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/* SCCS Id: @(#)sounds.c 3.4 2002/05/06 */
/* Copyright (c) 1989 Janet Walz, Mike Threepoint */
/* NetHack may be freely redistributed. See license for details. */
#include "hack.h"
#include "edog.h"
#ifdef USER_SOUNDS
# ifdef USER_SOUNDS_REGEX
#include <regex.h>
# endif
#endif
#ifdef OVLB
static int FDECL(domonnoise,(struct monst *));
static int NDECL(dochat);
#endif /* OVLB */
#ifdef OVL0
static int FDECL(mon_in_room, (struct monst *,int));
/* this easily could be a macro, but it might overtax dumb compilers */
static int
mon_in_room(mon, rmtyp)
struct monst *mon;
int rmtyp;
{
int rno = levl[mon->mx][mon->my].roomno;
return rooms[rno - ROOMOFFSET].rtype == rmtyp;
}
void
dosounds()
{
register struct mkroom *sroom;
register int hallu, vx, vy;
#if defined(AMIGA) && defined(AZTEC_C_WORKAROUND)
int xx;
#endif
struct monst *mtmp;
if (!flags.soundok || u.uswallow || Underwater) return;
hallu = Hallucination ? 1 : 0;
if (level.flags.nfountains && !rn2(400)) {
static const char * const fountain_msg[4] = {
"bubbling water.",
"water falling on coins.",
"the splashing of a naiad.",
"a soda fountain!",
};
You_hear("%s",fountain_msg[rn2(3)+hallu]);
}
#ifdef SINK
if (level.flags.nsinks && !rn2(300)) {
static const char * const sink_msg[3] = {
"a slow drip.",
"a gurgling noise.",
"dishes being washed!",
};
You_hear("%s",sink_msg[rn2(2)+hallu]);
}
#endif
if (level.flags.has_court && !rn2(200)) {
static const char * const throne_msg[4] = {
"the tones of courtly conversation.",
"a sceptre pounded in judgment.",
"Someone shouts \"Off with %s head!\"",
"Queen Beruthiel's cats!",
};
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
if (DEADMONSTER(mtmp)) continue;
if ((mtmp->msleeping ||
is_lord(mtmp->data) || is_prince(mtmp->data)) &&
!is_animal(mtmp->data) &&
mon_in_room(mtmp, COURT)) {
/* finding one is enough, at least for now */
int which = rn2(3)+hallu;
if (which != 2) You_hear("%s",throne_msg[which]);
else pline(throne_msg[2], uhis());
return;
}
}
}
if (level.flags.has_swamp && !rn2(200)) {
static const char * const swamp_msg[3] = {
"hear mosquitoes!",
"smell marsh gas!", /* so it's a smell...*/
"hear Donald Duck!",
};
You("%s",swamp_msg[rn2(2)+hallu]);
return;
}
if (level.flags.has_vault && !rn2(200)) {
if (!(sroom = search_special(VAULT))) {
/* strange ... */
level.flags.has_vault = 0;
return;
}
if(gd_sound())
switch (rn2(2)+hallu) {
case 1: {
boolean gold_in_vault = FALSE;
for (vx = sroom->lx;vx <= sroom->hx; vx++)
for (vy = sroom->ly; vy <= sroom->hy; vy++)
if (g_at(vx, vy))
gold_in_vault = TRUE;
#if defined(AMIGA) && defined(AZTEC_C_WORKAROUND)
/* Bug in aztec assembler here. Workaround below */
xx = ROOM_INDEX(sroom) + ROOMOFFSET;
xx = (xx != vault_occupied(u.urooms));
if(xx)
#else
if (vault_occupied(u.urooms) !=
(ROOM_INDEX(sroom) + ROOMOFFSET))
#endif /* AZTEC_C_WORKAROUND */
{
if (gold_in_vault)
You_hear(!hallu ? "someone counting money." :
"the quarterback calling the play.");
else
You_hear("someone searching.");
break;
}
