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/*
** THIS SOFTWARE IS SUBJECT TO COPYRIGHT PROTECTION AND IS OFFERED ONLY
** PURSUANT TO THE 3DFX GLIDE GENERAL PUBLIC LICENSE. THERE IS NO RIGHT
** TO USE THE GLIDE TRADEMARK WITHOUT PRIOR WRITTEN PERMISSION OF 3DFX
** INTERACTIVE, INC. A COPY OF THIS LICENSE MAY BE OBTAINED FROM THE
** DISTRIBUTOR OR BY CONTACTING 3DFX INTERACTIVE INC(info@3dfx.com).
** THIS PROGRAM IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER
** EXPRESSED OR IMPLIED. SEE THE 3DFX GLIDE GENERAL PUBLIC LICENSE FOR A
** FULL TEXT OF THE NON-WARRANTY PROVISIONS.
**
** USE, DUPLICATION OR DISCLOSURE BY THE GOVERNMENT IS SUBJECT TO
** RESTRICTIONS AS SET FORTH IN SUBDIVISION (C)(1)(II) OF THE RIGHTS IN
** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 252.227-7013,
** AND/OR IN SIMILAR OR SUCCESSOR CLAUSES IN THE FAR, DOD OR NASA FAR
** SUPPLEMENT. UNPUBLISHED RIGHTS RESERVED UNDER THE COPYRIGHT LAWS OF
** THE UNITED STATES.
**
** COPYRIGHT 3DFX INTERACTIVE, INC. 1999, ALL RIGHTS RESERVED
**
** $Log:
** 3 3dfx 1.0.1.0.1.0 10/11/00 Brent Forced check in to enforce
** branching.
** 2 3dfx 1.0.1.0 06/20/00 Joseph Kain Changes to support the
** Napalm Glide open source release. Changes include cleaned up offensive
** comments and new legal headers.
** 1 3dfx 1.0 09/11/99 StarTeam VTS Administrator
** $
**
** 43 6/24/98 11:05a Dow
** better error message
**
** 42 6/11/98 7:45p Jdt
** Win98/NT5 Multimon 1st Pass
**
** 41 6/04/98 6:52p Dow
** Resolutions to 1600x1200
**
** 40 5/27/98 3:10p Dow
** DOS happiness
**
** 39 4/14/98 11:55a Dow
** The Lord helps those who help themselves.
**
** 38 4/05/98 2:19p Dow
** DOS/WIN32 stepping on each others' dicks
**
** 37 4/03/98 2:03p Dow
** DOS Glide modes
**
** 36 3/11/98 8:27p Dow
** WinGlide
*
* 33 11/06/97 9:51a Jdt
* Fixes window resize events to not crash/hang
*
* 32 10/01/97 3:21p Atai
* fix 819, DOS tests flicker on glide
*
* 31 9/08/97 12:05p Atai
* fixed resize problem in dxControl()
*
* 30 8/28/97 10:24a Odo
* moved debugging varaible
*
* 29 8/27/97 10:32a Dow
* added more debugging info
*
* 28 8/21/97 4:24p Dow
* Fixed @#$%! C++ Comments, Added Debugging info
**
** $Revision: 1.3 $
** $Date: 2000/11/15 23:32:58 $
**
*/
/* 3Dfx Headers */
#include <3dfx.h>
#include <fxpci.h>
#include <gdebug.h>
#include <stdio.h>
#define FX_DLL_DEFINIION
#include <fxdll.h>
#include <string.h>
#ifdef __DOS32__
#include <i86.h>
#endif
/* Local Headers */
#include "minihwc.h"
#define H3_BUF_MAGIC 0x666
FxBool tripleBuffering = 0;
#ifdef GDBG_INFO_ON
static char *bufTypeNames[] = {
"HWC_BUFFER_FRONTBUFFER",
"HWC_BUFFER_BACKBUFFER",
"HWC_BUFFER_AUXBUFFER",
"HWC_BUFFER_DEPTHBUFFER",
"HWC_BUFFER_ALPHABUFFER",
"HWC_BUFFER_TRIPLEBUFFER",
"HWC_BUFFER_FIFOBUFFER",
"HWC_BUFFER_SCREENBUFFER",
"HWC_BUFFER_TEXTUREBUFFER"
};
#endif
#if defined( __WIN32__) && defined(HWC_ACCESS_DDRAW)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <ddraw.h>
#define NUM_BUFS 6
static HWND hWndApp = 0;
static FxU32 FifoOffset = 0;
static FxU32 Width = 0;
static FxU32 Height = 0;
static FxBool IsFullScreen = 0;
static hwcBufferDesc BufDesc[NUM_BUFS] = {0};
/* Direct Draw stuff */
static LPDIRECTDRAWCLIPPER lpClipper = NULL;
static LPDIRECTDRAWSURFACE lpFront = NULL;
static LPDIRECTDRAWSURFACE lpBack = NULL;
static LPDIRECTDRAWSURFACE lpAux = NULL;
static LPDIRECTDRAWSURFACE lpTriple = NULL;
static LPDIRECTDRAW2 lpDD = NULL;
static LPDIRECTDRAW lpDD1 = NULL;
FxBool
ErrorMessage(HWND hWnd, char *err)
{
GDBG_INFO(0, "Error %s \n", err);
// MessageBox( hWnd, err, "ERROR", MB_OK );
return FALSE;
} /* ErrorMessage */
/*
* Takes a DirectDraw Surface object (LPDIRECTDRAWSURFACE), looks up its
* description (DDSURFACEDESC), and returns a pointer to the surface and its
* stride value in pDesc.
