otmp;
xchar x, y;
boolean quietly;
{
struct permonst *pm;
struct monst *mtmp = 0;
int chance, trycnt = 100;
do {
if (otmp) { /* figurine; otherwise spell */
int mndx = otmp->corpsenm;
pm = &mons[mndx];
/* activating a figurine provides one way to exceed the
maximum number of the target critter created--unless
it has a special limit (erinys, Nazgul) */
if ((mvitals[mndx].mvflags & G_EXTINCT) &&
mbirth_limit(mndx) != MAXMONNO) {
if (!quietly)
/* have just been given "You <do something with>
the figurine and it transforms." message */
pline("... into a pile of dust.");
break; /* mtmp is null */
}
} else if (!rn2(3)) {
pm = &mons[pet_type()];
} else {
pm = rndmonst();
if (!pm) {
if (!quietly)
There("seems to be nothing available for a familiar.");
break;
}
}
mtmp = makemon(pm, x, y, MM_EDOG|MM_IGNOREWATER);
if (otmp && !mtmp) { /* monster was genocided or square occupied */
if (!quietly)
pline_The("figurine writhes and then shatters into pieces!");
break;
}
} while (!mtmp && --trycnt > 0);
if (!mtmp) return (struct monst *)0;
if (is_pool(mtmp->mx, mtmp->my) && minliquid(mtmp))
return (struct monst *)0;
initedog(mtmp);
mtmp->msleeping = 0;
if (otmp) { /* figurine; resulting monster might not become a pet */
chance = rn2(10); /* 0==tame, 1==peaceful, 2==hostile */
if (chance > 2) chance = otmp->blessed ? 0 : !otmp->cursed ? 1 : 2;
/* 0,1,2: b=80%,10,10; nc=10%,80,10; c=10%,10,80 */
if (chance > 0) {
mtmp->mtame = 0; /* not tame after all */
if (chance == 2) { /* hostile (cursed figurine) */
if (!quietly)
You("get a bad feeling about this.");
mtmp->mpeaceful = 0;
set_malign(mtmp);
}
}
/* if figurine has been named, give same name to the monster */
if (otmp->onamelth)
mtmp = christen_monst(mtmp, ONAME(otmp));
}
set_malign(mtmp); /* more alignment changes */
newsym(mtmp->mx, mtmp->my);
/* must wield weapon immediately since pets will otherwise drop it */
if (mtmp->mtame && attacktype(mtmp->data, AT_WEAP)) {
mtmp->weapon_check = NEED_HTH_WEAPON;
(void) mon_wield_item(mtmp);
}
return mtmp;
}
struct monst *
makedog()
{
register struct monst *mtmp;
#ifdef STEED
register struct obj *otmp;
#endif
const char *petname;
int pettype;
static int petname_used = 0;
if (preferred_pet == 'n') return((struct monst *) 0);
pettype = pet_type();
if (pettype == PM_LITTLE_DOG)
petname = dogname;
else if (pettype == PM_PONY)
petname = horsename;
else
petname = catname;
/* default pet names */
if (!*petname && pettype == PM_LITTLE_DOG) {
/* All of these names were for dogs. */
if(Role_if(PM_CAVEMAN)) petname = "Slasher"; /* The Warrior */
if(Role_if(PM_SAMURAI)) petname = "Hachi"; /* Shibuya Station */
if(Role_if(PM_BARBARIAN)) petname = "Idefix"; /* Obelix */
if(Role_if(PM_RANGER)) petname = "Sirius"; /* Orion's dog */
}
mtmp = makemon(&mons[pettype], u.ux, u.uy, MM_EDOG);
if(!mtmp) return((struct monst *) 0); /* pets were genocided */
#ifdef STEED
/* Horses already wear a saddle */
if (pettype == PM_PONY && !!(otmp = mksobj(SADDLE, TRUE, FALSE))) {