/* fall into... (yes, even for hallucination) */
}
case 0:
You_hear("the footsteps of a guard on patrol.");
break;
case 2:
You_hear("Ebenezer Scrooge!");
break;
}
return;
}
if (level.flags.has_beehive && !rn2(200)) {
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
if (DEADMONSTER(mtmp)) continue;
if ((mtmp->data->mlet == S_ANT && is_flyer(mtmp->data)) &&
mon_in_room(mtmp, BEEHIVE)) {
switch (rn2(2)+hallu) {
case 0:
You_hear("a low buzzing.");
break;
case 1:
You_hear("an angry drone.");
break;
case 2:
You_hear("bees in your %sbonnet!",
uarmh ? "" : "(nonexistent) ");
break;
}
return;
}
}
}
if (level.flags.has_morgue && !rn2(200)) {
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
if (DEADMONSTER(mtmp)) continue;
if (is_undead(mtmp->data) &&
mon_in_room(mtmp, MORGUE)) {
switch (rn2(2)+hallu) {
case 0:
You("suddenly realize it is unnaturally quiet.");
break;
case 1:
pline_The("%s on the back of your %s stands up.",
body_part(HAIR), body_part(NECK));
break;
case 2:
pline_The("%s on your %s seems to stand up.",
body_part(HAIR), body_part(HEAD));
break;
}
return;
}
}
}
if (level.flags.has_barracks && !rn2(200)) {
static const char * const barracks_msg[4] = {
"blades being honed.",
"loud snoring.",
"dice being thrown.",
"General MacArthur!",
};
int count = 0;
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
if (DEADMONSTER(mtmp)) continue;
if (is_mercenary(mtmp->data) &&
#if 0 /* don't bother excluding these */
!strstri(mtmp->data->mname, "watch") &&
!strstri(mtmp->data->mname, "guard") &&
#endif
mon_in_room(mtmp, BARRACKS) &&
/* sleeping implies not-yet-disturbed (usually) */
(mtmp->msleeping || ++count > 5)) {
You_hear("%s",barracks_msg[rn2(3)+hallu]);
return;
}
}
}
if (level.flags.has_zoo && !rn2(200)) {
static const char * const zoo_msg[3] = {
"a sound reminiscent of an elephant stepping on a peanut.",
"a sound reminiscent of a seal barking.",
"Doctor Doolittle!",
};
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
if (DEADMONSTER(mtmp)) continue;
if ((mtmp->msleeping || is_animal(mtmp->data)) &&
mon_in_room(mtmp, ZOO)) {
You_hear("%s",zoo_msg[rn2(2)+hallu]);
return;
}
}
}
if (level.flags.has_shop && !rn2(200)) {
if (!(sroom = search_special(ANY_SHOP))) {
/* strange... */
level.flags.has_shop = 0;
return;
}
if (tended_shop(sroom) &&
!index(u.ushops, ROOM_INDEX(sroom) + ROOMOFFSET)) {
static const char * const shop_msg[3] = {
"someone cursing shoplifters.",
"the chime of a cash register.",
"Neiman and Marcus arguing!",
};
You_hear("%s",shop_msg[rn2(2)+hallu]);
}
return;
}
if (Is_oracle_level(&u.uz) && !rn2(400)) {
/* make sure the Oracle is still here */
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
if (!DEADMONSTER(mtmp) && mtmp->data == &mons[PM_ORACLE])
break;
/* and don't produce silly effects when she's clearly visible */
if (mtmp && (hallu || !canseemon(mtmp))) {
static const char * const ora_msg[5] = {
"a strange wind.", /* Jupiter at Dodona */
"convulsive ravings.", /* Apollo at Delphi */
"snoring snakes.", /* AEsculapius at Epidaurus */
"someone say \"No more woodchucks!\"",