*/
FxBool
_dxSurfaceToBufDesc(LPDIRECTDRAWSURFACE lpSurf, hwcBufferDesc *pDesc)
{
DDSURFACEDESC ddsd;
ddsd.dwSize = sizeof(ddsd);
if (IDirectDrawSurface2_Lock(lpSurf, NULL, &ddsd, DDLOCK_WAIT, NULL)
!=DD_OK) {
return ErrorMessage(hWndApp, "_dxSurfaceToBufDesc: DdrawSurface Lock failed\n");
}
/* pDesc->bufType should be filled in by caller */
pDesc->bufOffset = (FxU32) (ddsd.lpSurface); /* virtual address. */
pDesc->bufStride = (FxI32) (ddsd.lPitch); /* in bytes */
pDesc->bufBPP = (FxI32) 16;
IDirectDrawSurface2_Unlock(lpSurf, NULL);
return FXTRUE;
} /* _dxSurfaceToBufDesc */
/*
* Convert front, back and aux surfaces from DDraw to Glide bufDescriptors.
*/
FxBool
_dxDDrawToGlideDesc(hwcBufferDesc *pDesc)
{
hwcBufferDesc *dFront = &pDesc[0];
hwcBufferDesc *dBack = &pDesc[1];
hwcBufferDesc *dAux = &pDesc[2];
hwcBufferDesc *dFifo = &pDesc[3];
hwcBufferDesc *dScreen = &pDesc[4];
hwcBufferDesc *dTriple = &pDesc[5];
GDBG_INFO(80, "_dxDDrawToGlide entry\n");
/* Initialize all descriptors. */
dScreen->bufMagic = H3_BUF_MAGIC;
dScreen->bufType = HWC_BUFFER_SCREENBUFFER;
dScreen->bufOffset = 0;
dScreen->bufStride = 0;
dScreen->bufBPP = 0;
/* Get info about screen (primary display) */
dScreen->bufType = HWC_BUFFER_SCREENBUFFER;
if (!_dxSurfaceToBufDesc( lpFront, dScreen))
return ErrorMessage(hWndApp, "Couldn't get Screen Info");
*dFront = *dBack = *dAux = *dFifo =
*dTriple =
*dScreen;
dFront->bufType = HWC_BUFFER_FRONTBUFFER;
/* Get info about back buffer */
dBack->bufType = HWC_BUFFER_BACKBUFFER;
if (!_dxSurfaceToBufDesc( lpBack, dBack))
return ErrorMessage(hWndApp, "Couldn't get Backbuffer Info");
/* Get info about aux buffer */
dAux->bufType = HWC_BUFFER_AUXBUFFER;
if (!_dxSurfaceToBufDesc( lpAux, dAux))
return ErrorMessage(hWndApp, "Couldn't get AuxBuffer Info");
/* Get info about triple buffer */
if (tripleBuffering) {
dTriple->bufType = HWC_BUFFER_TRIPLEBUFFER;
if (!_dxSurfaceToBufDesc( lpTriple, dTriple))
return ErrorMessage(hWndApp, "Couldn't get triple buffer Info");
}
/* Get info about cmdFifo */
dFifo->bufType = HWC_BUFFER_FIFOBUFFER;
dFifo->bufOffset = FifoOffset;
dFifo->bufStride = 65536 << 1; /* Fixme!!! what's this? */
/* Now convert buf addresses for draw buffers into video memory offsets */
dFront->bufOffset -= dScreen->bufOffset;
dBack ->bufOffset -= dScreen->bufOffset;
dAux ->bufOffset -= dScreen->bufOffset;
if (tripleBuffering)
dTriple->bufOffset -= dScreen->bufOffset;
GDBG_INFO(80, "_dxDDrawToGlideDesc: dFront->bufOffset = 0x%x\n", dFront->bufOffset);
GDBG_INFO(80, "_dxDDrawToGlideDesc: dBack->bufOffset = 0x%x\n", dBack->bufOffset);
GDBG_INFO(80, "_dxDDrawToGlideDesc: dAux->bufOffset = 0x%x\n", dAux->bufOffset);
GDBG_INFO(80, "_dxDDrawToGlideDesc: dFifo->bufOffset = 0x%x\n", dFifo->bufOffset);
if (tripleBuffering)
GDBG_INFO(80, "_dxDDrawToGlideDesc: dTriple->bufOffset = 0x%x\n", dTriple->bufOffset);