if (mpickobj(mtmp, otmp))
panic("merged saddle?");
mtmp->misc_worn_check |= W_SADDLE;
otmp->dknown = otmp->bknown = otmp->rknown = 1;
otmp->owornmask = W_SADDLE;
otmp->leashmon = mtmp->m_id;
update_mon_intrinsics(mtmp, otmp, TRUE, TRUE);
}
#endif
if (!petname_used++ && *petname)
mtmp = christen_monst(mtmp, petname);
initedog(mtmp);
return(mtmp);
}
/* record `last move time' for all monsters prior to level save so that
mon_arrive() can catch up for lost time when they're restored later */
void
update_mlstmv()
{
struct monst *mon;
/* monst->mlstmv used to be updated every time `monst' actually moved,
but that is no longer the case so we just do a blanket assignment */
for (mon = fmon; mon; mon = mon->nmon)
if (!DEADMONSTER(mon)) mon->mlstmv = monstermoves;
}
void
losedogs()
{
register struct monst *mtmp, *mtmp0 = 0, *mtmp2;
while ((mtmp = mydogs) != 0) {
mydogs = mtmp->nmon;
mon_arrive(mtmp, TRUE);
}
for(mtmp = migrating_mons; mtmp; mtmp = mtmp2) {
mtmp2 = mtmp->nmon;
if (mtmp->mux == u.uz.dnum && mtmp->muy == u.uz.dlevel) {
if(mtmp == migrating_mons)
migrating_mons = mtmp->nmon;
else
mtmp0->nmon = mtmp->nmon;
mon_arrive(mtmp, FALSE);
} else
mtmp0 = mtmp;
}
}
/* called from resurrect() in addition to losedogs() */
void
mon_arrive(mtmp, with_you)
struct monst *mtmp;
boolean with_you;
{
struct trap *t;
xchar xlocale, ylocale, xyloc, xyflags, wander;
int num_segs;
mtmp->nmon = fmon;
fmon = mtmp;
if (mtmp->isshk)
set_residency(mtmp, FALSE);
num_segs = mtmp->wormno;
/* baby long worms have no tail so don't use is_longworm() */
if ((mtmp->data == &mons[PM_LONG_WORM]) &&
#ifdef DCC30_BUG
(mtmp->wormno = get_wormno(), mtmp->wormno != 0))
#else
(mtmp->wormno = get_wormno()) != 0)
#endif
{
initworm(mtmp, num_segs);
/* tail segs are not yet initialized or displayed */
} else mtmp->wormno = 0;
/* some monsters might need to do something special upon arrival
_after_ the current level has been fully set up; see dochug() */
mtmp->mstrategy |= STRAT_ARRIVE;
/* make sure mnexto(rloc_to(set_apparxy())) doesn't use stale data */
mtmp->mux = u.ux, mtmp->muy = u.uy;
xyloc = mtmp->mtrack[0].x;
xyflags = mtmp->mtrack[0].y;
xlocale = mtmp->mtrack[1].x;
ylocale = mtmp->mtrack[1].y;
mtmp->mtrack[0].x = mtmp->mtrack[0].y = 0;
mtmp->mtrack[1].x = mtmp->mtrack[1].y = 0;
#ifdef STEED
if (mtmp == u.usteed)
return; /* don't place steed on the map */
#endif
if (with_you) {
/* When a monster accompanies you, sometimes it will arrive
at your intended destination and you'll end up next to
that spot. This code doesn't control the final outcome;
goto_level(do.c) decides who ends up at your target spot
when there is a monster there too. */
if (!MON_AT(u.ux, u.uy) &&
!rn2(mtmp->mtame ? 10 : mtmp->mpeaceful ? 5 : 2))
rloc_to(mtmp, u.ux, u.uy);
else
mnexto(mtmp);
return;
}
/*
* The monster arrived on this level independently of the player.
* Its coordinate fields were overloaded for use as flags that
* specify its final destination.