"a loud ZOT!" /* both rec.humor.oracle */
};
You_hear("%s",ora_msg[rn2(3)+hallu*2]);
}
return;
}
}
#endif /* OVL0 */
#ifdef OVLB
static const char * const h_sounds[] = {
"beep", "boing", "sing", "belche", "creak", "cough", "rattle",
"ululate", "pop", "jingle", "sniffle", "tinkle", "eep"
};
const char *
growl_sound(mtmp)
register struct monst *mtmp;
{
const char *ret;
switch (mtmp->data->msound) {
case MS_MEW:
case MS_HISS:
ret = "hiss";
break;
case MS_BARK:
case MS_GROWL:
ret = "growl";
break;
case MS_ROAR:
ret = "roar";
break;
case MS_BUZZ:
ret = "buzz";
break;
case MS_SQEEK:
ret = "squeal";
break;
case MS_SQAWK:
ret = "screech";
break;
case MS_NEIGH:
ret = "neigh";
break;
case MS_WAIL:
ret = "wail";
break;
case MS_SILENT:
ret = "commotion";
break;
default:
ret = "scream";
}
return ret;
}
/* the sounds of a seriously abused pet, including player attacking it */
void
growl(mtmp)
register struct monst *mtmp;
{
register const char *growl_verb = 0;
if (mtmp->msleeping || !mtmp->mcanmove || !mtmp->data->msound)
return;
/* presumably nearness and soundok checks have already been made */
if (Hallucination)
growl_verb = h_sounds[rn2(SIZE(h_sounds))];
else
growl_verb = growl_sound(mtmp);
if (growl_verb) {
pline("%s %s!", Monnam(mtmp), vtense((char *)0, growl_verb));
if(flags.run) nomul(0);
wake_nearto(mtmp->mx, mtmp->my, mtmp->data->mlevel * 18);
}
}
/* the sounds of mistreated pets */
void
yelp(mtmp)
register struct monst *mtmp;
{
register const char *yelp_verb = 0;
if (mtmp->msleeping || !mtmp->mcanmove || !mtmp->data->msound)
return;
/* presumably nearness and soundok checks have already been made */
if (Hallucination)
yelp_verb = h_sounds[rn2(SIZE(h_sounds))];
else switch (mtmp->data->msound) {
case MS_MEW:
yelp_verb = "yowl";
break;
case MS_BARK:
case MS_GROWL:
yelp_verb = "yelp";
break;
case MS_ROAR:
yelp_verb = "snarl";
break;
case MS_SQEEK:
yelp_verb = "squeal";
break;
case MS_SQAWK:
yelp_verb = "screak";
break;
case MS_WAIL:
yelp_verb = "wail";
break;
}
if (yelp_verb) {
pline("%s %s!", Monnam(mtmp), vtense((char *)0, yelp_verb));
if(flags.run) nomul(0);
wake_nearto(mtmp->mx, mtmp->my, mtmp->data->mlevel * 12);
}
}
/* the sounds of distressed pets */
void
whimper(mtmp)
register struct monst *mtmp;
{
register const char *whimper_verb = 0;
if (mtmp->msleeping || !mtmp->mcanmove || !mtmp->data->msound)
return;
/* presumably nearness and soundok checks have already been made */
if (Hallucination)
whimper_verb = h_sounds[rn2(SIZE(h_sounds))];
else switch (mtmp->data->msound) {
case MS_MEW:
case MS_GROWL:
whimper_verb = "whimper";
break;
case MS_BARK:
whimper_verb = "whine";
break;
case MS_SQEEK:
whimper_verb = "squeal";
break;
}
if (whimper_verb) {
pline("%s %s.", Monnam(mtmp), vtense((char *)0, whimper_verb));
if(flags.run) nomul(0);
wake_nearto(mtmp->mx, mtmp->my, mtmp->data->mlevel * 6);
}
}
/* pet makes "I'm hungry" noises */
void
beg(mtmp)
register struct monst *mtmp;
{
if (mtmp->msleeping || !mtmp->mcanmove ||
!(carnivorous(mtmp->data) || herbivorous(mtmp->data)))
return;