GDBG_INFO(80,
"F:%.06x %5d B:%.06x %5d B2:%.06x %5d A:%.06x %5d, C:%.06x %5d\n",
dFront->bufOffset, dFront->bufStride,
dBack ->bufOffset, dBack ->bufStride,
dTriple->bufOffset, dTriple->bufStride,
dAux ->bufOffset, dAux ->bufStride,
dFifo ->bufOffset, dFifo ->bufStride);
return TRUE;
} /* _dxDDrawToGlideDesc */
/* XXXTACOHACK -- The required header file isn't shipping yet - decls will be removed at some
future time */
typedef void *HMONITOR;
typedef BOOL (FAR PASCAL * LPDDENUMCALLBACKEXA)(GUID FAR *, LPSTR, LPSTR, LPVOID, HMONITOR);
extern HRESULT WINAPI DirectDrawEnumerateExA( LPDDENUMCALLBACKEXA lpCallback,
LPVOID lpContext, DWORD dwFlags);
typedef HRESULT (WINAPI * LPDIRECTDRAWENUMERATEEXA)( LPDDENUMCALLBACKEXA lpCallback,
LPVOID lpContext,
DWORD dwFlags);
#define DDENUM_ATTACHEDSECONDARYDEVICES 0x00000001L
/* XXXTACOHACK -- The required header file isn't shipping yet - decls will be removed at some
future time */
static GUID fooGuid;
BOOL FAR PASCAL ddEnumCbEx( GUID FAR *guid, LPSTR desc, LPSTR name, LPVOID ctx, HMONITOR hmon ) {
DWORD *data = (DWORD*)ctx;
HMONITOR target = (HMONITOR)data[0];
BOOL rv = DDENUMRET_OK;
if ( target == hmon ) {
fooGuid = *guid;
data[1] = (DWORD)&fooGuid;
rv = DDENUMRET_CANCEL;
}
return rv;
}
/*
* Allocate (or re-allocate for WM_SIZE) buffers from DDraw.
*/
FxBool
_dxAllocSurfaces(int xRes, int yRes, int vRefresh, hwcBufferDesc *pDesc, void *hmon )
{
DDSURFACEDESC ddsd;
LPGUID ddGuid;
GDBG_INFO(80, "_dxAS: hWnd = %x, fs=%d, xRes=%d, yRes=%d, vRefresh=%d\n",
hWndApp, IsFullScreen, xRes, yRes, vRefresh);
ddGuid = NULL;
{
HMODULE ddraw = GetModuleHandle( "ddraw.dll" );
if ( ddraw ) {
LPDIRECTDRAWENUMERATEEXA ddEnumEx;
ddEnumEx = (void*)GetProcAddress( ddraw, "DirectDrawEnumerateExA" );
if ( ddEnumEx ) {
DWORD data[2];
data[0] = (DWORD)hmon;
data[1] = 0;
ddEnumEx( ddEnumCbEx, data, DDENUM_ATTACHEDSECONDARYDEVICES );
if ( data[1] ) {
ddGuid = (LPGUID)data[1];
}
}
}
}
if (lpDD1 == NULL) {
if (DirectDrawCreate( ddGuid, &lpDD1, NULL ) != DD_OK) {
return ErrorMessage(hWndApp, "DirectDrawCreate Failed!");
} else {
GDBG_INFO(80, "_dxAS: DDraw Obj created!\n");
}
} else {
GDBG_INFO(80, "_dxAS: DDraw Obj already existed!\n");
}
lpDD = 0L;
if (IDirectDraw_QueryInterface( lpDD1, &IID_IDirectDraw2,
(LPVOID*)&lpDD) !=DD_OK) {
IDirectDraw_Release( lpDD1 );
lpDD1 = NULL;
lpDD = NULL;
return ErrorMessage(hWndApp, "DDraw2 interface object failed!");
} else {
GDBG_INFO(80, "_dxAS: DDraw2 Obj created!\n");
}
/*
* Make sure this is done after creating direct draw object!!!
* First time, only one time, get ourselves a command fifo.
* Fix me - XXX
*/
if (FifoOffset == 0) {
/* CHD HACK!!! */
FifoOffset = 0x200000U - 65536*3; /* fixme!!! why 3? */
}
/*
* If there are any previously allocated surfaces, free them now
* before asking for more.
