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/* PLT trampolines. ia64 version.
Copyright (C) 2005-2016 Free Software Foundation, Inc.
This file is part of the GNU C Library.
The GNU C Library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
The GNU C Library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the GNU C Library; if not, see
<http://www.gnu.org/licenses/>. */
#include <sysdep.h>
#undef ret
/*
This code is used in dl-runtime.c to call the `_dl_fixup' function
and then redirect to the address it returns. `_dl_fixup()' takes two
arguments, however _dl_profile_fixup() takes five.
The ABI specifies that we will never see more than 8 input
registers to a function call, thus it is safe to simply allocate
those, and simpler than playing stack games. */
/* Used to save and restore 8 incoming fp registers */
#define RESOLVE_FRAME_SIZE (16*8)
ENTRY(_dl_runtime_resolve)
{ .mmi
.prologue
.save ar.pfs, r40
alloc loc0 = ar.pfs, 8, 6, 2, 0
/* Use the 16 byte scratch area. r2 will start at f8 and
r3 will start at f9. */
adds r2 = -(RESOLVE_FRAME_SIZE - 16), r12
adds r3 = -(RESOLVE_FRAME_SIZE - 32), r12
}
{ .mii
.fframe RESOLVE_FRAME_SIZE
adds r12 = -RESOLVE_FRAME_SIZE, r12
.save rp, loc1
mov loc1 = b0
.body
mov loc2 = r8 /* preserve struct value register */
;;
}
{ .mii
mov loc3 = r9 /* preserve language specific register */
mov loc4 = r10 /* preserve language specific register */
mov loc5 = r11 /* preserve language specific register */
}
{ .mmi
stf.spill [r2] = f8, 32
stf.spill [r3] = f9, 32
mov out0 = r16
;;
}
{ .mmi
stf.spill [r2] = f10, 32
stf.spill [r3] = f11, 32
shl out1 = r15, 4
;;
}
{ .mmi
stf.spill [r2] = f12, 32
stf.spill [r3] = f13, 32
/* Relocation record is 24 byte. */
shladd out1 = r15, 3, out1
;;
}
{ .mmb
stf.spill [r2] = f14
stf.spill [r3] = f15
br.call.sptk.many b0 = _dl_fixup
}
{ .mii
/* Skip the 16byte scratch area. */
adds r2 = 16, r12
adds r3 = 32, r12
mov b6 = ret0
;;
}
{ .mmi
ldf.fill f8 = [r2], 32
ldf.fill f9 = [r3], 32
mov b0 = loc1
;;
}
{ .mmi
ldf.fill f10 = [r2], 32
ldf.fill f11 = [r3], 32
mov gp = ret1
;;
}
{ .mmi
ldf.fill f12 = [r2], 32
ldf.fill f13 = [r3], 32
mov ar.pfs = loc0
;;
}
{ .mmi
ldf.fill f14 = [r2], 32
ldf.fill f15 = [r3], 32
.restore sp /* pop the unwind frame state */
adds r12 = RESOLVE_FRAME_SIZE, r12
;;
}
{ .mii
mov r9 = loc3 /* restore language specific register */
mov r10 = loc4 /* restore language specific register */
mov r11 = loc5 /* restore language specific register */
}
{ .mii
mov r8 = loc2 /* restore struct value register */
;;
}
/* An alloc is needed for the break system call to work.
We don't care about the old value of the pfs register. */
{ .mmb
.prologue
.body
alloc r2 = ar.pfs, 0, 0, 8, 0
br.sptk.many b6
;;
}
END(_dl_runtime_resolve)
/* The fourth argument to _dl_profile_fixup and the third one to
_dl_call_pltexit are a pointer to La_ia64_regs:
8byte r8
8byte r9
8byte r10
8byte r11
8byte in0
8byte in1
8byte in2
8byte in3
8byte in4
8byte in5
8byte in6
8byte in7
16byte f8
16byte f9
16byte f10
16byte f11
16byte f12
16byte f13
16byte f14
16byte f15
8byte ar.unat
8byte sp
The fifth argument to _dl_profile_fixup is a pointer to long int.