*/
if (mtmp->mlstmv < monstermoves - 1L) {
/* heal monster for time spent in limbo */
long nmv = monstermoves - 1L - mtmp->mlstmv;
mon_catchup_elapsed_time(mtmp, nmv);
mtmp->mlstmv = monstermoves - 1L;
/* let monster move a bit on new level (see placement code below) */
wander = (xchar) min(nmv, 8);
} else
wander = 0;
switch (xyloc) {
case MIGR_APPROX_XY: /* {x,y}locale set above */
break;
case MIGR_EXACT_XY: wander = 0;
break;
case MIGR_NEAR_PLAYER: xlocale = u.ux, ylocale = u.uy;
break;
case MIGR_STAIRS_UP: xlocale = xupstair, ylocale = yupstair;
break;
case MIGR_STAIRS_DOWN: xlocale = xdnstair, ylocale = ydnstair;
break;
case MIGR_LADDER_UP: xlocale = xupladder, ylocale = yupladder;
break;
case MIGR_LADDER_DOWN: xlocale = xdnladder, ylocale = ydnladder;
break;
case MIGR_SSTAIRS: xlocale = sstairs.sx, ylocale = sstairs.sy;
break;
case MIGR_PORTAL:
if (In_endgame(&u.uz)) {
/* there is no arrival portal for endgame levels */
/* BUG[?]: for simplicity, this code relies on the fact
that we know that the current endgame levels always
build upwards and never have any exclusion subregion
inside their TELEPORT_REGION settings. */
xlocale = rn1(updest.hx - updest.lx + 1, updest.lx);
ylocale = rn1(updest.hy - updest.ly + 1, updest.ly);
break;
}
/* find the arrival portal */
for (t = ftrap; t; t = t->ntrap)
if (t->ttyp == MAGIC_PORTAL) break;
if (t) {
xlocale = t->tx, ylocale = t->ty;
break;
} else {
impossible("mon_arrive: no corresponding portal?");
} /*FALLTHRU*/
default:
case MIGR_RANDOM: xlocale = ylocale = 0;
break;
}
if (xlocale && wander) {
/* monster moved a bit; pick a nearby location */
/* mnearto() deals w/stone, et al */
char *r = in_rooms(xlocale, ylocale, 0);
if (r && *r) {
coord c;
/* somexy() handles irregular rooms */
if (somexy(&rooms[*r - ROOMOFFSET], &c))
xlocale = c.x, ylocale = c.y;
else
xlocale = ylocale = 0;
} else { /* not in a room */
int i, j;
i = max(1, xlocale - wander);
j = min(COLNO-1, xlocale + wander);
xlocale = rn1(j - i, i);
i = max(0, ylocale - wander);
j = min(ROWNO-1, ylocale + wander);
ylocale = rn1(j - i, i);
}
} /* moved a bit */
mtmp->mx = 0; /*(already is 0)*/
mtmp->my = xyflags;
if (xlocale)
(void) mnearto(mtmp, xlocale, ylocale, FALSE);
else {
if (!rloc(mtmp,TRUE)) {
/*
* Failed to place migrating monster,
* probably because the level is full.
* Dump the monster's cargo and leave the monster dead.