*/
if( lpClipper) IDirectDrawSurface2_Release( lpClipper);
if( lpAux ) IDirectDrawSurface2_Release( lpAux );
if( lpBack ) IDirectDrawSurface2_Release( lpBack );
if( lpTriple ) IDirectDrawSurface2_Release( lpTriple );
if( lpFront ) IDirectDrawSurface2_Release( lpFront );
lpClipper = NULL;
lpFront = NULL;
lpBack = NULL;
lpTriple = NULL;
lpAux = NULL;
if ( !IsFullScreen ) { /* In a window */
GDBG_INFO(80, "_dxAS: Allocating buffers for a windowed mode\n");
/* Verify screen pixel format is 16bpp, and set cooperative level */
ddsd.dwSize = sizeof( ddsd );
if (IDirectDraw2_GetDisplayMode( lpDD, &ddsd ) != DD_OK)
return ErrorMessage(hWndApp, "Couldn't get display mode!");
if (ddsd.ddpfPixelFormat.dwRGBBitCount / 8 != 2)
return ErrorMessage(hWndApp, "Display is not in 16bpp format!");
if (IDirectDraw2_SetCooperativeLevel(lpDD,hWndApp, DDSCL_NORMAL ) != DD_OK)
return ErrorMessage(hWndApp, "Couldn't set cooperative level!");
/* Allocate Front Buffer Surface */
ddsd.dwSize = sizeof( ddsd );
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
if (IDirectDraw2_CreateSurface( lpDD, &ddsd, &lpFront, 0 ) != DD_OK)
return ErrorMessage(hWndApp, "Couldn't allocate primary surface!");
GDBG_INFO(80, "_dxAS: Screen: xRes = %d, yRes = %d, stride = %d\n",
xRes, yRes, ddsd.lPitch);
/* From jdt */
if (IDirectDraw2_CreateClipper( lpDD, 0, &lpClipper, 0 ) != DD_OK)
return ErrorMessage(hWndApp, "Create Clipper failed!\n");
if (IDirectDrawClipper_SetHWnd( lpClipper, 0, hWndApp ) != DD_OK)
return ErrorMessage(hWndApp, "Clipper SethWnd failed!\n");
if (IDirectDrawSurface2_SetClipper( lpFront, lpClipper ) != DD_OK)
return ErrorMessage(hWndApp, "Set Clipper failed!\n");
/* Always allocate back buffer.
*/
ddsd.dwSize = sizeof( ddsd );
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
ddsd.dwWidth = xRes;
ddsd.dwHeight = yRes;
ddsd.ddsCaps.dwCaps =
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY | DDSCAPS_3DDEVICE;
if (IDirectDraw2_CreateSurface( lpDD, &ddsd, &lpBack, 0 ) != DD_OK)
return ErrorMessage(hWndApp, "Couldn't allocate secondary surface!" );
GDBG_INFO(80, "_dxAS: Back buffer allocated!\n");
/*
* Always allocate Aux Buffer Surface
* XXX - (use nAuxBuffers, and deal with 8bpp for alpha)
*/
ddsd.dwSize = sizeof( ddsd );
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
ddsd.dwWidth = xRes;
ddsd.dwHeight = yRes;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY
| DDSCAPS_3DDEVICE;
if (IDirectDraw2_CreateSurface( lpDD, &ddsd, &lpAux, 0 ) != DD_OK)
return ErrorMessage(hWndApp, "Couldn't allocate aux surface" );
GDBG_INFO(80, "_dxAS: Aux Buffer allocated!\n");
} else {
/* Full screen - Set Exclusive Mode, change resolution, */
GDBG_INFO(80, "_dxAS: Setting Full screen exclusive mode!\n");
if (IDirectDraw2_SetCooperativeLevel(lpDD, hWndApp,
DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN ) != DD_OK)
return ErrorMessage(hWndApp, "Couldn't set cooperative level!");
if (IDirectDraw2_SetDisplayMode( lpDD, xRes, yRes, 16, 0,0) != DD_OK)
return ErrorMessage(hWndApp, "Couldn't set display mode!");
#if WE_WERE_HELPLESS
/* Allocate Front/Back Buffer Surfaces, skip triple buffer XXX */
ddsd.dwSize = sizeof( ddsd );
ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
ddsd.dwBackBufferCount = 1;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |
DDSCAPS_FLIP |
DDSCAPS_COMPLEX |
DDSCAPS_VIDEOMEMORY | DDSCAPS_3DDEVICE;
if (IDirectDraw2_CreateSurface( lpDD, &ddsd, &lpFront, 0 ) != DD_OK)
return ErrorMessage(hWndApp, "Couldn't allocate primary surface!");
/* Get back buffer information */
ddsd.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER;
if (IDirectDrawSurface2_GetAttachedSurface( lpFront, &ddsd.ddsCaps,
&lpBack) != DD_OK)
return ErrorMessage(hWndApp, "Couldn't get back buffer info!\n");
GDBG_INFO(80, "_dxAS: Full Screen: front/back buffer allocated!\n");
/* Allocate Aux Buffer Surface - XXX */
ddsd.dwSize = sizeof( ddsd );
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
ddsd.dwWidth = xRes;
ddsd.dwHeight = yRes;
ddsd.ddsCaps.dwCaps =
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY | DDSCAPS_3DDEVICE;
if (IDirectDraw2_CreateSurface( lpDD, &ddsd, &lpAux, 0 ) != DD_OK)
return ErrorMessage(hWndApp, "Couldn't allocate aux surface" );
GDBG_INFO(80, "_dxAS: Full Screen: aux buffer allocated!\n");
/*
* Triple buffer hack: full-screen only for now. Allocate as Aux DD surf,
* after everything else N.B. Allocation order may be important!!!