/* presumably nearness and soundok checks have already been made */
if (!is_silent(mtmp->data) && mtmp->data->msound <= MS_ANIMAL)
(void) domonnoise(mtmp);
else if (mtmp->data->msound >= MS_HUMANOID) {
if (!canspotmon(mtmp))
map_invisible(mtmp->mx, mtmp->my);
verbalize("I'm hungry.");
}
}
static int
domonnoise(mtmp)
register struct monst *mtmp;
{
register const char *pline_msg = 0, /* Monnam(mtmp) will be prepended */
*verbl_msg = 0; /* verbalize() */
struct permonst *ptr = mtmp->data;
char verbuf[BUFSZ];
/* presumably nearness and sleep checks have already been made */
if (!flags.soundok) return(0);
if (is_silent(ptr)) return(0);
/* Make sure its your role's quest quardian; adjust if not */
if (ptr->msound == MS_GUARDIAN && ptr != &mons[urole.guardnum]) {
int mndx = monsndx(ptr);
ptr = &mons[genus(mndx,1)];
}
/* be sure to do this before talking; the monster might teleport away, in
* which case we want to check its pre-teleport position
*/
if (!canspotmon(mtmp))
map_invisible(mtmp->mx, mtmp->my);
switch (ptr->msound) {
case MS_ORACLE:
return doconsult(mtmp);
case MS_PRIEST:
priest_talk(mtmp);
break;
case MS_LEADER:
case MS_NEMESIS:
case MS_GUARDIAN:
quest_chat(mtmp);
break;
case MS_SELL: /* pitch, pay, total */
shk_chat(mtmp);
break;
case MS_VAMPIRE:
{
/* vampire messages are varied by tameness, peacefulness, and time of night */
boolean isnight = night();
boolean kindred = (Upolyd && (u.umonnum == PM_VAMPIRE ||
u.umonnum == PM_VAMPIRE_LORD));
boolean nightchild = (Upolyd && (u.umonnum == PM_WOLF ||
u.umonnum == PM_WINTER_WOLF ||
u.umonnum == PM_WINTER_WOLF_CUB));
const char *racenoun = (flags.female && urace.individual.f) ?
urace.individual.f : (urace.individual.m) ?
urace.individual.m : urace.noun;
if (mtmp->mtame) {
if (kindred) {
Sprintf(verbuf, "Good %s to you Master%s",
isnight ? "evening" : "day",
isnight ? "!" : ". Why do we not rest?");
verbl_msg = verbuf;
} else {
Sprintf(verbuf,"%s%s",
nightchild ? "Child of the night, " : "",
midnight() ?
"I can stand this craving no longer!" :
isnight ?
"I beg you, help me satisfy this growing craving!" :
"I find myself growing a little weary.");
verbl_msg = verbuf;
}
} else if (mtmp->mpeaceful) {
if (kindred && isnight) {
Sprintf(verbuf, "Good feeding %s!",
flags.female ? "sister" : "brother");
verbl_msg = verbuf;
} else if (nightchild && isnight) {
Sprintf(verbuf,
"How nice to hear you, child of the night!");
verbl_msg = verbuf;
} else
verbl_msg = "I only drink... potions.";
} else {
int vampindex;
static const char * const vampmsg[] = {
/* These first two (0 and 1) are specially handled below */
"I vant to suck your %s!",
"I vill come after %s without regret!",
/* other famous vampire quotes can follow here if desired */
};
if (kindred)
verbl_msg = "This is my hunting ground that you dare to prowl!";
else if (youmonst.data == &mons[PM_SILVER_DRAGON] ||
youmonst.data == &mons[PM_BABY_SILVER_DRAGON]) {
/* Silver dragons are silver in color, not made of silver */
Sprintf(verbuf, "%s! Your silver sheen does not frighten me!",
youmonst.data == &mons[PM_SILVER_DRAGON] ?