*/
struct obj *obj, *corpse;
while ((obj = mtmp->minvent) != 0) {
obj_extract_self(obj);
obj_no_longer_held(obj);
if (obj->owornmask & W_WEP)
setmnotwielded(mtmp,obj);
obj->owornmask = 0L;
if (xlocale && ylocale)
place_object(obj, xlocale, ylocale);
else {
rloco(obj);
get_obj_location(obj, &xlocale, &ylocale, 0);
}
}
corpse = mkcorpstat(CORPSE, (struct monst *)0, mtmp->data,
xlocale, ylocale, FALSE);
#ifndef GOLDOBJ
if (mtmp->mgold) {
if (xlocale == 0 && ylocale == 0 && corpse) {
(void) get_obj_location(corpse, &xlocale, &ylocale, 0);
(void) mkgold(mtmp->mgold, xlocale, ylocale);
}
mtmp->mgold = 0L;
}
#endif
mongone(mtmp);
}
}
}
/* heal monster for time spent elsewhere */
void
mon_catchup_elapsed_time(mtmp, nmv)
struct monst *mtmp;
long nmv; /* number of moves */
{
int imv = 0; /* avoid zillions of casts and lint warnings */
#if defined(DEBUG) || defined(BETA)
if (nmv < 0L) { /* crash likely... */
panic("catchup from future time?");
/*NOTREACHED*/
return;
} else if (nmv == 0L) { /* safe, but should'nt happen */
impossible("catchup from now?");
} else
#endif
if (nmv >= LARGEST_INT) /* paranoia */
imv = LARGEST_INT - 1;
else
imv = (int)nmv;
/* might stop being afraid, blind or frozen */
/* set to 1 and allow final decrement in movemon() */
if (mtmp->mblinded) {
if (imv >= (int) mtmp->mblinded) mtmp->mblinded = 1;
else mtmp->mblinded -= imv;
}
if (mtmp->mfrozen) {
if (imv >= (int) mtmp->mfrozen) mtmp->mfrozen = 1;
else mtmp->mfrozen -= imv;
}
if (mtmp->mfleetim) {
if (imv >= (int) mtmp->mfleetim) mtmp->mfleetim = 1;
else mtmp->mfleetim -= imv;
}
/* might recover from temporary trouble */
if (mtmp->mtrapped && rn2(imv + 1) > 40/2) mtmp->mtrapped = 0;
if (mtmp->mconf && rn2(imv + 1) > 50/2) mtmp->mconf = 0;
if (mtmp->mstun && rn2(imv + 1) > 10/2) mtmp->mstun = 0;
/* might finish eating or be able to use special ability again */
if (imv > mtmp->meating) mtmp->meating = 0;
else mtmp->meating -= imv;
if (imv > mtmp->mspec_used) mtmp->mspec_used = 0;
else mtmp->mspec_used -= imv;
/* reduce tameness for every 150 moves you are separated */
if (mtmp->mtame) {
int wilder = (imv + 75) / 150;
if (mtmp->mtame > wilder) mtmp->mtame -= wilder; /* less tame */
else if (mtmp->mtame > rn2(wilder)) mtmp->mtame = 0; /* untame */
else mtmp->mtame = mtmp->mpeaceful = 0; /* hostile! */
}
/* check to see if it would have died as a pet; if so, go wild instead
* of dying the next time we call dog_move()
*/
if (mtmp->mtame && !mtmp->isminion &&
(carnivorous(mtmp->data) || herbivorous(mtmp->data))) {
struct edog *edog = EDOG(mtmp);
if ((monstermoves > edog->hungrytime + 500 && mtmp->mhp < 3) ||
(monstermoves > edog->hungrytime + 750))
mtmp->mtame = mtmp->mpeaceful = 0;
}
if (!mtmp->mtame && mtmp->mleashed) {
/* leashed monsters should always be with hero, consequently
never losing any time to be accounted for later */
impossible("catching up for leashed monster?");
m_unleash(mtmp, FALSE);
}
/* recover lost hit points */
if (!regenerates(mtmp->data)) imv /= 20;
if (mtmp->mhp + imv >= mtmp->mhpmax)
mtmp->mhp = mtmp->mhpmax;
else mtmp->mhp += imv;
}
#endif /* OVLB */
#ifdef OVL2