* god knows how DD would implement dwBackBufferCount == 2
*/
if (tripleBuffering) {
if (IDirectDraw2_CreateSurface( lpDD, &ddsd, &lpTriple, 0 ) != DD_OK)
return ErrorMessage(hWndApp, "Couldn't allocate triple buffer" );
GDBG_INFO(80, "_dxAS: Triple buffer allocated!\n");
}
#endif
}
#if WE_WERE_HELPLESS
/* Convert direct draw surfaces to Glide's idea of buffer descriptors */
return _dxDDrawToGlideDesc(pDesc);
#else /* We help ourselves */
return FXTRUE;
#endif
} /* _dxAllocSurfaces */
FxBool
_dxReallocSurfaces(int xRes, int yRes, int vRefresh, hwcBufferDesc *pDesc)
{
DDSURFACEDESC ddsd;
const char *errorMessage = "no error";
/* for now this is a baseball bat
it can be trimmed down */
if ( !IsFullScreen ) { /* this *REALLY* should be called for fullscreen */
if( lpClipper) IDirectDrawClipper_Release( lpClipper);
if( lpAux ) IDirectDrawSurface2_Release( lpAux );
if( lpBack ) IDirectDrawSurface2_Release( lpBack );
if( lpTriple ) IDirectDrawSurface2_Release( lpTriple );
if( lpFront ) IDirectDrawSurface2_Release( lpFront );
lpClipper = NULL;
lpFront = NULL;
lpBack = NULL;
lpTriple = NULL;
lpAux = NULL;
/* Verify screen pixel format is 16bpp, and set cooperative level */
ddsd.dwSize = sizeof( ddsd );
/* Allocate Front Buffer Surface */
ddsd.dwSize = sizeof( ddsd );
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
if (IDirectDraw2_CreateSurface( lpDD, &ddsd, &lpFront, 0 ) != DD_OK) {
errorMessage = "Couldn't allocate primary surface!";
goto FUBAR;
}
/* From jdt */
if (IDirectDraw2_CreateClipper( lpDD, 0, &lpClipper, 0 ) != DD_OK) {
errorMessage = "Create Clipper failed!\n";
goto FUBAR;
}
if (IDirectDrawClipper_SetHWnd( lpClipper, 0, hWndApp ) != DD_OK) {
errorMessage = "Clipper SethWnd failed!\n";
goto FUBAR;
}
if (IDirectDrawSurface2_SetClipper( lpFront, lpClipper ) != DD_OK) {
errorMessage = "Set Clipper failed!\n";
goto FUBAR;
}
/* Always allocate back buffer.
*/
ddsd.dwSize = sizeof( ddsd );
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
ddsd.dwWidth = xRes;
ddsd.dwHeight = yRes;
ddsd.ddsCaps.dwCaps =
DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY | DDSCAPS_3DDEVICE;
if (IDirectDraw2_CreateSurface( lpDD, &ddsd, &lpBack, 0 ) != DD_OK) {
errorMessage = "Couldn't allocate secondary surface!";
goto FUBAR;
}
/*
* Always allocate Aux Buffer Surface
* XXX - (use nAuxBuffers, and deal with 8bpp for alpha)
*/
ddsd.dwSize = sizeof( ddsd );
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
ddsd.dwWidth = xRes;
ddsd.dwHeight = yRes;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY
| DDSCAPS_3DDEVICE;
if (IDirectDraw2_CreateSurface( lpDD, &ddsd, &lpAux, 0 ) != DD_OK) {
errorMessage = "Couldn't allocate aux surface";
goto FUBAR;
}
}
return _dxDDrawToGlideDesc(pDesc);
FUBAR:
/* if you don't free these you can't make another attempt */
if( lpClipper) IDirectDrawClipper_Release( lpClipper);
if( lpAux ) IDirectDrawSurface2_Release( lpAux );
if( lpBack ) IDirectDrawSurface2_Release( lpBack );
if( lpTriple ) IDirectDrawSurface2_Release( lpTriple );
if( lpFront ) IDirectDrawSurface2_Release( lpFront );
lpClipper = NULL;
lpFront = NULL;
lpBack = NULL;
lpTriple = NULL;
lpAux = NULL;
return ErrorMessage( hWndApp, (char*)errorMessage );
} /* _dxReallocSurfaces */
/*
* Restore lost surfaces, or move the window.