"Fool" : "Young Fool");
verbl_msg = verbuf;
} else {
vampindex = rn2(SIZE(vampmsg));
if (vampindex == 0) {
Sprintf(verbuf, vampmsg[vampindex], body_part(BLOOD));
verbl_msg = verbuf;
} else if (vampindex == 1) {
Sprintf(verbuf, vampmsg[vampindex],
Upolyd ? an(mons[u.umonnum].mname) : an(racenoun));
verbl_msg = verbuf;
} else
verbl_msg = vampmsg[vampindex];
}
}
}
break;
case MS_WERE:
if (flags.moonphase == FULL_MOON && (night() ^ !rn2(13))) {
pline("%s throws back %s head and lets out a blood curdling %s!",
Monnam(mtmp), mhis(mtmp),
ptr == &mons[PM_HUMAN_WERERAT] ? "shriek" : "howl");
wake_nearto(mtmp->mx, mtmp->my, 11*11);
} else
pline_msg =
"whispers inaudibly. All you can make out is \"moon\".";
break;
case MS_BARK:
if (flags.moonphase == FULL_MOON && night()) {
pline_msg = "howls.";
} else if (mtmp->mpeaceful) {
if (mtmp->mtame &&
(mtmp->mconf || mtmp->mflee || mtmp->mtrapped ||
moves > EDOG(mtmp)->hungrytime || mtmp->mtame < 5))
pline_msg = "whines.";
else if (mtmp->mtame && EDOG(mtmp)->hungrytime > moves + 1000)
pline_msg = "yips.";
else {
if (mtmp->data != &mons[PM_DINGO]) /* dingos do not actually bark */
pline_msg = "barks.";
}
} else {
pline_msg = "growls.";
}
break;
case MS_MEW:
if (mtmp->mtame) {
if (mtmp->mconf || mtmp->mflee || mtmp->mtrapped ||
mtmp->mtame < 5)
pline_msg = "yowls.";
else if (moves > EDOG(mtmp)->hungrytime)
pline_msg = "meows.";
else if (EDOG(mtmp)->hungrytime > moves + 1000)
pline_msg = "purrs.";
else
pline_msg = "mews.";
break;
} /* else FALLTHRU */
case MS_GROWL:
pline_msg = mtmp->mpeaceful ? "snarls." : "growls!";
break;
case MS_ROAR:
pline_msg = mtmp->mpeaceful ? "snarls." : "roars!";
break;
case MS_SQEEK:
pline_msg = "squeaks.";
break;
case MS_SQAWK:
if (ptr == &mons[PM_RAVEN] && !mtmp->mpeaceful)
verbl_msg = "Nevermore!";
else
pline_msg = "squawks.";
break;
case MS_HISS:
if (!mtmp->mpeaceful)
pline_msg = "hisses!";
else return 0; /* no sound */
break;
case MS_BUZZ:
pline_msg = mtmp->mpeaceful ? "drones." : "buzzes angrily.";
break;
case MS_GRUNT:
pline_msg = "grunts.";
break;
case MS_NEIGH:
if (mtmp->mtame < 5)
pline_msg = "neighs.";
else if (moves > EDOG(mtmp)->hungrytime)
pline_msg = "whinnies.";
else
pline_msg = "whickers.";
break;
case MS_WAIL:
pline_msg = "wails mournfully.";
break;
case MS_GURGLE:
pline_msg = "gurgles.";
break;
case MS_BURBLE:
pline_msg = "burbles.";
break;
case MS_SHRIEK:
pline_msg = "shrieks.";
aggravate();
break;
case MS_IMITATE:
pline_msg = "imitates you.";
break;
case MS_BONES:
pline("%s rattles noisily.", Monnam(mtmp));
You("freeze for a moment.");
nomul(-2);
break;
case MS_LAUGH:
{
static const char * const laugh_msg[4] = {
"giggles.", "chuckles.", "snickers.", "laughs.",
};
pline_msg = laugh_msg[rn2(4)];
}
break;
case MS_MUMBLE:
pline_msg = "mumbles incomprehensibly.";
break;
case MS_DJINNI:
if (mtmp->mtame) {
verbl_msg = "Sorry, I'm all out of wishes.";
} else if (mtmp->mpeaceful) {
if (ptr == &mons[PM_WATER_DEMON])
pline_msg = "gurgles.";
else
verbl_msg = "I'm free!";
} else verbl_msg = "This will teach you not to disturb me!";
break;