/* called when you move to another level */
void
keepdogs(pets_only)
boolean pets_only; /* true for ascension or final escape */
{
register struct monst *mtmp, *mtmp2;
register struct obj *obj;
int num_segs;
boolean stay_behind;
for (mtmp = fmon; mtmp; mtmp = mtmp2) {
mtmp2 = mtmp->nmon;
if (DEADMONSTER(mtmp)) continue;
if (pets_only && !mtmp->mtame) continue;
if (((monnear(mtmp, u.ux, u.uy) && levl_follower(mtmp)) ||
#ifdef STEED
(mtmp == u.usteed) ||
#endif
/* the wiz will level t-port from anywhere to chase
the amulet; if you don't have it, will chase you
only if in range. -3. */
(u.uhave.amulet && mtmp->iswiz))
&& ((!mtmp->msleeping && mtmp->mcanmove)
#ifdef STEED
/* eg if level teleport or new trap, steed has no control
to avoid following */
|| (mtmp == u.usteed)
#endif
)
/* monster won't follow if it hasn't noticed you yet */
&& !(mtmp->mstrategy & STRAT_WAITFORU)) {
stay_behind = FALSE;
if (mtmp->mtame && mtmp->meating) {
if (canseemon(mtmp))
pline("%s is still eating.", Monnam(mtmp));
stay_behind = TRUE;
} else if (mon_has_amulet(mtmp)) {
if (canseemon(mtmp))
pline("%s seems very disoriented for a moment.",
Monnam(mtmp));
stay_behind = TRUE;
} else if (mtmp->mtame && mtmp->mtrapped) {
if (canseemon(mtmp))
pline("%s is still trapped.", Monnam(mtmp));
stay_behind = TRUE;
}
#ifdef STEED
if (mtmp == u.usteed) stay_behind = FALSE;
#endif
if (stay_behind) {
if (mtmp->mleashed) {
pline("%s leash suddenly comes loose.",
humanoid(mtmp->data)
? (mtmp->female ? "Her" : "His")
: "Its");
m_unleash(mtmp, FALSE);
}
continue;
}
if (mtmp->isshk)
set_residency(mtmp, TRUE);
if (mtmp->wormno) {
register int cnt;
/* NOTE: worm is truncated to # segs = max wormno size */
cnt = count_wsegs(mtmp);
num_segs = min(cnt, MAX_NUM_WORMS - 1);
wormgone(mtmp);
} else num_segs = 0;
/* set minvent's obj->no_charge to 0 */
for(obj = mtmp->minvent; obj; obj = obj->nobj) {
if (Has_contents(obj))
picked_container(obj); /* does the right thing */
obj->no_charge = 0;
}
relmon(mtmp);
newsym(mtmp->mx,mtmp->my);
mtmp->mx = mtmp->my = 0; /* avoid mnexto()/MON_AT() problem */
mtmp->wormno = num_segs;
mtmp->mlstmv = monstermoves;
mtmp->nmon = mydogs;
mydogs = mtmp;
} else if (mtmp->iswiz) {
/* we want to be able to find him when his next resurrection
chance comes up, but have him resume his present location
if player returns to this level before that time */
migrate_to_level(mtmp, ledger_no(&u.uz),
MIGR_EXACT_XY, (coord *)0);
} else if (mtmp->mleashed) {
/* this can happen if your quest leader ejects you from the
"home" level while a leashed pet isn't next to you */
pline("%s leash goes slack.", s_suffix(Monnam(mtmp)));
m_unleash(mtmp, FALSE);
}
}
}
#endif /* OVL2 */
#ifdef OVLB
void
migrate_to_level(mtmp, tolev, xyloc, cc)
register struct monst *mtmp;
xchar tolev; /* destination level */
xchar xyloc; /* MIGR_xxx destination xy location: */
coord *cc; /* optional destination coordinates */
{
register struct obj *obj;
d_level new_lev;
xchar xyflags;
int num_segs = 0; /* count of worm segments */
if (mtmp->isshk)
set_residency(mtmp, TRUE);
if (mtmp->wormno) {
register int cnt;
/* **** NOTE: worm is truncated to # segs = max wormno size **** */