The fourth argument to _dl_call_pltexit is a pointer to
La_ia64_retval:
8byte r8
8byte r9
8byte r10
8byte r11
16byte f8
16byte f9
16byte f10
16byte f11
16byte f12
16byte f13
16byte f14
16byte f15
Since stack has to be 16 byte aligned, the stack allocation is in
16byte increment. Before calling _dl_profile_fixup, the stack will
look like
psp new frame_size
+16 La_ia64_regs
sp scratch
*/
#define PLTENTER_FRAME_SIZE (4*8 + 8*8 + 8*16 + 2*8 + 16)
#define PLTEXIT_FRAME_SIZE (PLTENTER_FRAME_SIZE + 4*8 + 8*16)
#ifndef PROF
ENTRY(_dl_runtime_profile)
{ .mii
.prologue
.save ar.pfs, r40
alloc loc0 = ar.pfs, 8, 12, 8, 0
.vframe loc10
mov loc10 = r12
.save rp, loc1
mov loc1 = b0
}
{ .mii
.save ar.unat, r17
mov r17 = ar.unat
.save ar.lc, loc6
mov loc6 = ar.lc
mov loc11 = gp
}
{ .mii
.body
/* There is a 16 byte scratch area. r2 will start at r8 and
r3 will start at r9 for La_ia64_regs. */
adds r2 = -(PLTENTER_FRAME_SIZE - 16), r12
adds r3 = -(PLTENTER_FRAME_SIZE - 24), r12
adds r12 = -PLTENTER_FRAME_SIZE, r12
;;
}
{ .mmi
st8 [r2] = r8, 16;
st8 [r3] = r9, 16;
mov out2 = b0 /* needed by _dl_fixup_profile */
;;
}
{ .mmi
st8 [r2] = r10, 16;
st8 [r3] = r11, 16;
adds out3 = 16, r12 /* pointer to La_ia64_regs */
;;
}
{ .mmi
.mem.offset 0, 0
st8.spill [r2] = in0, 16
.mem.offset 8, 0
st8.spill [r3] = in1, 16
mov out4 = loc10 /* pointer to new frame size */
;;
}
{ .mmi
.mem.offset 0, 0
st8.spill [r2] = in2, 16
.mem.offset 8, 0
st8.spill [r3] = in3, 16
mov loc2 = r8 /* preserve struct value register */
;;
}
{ .mmi
.mem.offset 0, 0
st8.spill [r2] = in4, 16
.mem.offset 8, 0
st8.spill [r3] = in5, 16
mov loc3 = r9 /* preserve language specific register */
;;
}
{ .mmi
.mem.offset 0, 0
st8 [r2] = in6, 16
.mem.offset 8, 0
st8 [r3] = in7, 24 /* adjust for f9 */
mov loc4 = r10 /* preserve language specific register */
;;
}
{ .mii
mov r18 = ar.unat /* save it in La_ia64_regs */
mov loc7 = out3 /* save it for _dl_call_pltexit */
mov loc5 = r11 /* preserve language specific register */
}
{ .mmi
stf.spill [r2] = f8, 32
stf.spill [r3] = f9, 32
mov out0 = r16 /* needed by _dl_fixup_profile */
;;
}
{ .mii
mov ar.unat = r17 /* restore it for function call */
mov loc8 = r16 /* save it for _dl_call_pltexit */
nop.i 0x0
}
{ .mmi
stf.spill [r2] = f10, 32
stf.spill [r3] = f11, 32
shl out1 = r15, 4
;;
}
{ .mmi
stf.spill [r2] = f12, 32
stf.spill [r3] = f13, 32
/* Relocation record is 24 byte. */
shladd out1 = r15, 3, out1
;;
}
{ .mmi
stf.spill [r2] = f14, 32
stf.spill [r3] = f15, 24
mov loc9 = out1 /* save it for _dl_call_pltexit */
;;
}
{ .mmb
st8 [r2] = r18 /* store ar.unat */
st8 [r3] = loc10 /* store sp */
br.call.sptk.many b0 = _dl_profile_fixup
}
{ .mii
/* Skip the 16byte scratch area, 4 language specific GRs and
8 incoming GRs to restore incoming fp registers. */
adds r2 = (4*8 + 8*8 + 16), r12
adds r3 = (4*8 + 8*8 + 32), r12
mov b6 = ret0
;;
}
{ .mmi
ldf.fill f8 = [r2], 32
ldf.fill f9 = [r3], 32
mov gp = ret1
;;
}
{ .mmi
ldf.fill f10 = [r2], 32
ldf.fill f11 = [r3], 32
mov r8 = loc2 /* restore struct value register */
;;
}
{ .mmi
ldf.fill f12 = [r2], 32
ldf.fill f13 = [r3], 32
mov r9 = loc3 /* restore language specific register */
;;
}
{ .mmi
ldf.fill f14 = [r2], 32
ldf.fill f15 = [r3], 32
mov r10 = loc4 /* restore language specific register */
;;
}
{ .mii
ld8 r15 = [loc10] /* load the new frame size */
mov r11 = loc5 /* restore language specific register */