case MS_BOAST: /* giants */
if (!mtmp->mpeaceful) {
switch (rn2(4)) {
case 0: pline("%s boasts about %s gem collection.",
Monnam(mtmp), mhis(mtmp));
break;
case 1: pline_msg = "complains about a diet of mutton.";
break;
default: pline_msg = "shouts \"Fee Fie Foe Foo!\" and guffaws.";
wake_nearto(mtmp->mx, mtmp->my, 7*7);
break;
}
break;
}
/* else FALLTHRU */
case MS_HUMANOID:
if (!mtmp->mpeaceful) {
if (In_endgame(&u.uz) && is_mplayer(ptr)) {
mplayer_talk(mtmp);
break;
} else return 0; /* no sound */
}
/* Generic peaceful humanoid behaviour. */
if (mtmp->mflee)
pline_msg = "wants nothing to do with you.";
else if (mtmp->mhp < mtmp->mhpmax/4)
pline_msg = "moans.";
else if (mtmp->mconf || mtmp->mstun)
verbl_msg = !rn2(3) ? "Huh?" : rn2(2) ? "What?" : "Eh?";
else if (!mtmp->mcansee)
verbl_msg = "I can't see!";
else if (mtmp->mtrapped) {
struct trap *t = t_at(mtmp->mx, mtmp->my);
if (t) t->tseen = 1;
verbl_msg = "I'm trapped!";
} else if (mtmp->mhp < mtmp->mhpmax/2)
pline_msg = "asks for a potion of healing.";
else if (mtmp->mtame && !mtmp->isminion &&
moves > EDOG(mtmp)->hungrytime)
verbl_msg = "I'm hungry.";
/* Specific monsters' interests */
else if (is_elf(ptr))
pline_msg = "curses orcs.";
else if (is_dwarf(ptr))
pline_msg = "talks about mining.";
else if (likes_magic(ptr))
pline_msg = "talks about spellcraft.";
else if (ptr->mlet == S_CENTAUR)
pline_msg = "discusses hunting.";
else switch (monsndx(ptr)) {
case PM_HOBBIT:
pline_msg = (mtmp->mhpmax - mtmp->mhp >= 10) ?
"complains about unpleasant dungeon conditions."
: "asks you about the One Ring.";
break;
case PM_ARCHEOLOGIST:
pline_msg = "describes a recent article in \"Spelunker Today\" magazine.";
break;
#ifdef TOURIST
case PM_TOURIST:
verbl_msg = "Aloha.";
break;
#endif
default:
pline_msg = "discusses dungeon exploration.";
break;
}
break;
case MS_SEDUCE:
#ifdef SEDUCE
if (ptr->mlet != S_NYMPH &&
could_seduce(mtmp, &youmonst, (struct attack *)0) == 1) {
(void) doseduce(mtmp);
break;
}
switch ((poly_gender() != (int) mtmp->female) ? rn2(3) : 0)
#else
switch ((poly_gender() == 0) ? rn2(3) : 0)
#endif
{
case 2:
verbl_msg = "Hello, sailor.";
break;
case 1:
pline_msg = "comes on to you.";
break;
default:
pline_msg = "cajoles you.";
}
break;
#ifdef KOPS
case MS_ARREST:
if (mtmp->mpeaceful)
verbalize("Just the facts, %s.",
flags.female ? "Ma'am" : "Sir");
else {
static const char * const arrest_msg[3] = {
"Anything you say can be used against you.",
"You're under arrest!",
"Stop in the name of the Law!",
};
verbl_msg = arrest_msg[rn2(3)];
}
break;
#endif
case MS_BRIBE:
if (mtmp->mpeaceful && !mtmp->mtame) {
(void) demon_talk(mtmp);
break;
}
/* fall through */
case MS_CUSS:
if (!mtmp->mpeaceful)
cuss(mtmp);
break;
case MS_SPELL:
/* deliberately vague, since it's not actually casting any spell */
pline_msg = "seems to mutter a cantrip.";
break;
case MS_NURSE:
if (uwep && (uwep->oclass == WEAPON_CLASS || is_weptool(uwep)))
verbl_msg = "Put that weapon away before you hurt someone!";
else if (uarmc || uarm || uarmh || uarms || uarmg || uarmf)
verbl_msg = Role_if(PM_HEALER) ?