cnt = count_wsegs(mtmp);
num_segs = min(cnt, MAX_NUM_WORMS - 1);
wormgone(mtmp);
}
/* set minvent's obj->no_charge to 0 */
for(obj = mtmp->minvent; obj; obj = obj->nobj) {
if (Has_contents(obj))
picked_container(obj); /* does the right thing */
obj->no_charge = 0;
}
if (mtmp->mleashed) {
mtmp->mtame--;
m_unleash(mtmp, TRUE);
}
relmon(mtmp);
mtmp->nmon = migrating_mons;
migrating_mons = mtmp;
newsym(mtmp->mx,mtmp->my);
new_lev.dnum = ledger_to_dnum((xchar)tolev);
new_lev.dlevel = ledger_to_dlev((xchar)tolev);
/* overload mtmp->[mx,my], mtmp->[mux,muy], and mtmp->mtrack[] as */
/* destination codes (setup flag bits before altering mx or my) */
xyflags = (depth(&new_lev) < depth(&u.uz)); /* 1 => up */
if (In_W_tower(mtmp->mx, mtmp->my, &u.uz)) xyflags |= 2;
mtmp->wormno = num_segs;
mtmp->mlstmv = monstermoves;
mtmp->mtrack[1].x = cc ? cc->x : mtmp->mx;
mtmp->mtrack[1].y = cc ? cc->y : mtmp->my;
mtmp->mtrack[0].x = xyloc;
mtmp->mtrack[0].y = xyflags;
mtmp->mux = new_lev.dnum;
mtmp->muy = new_lev.dlevel;
mtmp->mx = mtmp->my = 0; /* this implies migration */
}
#endif /* OVLB */
#ifdef OVL1
/* return quality of food; the lower the better */
/* fungi will eat even tainted food */
int
dogfood(mon,obj)
struct monst *mon;
register struct obj *obj;
{
boolean carni = carnivorous(mon->data);
boolean herbi = herbivorous(mon->data);
struct permonst *fptr = &mons[obj->corpsenm];
boolean starving;
if (is_quest_artifact(obj) || obj_resists(obj, 0, 95))
return (obj->cursed ? TABU : APPORT);
switch(obj->oclass) {
case FOOD_CLASS:
if (obj->otyp == CORPSE &&
((touch_petrifies(&mons[obj->corpsenm]) && !resists_ston(mon))
|| is_rider(fptr)))
return TABU;
/* Ghouls only eat old corpses... yum! */
if (mon->data == &mons[PM_GHOUL])
return (obj->otyp == CORPSE &&
peek_at_iced_corpse_age(obj) + 50L <= monstermoves) ?
DOGFOOD : TABU;
if (!carni && !herbi)
return (obj->cursed ? UNDEF : APPORT);
/* a starving pet will eat almost anything */
starving = (mon->mtame && !mon->isminion &&
EDOG(mon)->mhpmax_penalty);
switch (obj->otyp) {
case TRIPE_RATION:
case MEATBALL:
case MEAT_RING:
case MEAT_STICK:
case HUGE_CHUNK_OF_MEAT:
return (carni ? DOGFOOD : MANFOOD);
case EGG:
if (touch_petrifies(&mons[obj->corpsenm]) && !resists_ston(mon))
return POISON;
return (carni ? CADAVER : MANFOOD);
case CORPSE:
if ((peek_at_iced_corpse_age(obj) + 50L <= monstermoves
&& obj->corpsenm != PM_LIZARD
&& obj->corpsenm != PM_LICHEN
&& mon->data->mlet != S_FUNGUS) ||
(acidic(&mons[obj->corpsenm]) && !resists_acid(mon)) ||
(poisonous(&mons[obj->corpsenm]) &&
!resists_poison(mon)))
return POISON;
else if (vegan(fptr))
return (herbi ? CADAVER : MANFOOD);
else return (carni ? CADAVER : MANFOOD);
case CLOVE_OF_GARLIC:
return (is_undead(mon->data) ? TABU :
((herbi || starving) ? ACCFOOD : MANFOOD));
case TIN:
return (metallivorous(mon->data) ? ACCFOOD : MANFOOD);
case APPLE:
case CARROT:
return (herbi ? DOGFOOD : starving ? ACCFOOD : MANFOOD);
case BANANA:
return ((mon->data->mlet == S_YETI) ? DOGFOOD :
((herbi || starving) ? ACCFOOD : MANFOOD));
default:
if (starving) return ACCFOOD;
return (obj->otyp > SLIME_MOLD ?