* Note: Resizing is done by deleting and re-allocation, and is done in
* _dxAllocSurfaces();
*/
static FxBool
_dxRestoreSurfaces(hwcBufferDesc *pDesc)
{
if (lpDD == NULL) return TRUE;
if (IDirectDrawSurface2_IsLost(lpFront) == DDERR_SURFACELOST) {
if (IDirectDrawSurface2_Restore(lpFront) != DD_OK)
return ErrorMessage(hWndApp, "Front Buffer restore failure\n");
}
if (!IsFullScreen) {
if (IDirectDrawSurface2_IsLost(lpBack) == DDERR_SURFACELOST) {
if (IDirectDrawSurface2_Restore(lpBack) != DD_OK)
return ErrorMessage(hWndApp, "Back Buffer restore failure\n");
}
}
if (IDirectDrawSurface2_IsLost(lpAux) == DDERR_SURFACELOST) {
if (IDirectDrawSurface2_Restore(lpAux) != DD_OK)
return ErrorMessage(hWndApp, "Aux Buffer restore failure\n");
}
if (!IsFullScreen) {
if (IDirectDrawSurface2_IsLost(lpTriple) == DDERR_SURFACELOST) {
if (IDirectDrawSurface2_Restore(lpTriple) != DD_OK)
return ErrorMessage(hWndApp, "Back Buffer restore failure\n");
}
}
GDBG_INFO(80, "_dxRS: restore surfaces OK\n");
return _dxDDrawToGlideDesc(pDesc);
} /* _dxRestoreSurfaces */
FxBool
dxOpen(
FxU32 hWindow,
GrScreenResolution_t sRes,
GrScreenRefresh_t vRefresh,
hwcColorFormat cFormat,
hwcOriginLocation yOrigin,
int nColBuffers,
int nAuxBuffers,
hwcBufferDesc *pBufDesc, /* return values */
int *width,
int *height,
hwcSwapType *swapType,
void *hmon
)
{
int i;
GDBG_INFO(80, "dxOpen: hWnd = %x, sRes=%d, yOrg=%d, ncb=%d, nab=%d\n",
hWindow, sRes, yOrigin, nColBuffers, nAuxBuffers);
/*
* Get ourselves a valid window handle
*/
hWndApp = (hWindow == 0) ? GetActiveWindow() : (HWND) hWindow;
if (hWndApp == NULL) {
return MessageBox(NULL, "grSstWinOpen was passed a NULL window handle!\n\
Contact the application Vendor\n",
"Programmer Error", MB_OK);
}
if (sRes == GR_RESOLUTION_NONE ) { /* In a window */
RECT rect;
/* Find out how big the window is */
GetClientRect(hWndApp, &rect);
IsFullScreen = FXFALSE;
Width = rect.right;
Height = rect.bottom;
} else {
/* Full screen mode - convert resolution to Width, Height */
static int _w[] = {320,320,400,512,640,640,640,640,800,960,856,512,1024,1280,1600,400};
static int _h[] = {200,240,256,384,200,350,400,480,600,720,480,256,768,1024,1200,300};
if ((sRes < GR_RESOLUTION_320x200) ||
(sRes > GR_RESOLUTION_1600x1200))
return ErrorMessage(hWndApp, "Bad Fullscreen resolution");
tripleBuffering = (nColBuffers == 3);
IsFullScreen = FXTRUE;
Width = _w[sRes];
Height = _h[sRes];
}
GDBG_INFO(80, "dxOpen: W=%d, H=%d, FullScr=%d, vRefresh=%d\n",
Width, Height, IsFullScreen, vRefresh);
if (!_dxAllocSurfaces(Width, Height, vRefresh, BufDesc, hmon))
return ErrorMessage(hWndApp, "failed dxOpen");
GDBG_INFO(80, "_dxAllocSurfaces OK!!!\n");
for (i=0; i< NUM_BUFS; i++) {
pBufDesc[i] = BufDesc[i];
GDBG_INFO(80, "dxOpen: pBufDesc[%d]: \n", i);
GDBG_INFO(80, "\tbufMagic = 0x%x\n", pBufDesc[i].bufMagic);
GDBG_INFO(80, "\tbufType = 0x%x\n", pBufDesc[i].bufType);
GDBG_INFO(80, "\tbufOffset = 0x%x\n", pBufDesc[i].bufOffset);
GDBG_INFO(80, "\tbufStride = 0x%x\n", pBufDesc[i].bufStride);
GDBG_INFO(80, "\tbufBPP = 0x%x\n", pBufDesc[i].bufBPP);
}
*width = Width;
*height = Height;
*swapType = (IsFullScreen) ? HWC_SWAP_FLIP : HWC_SWAP_BLT;
GDBG_INFO(80, "dxOpen: Returning TRUE\n");
return FXTRUE;
} /* dxOpen */
FxBool
dxControl(FxU32 code, hwcBufferDesc *pBufDesc, int *width, int *height)
{
RECT rect;
int i;
GDBG_INFO(80, "dxControl: code = %d\n", code);
/* dx is not initizized */
if ( lpDD== NULL ) {
return TRUE;
}
/* Why was I called? */
switch(code) {
case HWC_CONTROL_RESIZE: /* recreate surfaces */
GetClientRect(hWndApp, &rect);
if ((Width != (FxU32) rect.right) || (Height != (FxU32) rect.bottom)) {
Width = rect.right;
Height = rect.bottom;
GDBG_INFO(120, "W and H changed to %d %d\n",
Width, Height);
if (!_dxReallocSurfaces(Width, Height, 0, BufDesc)) {
/*
Let's find some other way to do this!