"Doc, I can't help you unless you cooperate." :
"Please undress so I can examine you.";
#ifdef TOURIST
else if (uarmu)
verbl_msg = "Take off your shirt, please.";
#endif
else verbl_msg = "Relax, this won't hurt a bit.";
break;
case MS_GUARD:
#ifndef GOLDOBJ
if (u.ugold)
#else
if (money_cnt(invent))
#endif
verbl_msg = "Please drop that gold and follow me.";
else
verbl_msg = "Please follow me.";
break;
case MS_SOLDIER:
{
static const char * const soldier_foe_msg[3] = {
"Resistance is useless!",
"You're dog meat!",
"Surrender!",
}, * const soldier_pax_msg[3] = {
"What lousy pay we're getting here!",
"The food's not fit for Orcs!",
"My feet hurt, I've been on them all day!",
};
verbl_msg = mtmp->mpeaceful ? soldier_pax_msg[rn2(3)]
: soldier_foe_msg[rn2(3)];
}
break;
case MS_RIDER:
if (ptr == &mons[PM_DEATH] && !rn2(10))
pline_msg = "is busy reading a copy of Sandman #8.";
else verbl_msg = "Who do you think you are, War?";
break;
}
if (pline_msg) pline("%s %s", Monnam(mtmp), pline_msg);
else if (verbl_msg) verbalize("%s",verbl_msg);
return(1);
}
int
dotalk()
{
int result;
boolean save_soundok = flags.soundok;
flags.soundok = 1; /* always allow sounds while chatting */
result = dochat();
flags.soundok = save_soundok;
return result;
}
static int
dochat()
{
register struct monst *mtmp;
register int tx,ty;
struct obj *otmp;
if (is_silent(youmonst.data)) {
pline("As %s, you cannot speak.", an(youmonst.data->mname));
return(0);
}
if (Strangled) {
You_cant("speak. You're choking!");
return(0);
}
if (u.uswallow) {
pline("They won't hear you out there.");
return(0);
}
if (Underwater) {
Your("speech is unintelligible underwater.");
return(0);
}
if (!Blind && (otmp = shop_object(u.ux, u.uy)) != (struct obj *)0) {
/* standing on something in a shop and chatting causes the shopkeeper
to describe the price(s). This can inhibit other chatting inside
a shop, but that shouldn't matter much. shop_object() returns an
object iff inside a shop and the shopkeeper is present and willing
(not angry) and able (not asleep) to speak and the position contains
any objects other than just gold.