(carni ? ACCFOOD : MANFOOD) :
(herbi ? ACCFOOD : MANFOOD));
}
default:
if (obj->otyp == AMULET_OF_STRANGULATION ||
obj->otyp == RIN_SLOW_DIGESTION)
return TABU;
if (hates_silver(mon->data) &&
objects[obj->otyp].oc_material == SILVER)
return(TABU);
if (mon->data == &mons[PM_GELATINOUS_CUBE] && is_organic(obj))
return(ACCFOOD);
if (metallivorous(mon->data) && is_metallic(obj) && (is_rustprone(obj) || mon->data != &mons[PM_RUST_MONSTER])) {
/* Non-rustproofed ferrous based metals are preferred. */
return((is_rustprone(obj) && !obj->oerodeproof) ? DOGFOOD :
ACCFOOD);
}
if(!obj->cursed && obj->oclass != BALL_CLASS &&
obj->oclass != CHAIN_CLASS)
return(APPORT);
/* fall into next case */
case ROCK_CLASS:
return(UNDEF);
}
}
#endif /* OVL1 */
#ifdef OVLB
struct monst *
tamedog(mtmp, obj)
register struct monst *mtmp;
register struct obj *obj;
{
register struct monst *mtmp2;
/* The Wiz, Medusa and the quest nemeses aren't even made peaceful. */
if (mtmp->iswiz || mtmp->data == &mons[PM_MEDUSA]
|| (mtmp->data->mflags3 & M3_WANTSARTI))
return((struct monst *)0);
/* worst case, at least it'll be peaceful. */
mtmp->mpeaceful = 1;
set_malign(mtmp);
if(flags.moonphase == FULL_MOON && night() && rn2(6) && obj
&& mtmp->data->mlet == S_DOG)
return((struct monst *)0);
/* If we cannot tame it, at least it's no longer afraid. */
mtmp->mflee = 0;
mtmp->mfleetim = 0;
/* make grabber let go now, whether it becomes tame or not */
if (mtmp == u.ustuck) {
if (u.uswallow)
expels(mtmp, mtmp->data, TRUE);
else if (!(Upolyd && sticks(youmonst.data)))
unstuck(mtmp);
}
/* feeding it treats makes it tamer */
if (mtmp->mtame && obj) {
int tasty;
if (mtmp->mcanmove && !mtmp->mconf && !mtmp->meating &&
((tasty = dogfood(mtmp, obj)) == DOGFOOD ||
(tasty <= ACCFOOD && EDOG(mtmp)->hungrytime <= monstermoves))) {
/* pet will "catch" and eat this thrown food */
if (canseemon(mtmp)) {
boolean big_corpse = (obj->otyp == CORPSE &&
obj->corpsenm >= LOW_PM &&
mons[obj->corpsenm].msize > mtmp->data->msize);
pline("%s catches %s%s",
Monnam(mtmp), the(xname(obj)),
!big_corpse ? "." : ", or vice versa!");
} else if (cansee(mtmp->mx,mtmp->my))
pline("%s.", Tobjnam(obj, "stop"));
/* dog_eat expects a floor object */
place_object(obj, mtmp->mx, mtmp->my);
(void) dog_eat(mtmp, obj, mtmp->mx, mtmp->my, FALSE);
/* eating might have killed it, but that doesn't matter here;
a non-null result suppresses "miss" message for thrown
food and also implies that the object has been deleted */
return mtmp;
} else
return (struct monst *)0;
}
if (mtmp->mtame || !mtmp->mcanmove ||
/* monsters with conflicting structures cannot be tamed */
mtmp->isshk || mtmp->isgd || mtmp->ispriest || mtmp->isminion ||
is_covetous(mtmp->data) || is_human(mtmp->data) ||
(is_demon(mtmp->data) && !is_demon(youmonst.data)) ||
(obj && dogfood(mtmp, obj) >= MANFOOD)) return (struct monst *)0;
if (mtmp->m_id == quest_status.leader_m_id)
return((struct monst *)0);
/* make a new monster which has the pet extension */
mtmp2 = newmonst(sizeof(struct edog) + mtmp->mnamelth);
*mtmp2 = *mtmp;
mtmp2->mxlth = sizeof(struct edog);
if (mtmp->mnamelth) Strcpy(NAME(mtmp2), NAME(mtmp));
initedog(mtmp2);
replmon(mtmp, mtmp2);
/* `mtmp' is now obsolete */
if (obj) { /* thrown food */
/* defer eating until the edog extension has been set up */
place_object(obj, mtmp2->mx, mtmp2->my); /* put on floor */
/* devour the food (might grow into larger, genocided monster) */
if (dog_eat(mtmp2, obj, mtmp2->mx, mtmp2->my, TRUE) == 2)
return mtmp2; /* oops, it died... */
/* `obj' is now obsolete */
}
newsym(mtmp2->mx, mtmp2->my);
if (attacktype(mtmp2->data, AT_WEAP)) {
mtmp2->weapon_check = NEED_HTH_WEAPON;
(void) mon_wield_item(mtmp2);
}
return(mtmp2);
}
/*
* Called during pet revival or pet life-saving.