ErrorMessage(hWndApp, "dxControl: Resize failed\n"); */
return FXFALSE;
}
}
break;
case HWC_CONTROL_MOVE:
break;
case HWC_CONTROL_ACTIVATE:
GDBG_INFO(120, "dxControl: Activate\n");
break;
case HWC_CONTROL_DEACTIVATE:
GDBG_INFO(120, "dxControl: DeActivate\n");
break;
default:
GDBG_INFO(120, "dxControl: Strange control %d\n", code);
return FXFALSE;
break;
}
for (i=0; i<5; i++) pBufDesc[i] = BufDesc[i];
*width = Width;
*height = Height;
GDBG_INFO(80, "dxControl: code = %d, w = %d, h = %d\n", code,
Width, Height);
return FXTRUE;
} /* dxControl */
FxBool
dxClose()
{
GDBG_INFO(80, "dxClose:\n");
/*
* fixme! nulling out this code fixes bug 541... why is unclear??? XXX
* A little more information... the problem is releasing lpDD1, and
* only in fullscreen mode. Temporary refined hack is to not release
* lpDD1 in fullscreen mode. Also rearrange code in dxAllocSurfaces
* to only create lpDD1 once per application execution. /PGJ
*/
#if 1
// Release any allocated buffers
if( lpClipper) IDirectDrawSurface2_Release( lpClipper);
if( lpFront ) IDirectDrawSurface2_Release( lpFront );
if(!IsFullScreen) {
if( lpBack ) IDirectDrawSurface2_Release( lpBack );
}
if( lpAux ) IDirectDrawSurface2_Release( lpAux );
if( lpDD ) IDirectDraw2_Release( lpDD );
if (1 /* !IsFullScreen */) {
if( lpDD1 ) IDirectDraw_Release( lpDD1 );
lpDD1 = NULL;
}
lpClipper = NULL;
lpFront = NULL;
lpBack = NULL;
lpTriple = NULL;
lpAux = NULL;
lpDD = NULL;
#endif /* 0 */
GDBG_INFO(80, "dxClose: Returning TRUE\n");
return FXTRUE;
} /* dxClose */
void
dxSwap(FxU32 code)
{
static RECT dest, src;
static POINT point;
static HRESULT hr;
GDBG_INFO(80, "dxSwap:\n");
if ( !IsFullScreen ) {
GDBG_INFO(120, "Swap: using BLTs\n");
src.left = 0;
src.right = Width-1;
src.top = 0;
src.bottom = Height-1;
dest = src;
point.x = 0;
point.y = 0;
ClientToScreen( hWndApp, &point );
dest.left += point.x;
dest.right += point.x;
dest.top += point.y;
dest.bottom += point.y;
hr = IDirectDrawSurface_Blt( lpFront,
&dest,
lpBack,
&src,
DDBLT_WAIT,
NULL );
while( IDirectDrawSurface_GetBltStatus( lpFront, DDGBS_ISBLTDONE ) !=
DD_OK );
if ( hr != DD_OK ) {
ErrorMessage(hWndApp, "Couldn't blit!\n");
}
}
return;
} /* dxSwap */
#else /* it's either DOS or the Hoopti Lab Setup */
static FxU16 oldVidMode;
FxBool
dxOpen(
FxU32 hWindow,
GrScreenResolution_t sRes,
GrScreenRefresh_t vRefresh,
hwcColorFormat cFormat,
hwcOriginLocation yOrigin,
int nColBuffers,
int nAuxBuffers,
hwcBufferDesc *pBufDesc, // return values
int *width,
int *height,
hwcSwapType *swapType
)
{
#define FN_NAME "dxOpen"
FxU32 mode;
hwcBufferDesc *dFront = &pBufDesc[0];
hwcBufferDesc *dBack = &pBufDesc[1];
hwcBufferDesc *dAux = &pBufDesc[2];
hwcBufferDesc *dFifo = &pBufDesc[3];
hwcBufferDesc *dScreen = &pBufDesc[4];
hwcBufferDesc *dTriple = &pBufDesc[5];
FxBool rv = FXTRUE;
FxU32 endAddr;
union REGS r, rOut;
r.w.ax = 0x4f03;
int386(0x10, &r, &rOut);
oldVidMode = rOut.w.bx;
GDBG_INFO(80, "%s: Saving Current video mode (0x%x).\n",
FN_NAME, oldVidMode);
GDBG_INFO(80, "%s: Resolution == 0x%x\n", FN_NAME, sRes);
switch (sRes) {
case GR_RESOLUTION_640x480:
*width = 640;
*height = 480;
mode = 0x111;
break;
case GR_RESOLUTION_800x600:
case GR_RESOLUTION_320x200:
case GR_RESOLUTION_320x240:
case GR_RESOLUTION_512x384:
case GR_RESOLUTION_400x256:
case GR_RESOLUTION_640x200:
case GR_RESOLUTION_640x350:
case GR_RESOLUTION_640x400:
case GR_RESOLUTION_960x720:
case GR_RESOLUTION_856x480:
case GR_RESOLUTION_512x256:
case GR_RESOLUTION_NONE:
default:
GDBG_INFO(80, "%s: Unimplemented resolution\n", FN_NAME);
return FXFALSE;
break;
}
r.w.ax = 0x4f02;
r.w.bx = mode;
GDBG_INFO(80, "%s: Setting mode 0x%x, 0x%x\n", FN_NAME, r.w.ax, r.w.bx);
/* Do VGA Magic */
int386(0x10, &r, &rOut);
/* AT3D buffers need to be 4K (Intel) page-aligned */
#define BUMP(x, y) (((x) + ((y)-1)) & ~((y)-1))
#define BUMP_PAGE(x) (BUMP(x, 1<<12))
/* Initialize all descriptors. */
dFront->bufMagic = H3_BUF_MAGIC;
dFront->bufType = HWC_BUFFER_FRONTBUFFER;
dFront->bufOffset = 0;
dFront->bufStride = (*width)*2;
dFront->bufBPP = 16;
endAddr = BUMP_PAGE((*width)*(*height)*2);
dBack->bufMagic = H3_BUF_MAGIC;
dBack->bufType = HWC_BUFFER_BACKBUFFER;
dBack->bufOffset = endAddr;
dBack->bufStride = (*width)*2;
dBack->bufBPP = 16;
endAddr = BUMP_PAGE(endAddr + (*width)*(*height)*2);
tripleBuffering = (nColBuffers == 3);
if (tripleBuffering) {
dTriple->bufMagic = H3_BUF_MAGIC;
dTriple->bufType = HWC_BUFFER_TRIPLEBUFFER;
dTriple->bufOffset = endAddr;
dTriple->bufStride = (*width)*2;
dTriple->bufBPP = 16;
endAddr = BUMP_PAGE(endAddr + (*width)*(*height)*2);
}
dAux->bufMagic = H3_BUF_MAGIC;
dAux->bufType = HWC_BUFFER_AUXBUFFER;
dAux->bufOffset = endAddr;
dAux->bufStride = (*width)*2;
dAux->bufBPP = 16;
endAddr = BUMP_PAGE(endAddr + (*width)*(*height)*2);
dFifo->bufMagic = H3_BUF_MAGIC;
dFifo->bufType = HWC_BUFFER_FIFOBUFFER;
dFifo->bufOffset = endAddr;
dFifo->bufStride = 65536;
dFifo->bufBPP = 16;
dScreen->bufMagic = H3_BUF_MAGIC;
dScreen->bufType = HWC_BUFFER_SCREENBUFFER;
dScreen->bufOffset = 0;
dScreen->bufStride = 0;
dScreen->bufBPP = 0;
GDBG_INFO(80, "%s: dFront = 0x%x, dBack = 0x%x, dAux = 0x%x\n",
FN_NAME, dFront, dBack, dAux, dFifo);
GDBG_INFO(80, "dxOpen: F:%.06x %5d B:%.06x %5d A:%.06x %5d, C:%.06x %5d\n",
dFront->bufOffset, dFront->bufStride,
dBack ->bufOffset, dBack ->bufStride,
dAux ->bufOffset, dAux ->bufStride,
dFifo ->bufOffset, dFifo ->bufStride);
#ifdef GDBG_INFO_ON
{
int i;
for (i = 0; i < 5; i++) {
GDBG_INFO(80, "%s: pBufDesc[%d] = 0x%x:\n",
FN_NAME, i, &pBufDesc[i]);
GDBG_INFO(80, "%s: pBufDesc.bufType = %s\n",
FN_NAME, bufTypeNames[pBufDesc[i].bufType]);
GDBG_INFO(80, "%s: pBufDesc.bufOffset = 0x%x\n",
FN_NAME, pBufDesc[i].bufOffset );
GDBG_INFO(80, "%s: pBufDesc.bufStride = 0x%x\n",
FN_NAME, pBufDesc[i].bufStride);
GDBG_INFO(80, "%s: pBufDesc.bufBPP = 0x%x\n",
FN_NAME, pBufDesc[i].bufBPP);
}
}
#endif
*swapType = HWC_SWAP_FLIP;
BAIL:
return rv;
#undef FN_NAME
} /* dxOpen */
FxBool
dxControl(FxU32 code, hwcBufferDesc *pBufDesc, int *width, int *height)
{
return FXTRUE;
} /* dxControl */
FxBool
dxClose()
{
#define FN_NAME "dxClose"
GDBG_INFO(80, "%s: Setting up VESA mode 640*480*\n", FN_NAME);
{
union REGS r;
memset(&r, 0, sizeof(r));
r.w.ax = 0x4f02;
r.w.bx = oldVidMode;
GDBG_INFO(80, "%s: Setting mode 0x%x, 0x%x\n", FN_NAME, r.w.ax, r.w.bx);
int386( 0x10, &r, &r );
}
return FXTRUE;
#undef FN_NAME
} /* dxClose */
void
dxSwap(FxU32 code)
{
} /* dxSwap */
#endif /* __DOS32__ || (defined(__WIN32__) && !defined(HWC_ACCESS_DDRAW) */
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