*/
price_quote(otmp);
return(1);
}
if (!getdir("Talk to whom? (in what direction)")) {
/* decided not to chat */
return(0);
}
#ifdef STEED
if (u.usteed && u.dz > 0)
return (domonnoise(u.usteed));
#endif
if (u.dz) {
pline("They won't hear you %s there.", u.dz < 0 ? "up" : "down");
return(0);
}
if (u.dx == 0 && u.dy == 0) {
/*
* Let's not include this. It raises all sorts of questions: can you wear
* 2 helmets, 2 amulets, 3 pairs of gloves or 6 rings as a marilith,
* etc... --KAA
if (u.umonnum == PM_ETTIN) {
You("discover that your other head makes boring conversation.");
return(1);
}
*/
pline("Talking to yourself is a bad habit for a dungeoneer.");
return(0);
}
tx = u.ux+u.dx; ty = u.uy+u.dy;
mtmp = m_at(tx, ty);
if (!mtmp || mtmp->mundetected ||
mtmp->m_ap_type == M_AP_FURNITURE ||
mtmp->m_ap_type == M_AP_OBJECT)
return(0);
/* sleeping monsters won't talk, except priests (who wake up) */
if ((!mtmp->mcanmove || mtmp->msleeping) && !mtmp->ispriest) {
/* If it is unseen, the player can't tell the difference between
not noticing him and just not existing, so skip the message. */
if (canspotmon(mtmp))
pline("%s seems not to notice you.", Monnam(mtmp));
return(0);
}
/* if this monster is waiting for something, prod it into action */
mtmp->mstrategy &= ~STRAT_WAITMASK;
if (mtmp->mtame && mtmp->meating) {
if (!canspotmon(mtmp))
map_invisible(mtmp->mx, mtmp->my);
pline("%s is eating noisily.", Monnam(mtmp));
return (0);
}
return domonnoise(mtmp);
}
#ifdef USER_SOUNDS
extern void FDECL(play_usersound, (const char*, int));
typedef struct audio_mapping_rec {
#ifdef USER_SOUNDS_REGEX
struct re_pattern_buffer regex;
#else
char *pattern;
#endif
char *filename;
int volume;
struct audio_mapping_rec *next;
} audio_mapping;
static audio_mapping *soundmap = 0;
char* sounddir = ".";
/* adds a sound file mapping, returns 0 on failure, 1 on success */
int
add_sound_mapping(mapping)
const char *mapping;
{
char text[256];
char filename[256];
char filespec[256];
int volume;
if (sscanf(mapping, "MESG \"%255[^\"]\"%*[\t ]\"%255[^\"]\" %d",
text, filename, &volume) == 3) {
const char *err;
audio_mapping *new_map;
if (strlen(sounddir) + strlen(filename) > 254) {
raw_print("sound file name too long");
return 0;
}
Sprintf(filespec, "%s/%s", sounddir, filename);
if (can_read_file(filespec)) {
new_map = (audio_mapping *)alloc(sizeof(audio_mapping));
#ifdef USER_SOUNDS_REGEX
new_map->regex.translate = 0;
new_map->regex.fastmap = 0;
new_map->regex.buffer = 0;
new_map->regex.allocated = 0;
new_map->regex.regs_allocated = REGS_FIXED;
#else
new_map->pattern = (char *)alloc(strlen(text) + 1);
Strcpy(new_map->pattern, text);
#endif
new_map->filename = strdup(filespec);
new_map->volume = volume;
new_map->next = soundmap;
#ifdef USER_SOUNDS_REGEX
err = re_compile_pattern(text, strlen(text), &new_map->regex);
#else
err = 0;
#endif
if (err) {
raw_print(err);
free(new_map->filename);
free(new_map);
return 0;
} else {
soundmap = new_map;
}
} else {
Sprintf(text, "cannot read %.243s", filespec);
raw_print(text);
return 0;
}
} else {
raw_print("syntax error in SOUND");
return 0;
}
return 1;
}
void
play_sound_for_message(msg)
const char* msg;
{
audio_mapping* cursor = soundmap;
while (cursor) {
#ifdef USER_SOUNDS_REGEX
if (re_search(&cursor->regex, msg, strlen(msg), 0, 9999, 0) >= 0) {
#else
if (pmatch(cursor->pattern, msg)) {
#endif
play_usersound(cursor->filename, cursor->volume);
}
cursor = cursor->next;
}
}
#endif /* USER_SOUNDS */
#endif /* OVLB */
/*sounds.c*/
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