* If you killed the pet, it revives wild.
* If you abused the pet a lot while alive, it revives wild.
* If you abused the pet at all while alive, it revives untame.
* If the pet wasn't abused and was very tame, it might revive tame.
*/
void
wary_dog(mtmp, was_dead)
struct monst *mtmp;
boolean was_dead;
{
struct edog *edog;
boolean quietly = was_dead;
mtmp->meating = 0;
if (!mtmp->mtame) return;
edog = !mtmp->isminion ? EDOG(mtmp) : 0;
/* if monster was starving when it died, undo that now */
if (edog && edog->mhpmax_penalty) {
mtmp->mhpmax += edog->mhpmax_penalty;
mtmp->mhp += edog->mhpmax_penalty; /* heal it */
edog->mhpmax_penalty = 0;
}
if (edog && (edog->killed_by_u == 1 || edog->abuse > 2)) {
mtmp->mpeaceful = mtmp->mtame = 0;
if (edog->abuse >= 0 && edog->abuse < 10)
if (!rn2(edog->abuse + 1)) mtmp->mpeaceful = 1;
if(!quietly && cansee(mtmp->mx, mtmp->my)) {
if (haseyes(youmonst.data)) {
if (haseyes(mtmp->data))
pline("%s %s to look you in the %s.",
Monnam(mtmp),
mtmp->mpeaceful ? "seems unable" :
"refuses",
body_part(EYE));
else
pline("%s avoids your gaze.",
Monnam(mtmp));
}
}
} else {
/* chance it goes wild anyway - Pet Semetary */
if (!rn2(mtmp->mtame)) {
mtmp->mpeaceful = mtmp->mtame = 0;
}
}
if (!mtmp->mtame) {
newsym(mtmp->mx, mtmp->my);
/* a life-saved monster might be leashed;
don't leave it that way if it's no longer tame */
if (mtmp->mleashed) m_unleash(mtmp, TRUE);
}
/* if its still a pet, start a clean pet-slate now */
if (edog && mtmp->mtame) {
edog->revivals++;
edog->killed_by_u = 0;
edog->abuse = 0;
edog->ogoal.x = edog->ogoal.y = -1;
if (was_dead || edog->hungrytime < monstermoves + 500L)
edog->hungrytime = monstermoves + 500L;
if (was_dead) {
edog->droptime = 0L;
edog->dropdist = 10000;
edog->whistletime = 0L;
edog->apport = 5;
} /* else lifesaved, so retain current values */
}
}
void
abuse_dog(mtmp)
struct monst *mtmp;
{
if (!mtmp->mtame) return;
if (Aggravate_monster || Conflict) mtmp->mtame /=2;
else mtmp->mtame--;
if (mtmp->mtame && !mtmp->isminion)
EDOG(mtmp)->abuse++;
if (!mtmp->mtame && mtmp->mleashed)
m_unleash(mtmp, TRUE);
/* don't make a sound if pet is in the middle of leaving the level */
/* newsym isn't necessary in this case either */
if (mtmp->mx != 0) {
if (mtmp->mtame && rn2(mtmp->mtame)) yelp(mtmp);
else growl(mtmp); /* give them a moment's worry */
if (!mtmp->mtame) newsym(mtmp->mx, mtmp->my);
}
}
#endif /* OVLB */
/*dog.c*/
|