;;
cmp.eq p6, p7 = -1, r15
;;
}
{ .mii
(p7) cmp.eq p8, p9 = 0, r15
(p6) mov b0 = loc1
(p6) mov ar.lc = loc6
}
{ .mib
nop.m 0x0
(p6) mov ar.pfs = loc0
(p6) br.cond.dptk.many .Lresolved
;;
}
/* At this point, the stack looks like
+psp free
+16 La_ia64_regs
sp scratch
We need to keep the current stack and call the resolved
function by copying the r15 byte from sp + PLTENTER_FRAME_SIZE
+ 16 (scratch area) to sp + 16 (scratch area). Since stack
has to be 16byte aligned, we around r15 up to 16byte. */
{ .mbb
(p9) adds r15 = 15, r15
(p8) br.cond.dptk.many .Lno_new_frame
nop.b 0x0
;;
}
{ .mmi
and r15 = -16, r15
;;
/* We don't copy the 16byte scatch area. Prepare r16/r17 as
destination. */
sub r16 = r12, r15
sub r17 = r12, r15
;;
}
{ .mii
adds r16 = 16, r16
adds r17 = 24, r17
sub r12 = r12, r15 /* Adjust stack */
;;
}
{ .mii
nop.m 0x0
shr r15 = r15, 4
;;
adds r15 = -1, r15
;;
}
{ .mii
/* Skip the 16byte scatch area. Prepare r2/r3 as source. */
adds r2 = 16, loc10
adds r3 = 24, loc10
mov ar.lc = r15
;;
}
.Lcopy:
{ .mmi
ld8 r18 = [r2], 16
ld8 r19 = [r3], 16
nop.i 0x0
;;
}
{ .mmb
st8 [r16] = r18, 16
st8 [r17] = r19, 16
br.cloop.sptk.few .Lcopy
}
.Lno_new_frame:
{ .mii
mov out0 = in0
mov out1 = in1
mov out2 = in2
}
{ .mii
mov out3 = in3
mov out4 = in4
mov out5 = in5
}
{ .mib
mov out6 = in6
mov out7 = in7
/* Call the resolved function */
br.call.sptk.many b0 = b6
}
{ .mii
/* Prepare stack for _dl_call_pltexit. Loc10 has the original
stack pointer. */
adds r12 = -PLTEXIT_FRAME_SIZE, loc10
adds r2 = -(PLTEXIT_FRAME_SIZE - 16), loc10
adds r3 = -(PLTEXIT_FRAME_SIZE - 24), loc10
;;
}
{ .mmi
/* Load all possible return values into buffer. */
st8 [r2] = r8, 16
st8 [r3] = r9, 16
mov out0 = loc8
;;
}
{ .mmi
st8 [r2] = r10, 16
st8 [r3] = r11, 24
mov out1 = loc9
;;
}
{ .mmi
stf.spill [r2] = f8, 32
stf.spill [r3] = f9, 32
mov out2 = loc7 /* Pointer to La_ia64_regs */
;;
}
{ .mmi
stf.spill [r2] = f10, 32
stf.spill [r3] = f11, 32
adds out3 = 16, r12 /* Pointer to La_ia64_retval */
;;
}
{ .mmi
stf.spill [r2] = f12, 32
stf.spill [r3] = f13, 32
/* We need to restore gp for _dl_call_pltexit. */
mov gp = loc11
;;
}
{ .mmb
stf.spill [r2] = f14
stf.spill [r3] = f15
br.call.sptk.many b0 = _dl_call_pltexit
}
{ .mmi
/* Load all the non-floating and floating return values. Skip
the 16byte scratch area. */
adds r2 = 16, r12
adds r3 = 24, r12
nop.i 0x0
;;
}
{ .mmi
ld8 r8 = [r2], 16
ld8 r9 = [r3], 16
nop.i 0x0
;;
}
{ .mmi
ld8 r10 = [r2], 16
ld8 r11 = [r3], 24
nop.i 0x0
;;
}
{ .mmi
ldf.fill f8 = [r2], 32
ldf.fill f9 = [r3], 32
mov ar.lc = loc6
;;
}
{ .mmi
ldf.fill f10 = [r2], 32
ldf.fill f11 = [r3], 32
mov ar.pfs = loc0
;;
}
{ .mmi
ldf.fill f12 = [r2], 32
ldf.fill f13 = [r3], 32
mov b0 = loc1
;;
}
{ .mmi
ldf.fill f14 = [r2]
ldf.fill f15 = [r3]
/* We know that the previous stack pointer, loc10, isn't 0.
We use it to reload p7. */
cmp.ne p7, p0 = 0, loc10
;;
}
.Lresolved:
{ .mmb
.restore sp
mov r12 = loc10
(p7) br.ret.sptk.many b0
;;
}
/* An alloc is needed for the break system call to work. We
don't care about the old value of the pfs register. After
this alloc, we can't use any rotating registers. Otherwise
assembler won't be happy. This has to be at the end. */
{ .mmb
.prologue
.body
alloc r2 = ar.pfs, 0, 0, 8, 0
br.sptk.many b6
;;
}
END(_dl_runtime_profile)
#endif
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