1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287
|
/*
** THIS SOFTWARE IS SUBJECT TO COPYRIGHT PROTECTION AND IS OFFERED ONLY
** PURSUANT TO THE 3DFX GLIDE GENERAL PUBLIC LICENSE. THERE IS NO RIGHT
** TO USE THE GLIDE TRADEMARK WITHOUT PRIOR WRITTEN PERMISSION OF 3DFX
** INTERACTIVE, INC. A COPY OF THIS LICENSE MAY BE OBTAINED FROM THE
** DISTRIBUTOR OR BY CONTACTING 3DFX INTERACTIVE INC(info@3dfx.com).
** THIS PROGRAM IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER
** EXPRESSED OR IMPLIED. SEE THE 3DFX GLIDE GENERAL PUBLIC LICENSE FOR A
** FULL TEXT OF THE NON-WARRANTY PROVISIONS.
**
** USE, DUPLICATION OR DISCLOSURE BY THE GOVERNMENT IS SUBJECT TO
** RESTRICTIONS AS SET FORTH IN SUBDIVISION (C)(1)(II) OF THE RIGHTS IN
** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 252.227-7013,
** AND/OR IN SIMILAR OR SUCCESSOR CLAUSES IN THE FAR, DOD OR NASA FAR
** SUPPLEMENT. UNPUBLISHED RIGHTS RESERVED UNDER THE COPYRIGHT LAWS OF
** THE UNITED STATES.
**
** COPYRIGHT 3DFX INTERACTIVE, INC. 1999, ALL RIGHTS RESERVED
**
** $Revision: 1.2 $
** $Date: 2000/06/15 00:11:40 $
*/
#ifndef __TEXUS_H__
#define __TEXUS_H__
#ifdef __cplusplus
extern "C" {
#endif
#include <stdlib.h>
#include <stdio.h>
#ifndef __3DFX_H__
/*
** basic data types
*/
typedef unsigned char FxU8;
typedef unsigned short FxU16;
typedef short FxI16;
#if defined(__alpha__) || defined(__LP64__)
typedef unsigned int FxU32;
typedef int FxI32;
#else
typedef unsigned long FxU32;
typedef long FxI32;
#endif
typedef unsigned long AnyPtr;
typedef int FxBool;
/*
** fundamental types
*/
#define FXTRUE 1
#define FXFALSE 0
#endif /* __3DFX_H__ */
#ifndef __GLIDE_H__
/* These are defined so we can use them without glide */
typedef FxU32 GrTextureFormat_t;
#define GR_TEXFMT_8BIT 0x0
#define GR_TEXFMT_RGB_332 GR_TEXFMT_8BIT
#define GR_TEXFMT_YIQ_422 0x1
#define GR_TEXFMT_ALPHA_8 0x2 /* (0..0xFF) alpha */
#define GR_TEXFMT_INTENSITY_8 0x3 /* (0..0xFF) intensity */
#define GR_TEXFMT_ALPHA_INTENSITY_44 0x4
#define GR_TEXFMT_P_8 0x5
#define GR_TEXFMT_RSVD1 0x6
#define GR_TEXFMT_RSVD2 0x7
#define GR_TEXFMT_16BIT 0x8
#define GR_TEXFMT_ARGB_8332 GR_TEXFMT_16BIT
#define GR_TEXFMT_AYIQ_8422 0x9
#define GR_TEXFMT_RGB_565 0xa
#define GR_TEXFMT_ARGB_1555 0xb
#define GR_TEXFMT_ARGB_4444 0xc
#define GR_TEXFMT_ALPHA_INTENSITY_88 0xd
#define GR_TEXFMT_AP_88 0xe
#define GR_TEXFMT_RSVD4 0xf
typedef FxI32 GrLOD_t;
#ifdef GLIDE3
#define GR_LOD_256 0x8
#define GR_LOD_128 0x7
#define GR_LOD_64 0x6
#define GR_LOD_32 0x5
#define GR_LOD_16 0x4
#define GR_LOD_8 0x3
#define GR_LOD_4 0x2
#define GR_LOD_2 0x1
#define GR_LOD_1 0x0
#else
#define GR_LOD_256 0x0
#define GR_LOD_128 0x1
#define GR_LOD_64 0x2
#define GR_LOD_32 0x3
#define GR_LOD_16 0x4
#define GR_LOD_8 0x5
#define GR_LOD_4 0x6
#define GR_LOD_2 0x7
#define GR_LOD_1 0x8
#endif
typedef FxI32 GrAspectRatio_t;
#ifdef GLIDE3
#define GR_ASPECT_8x1 3 /* 8W x 1H */
#define GR_ASPECT_4x1 2 /* 4W x 1H */
#define GR_ASPECT_2x1 1 /* 2W x 1H */
#define GR_ASPECT_1x1 0 /* 1W x 1H */
#define GR_ASPECT_1x2 -1 /* 1W x 2H */
#define GR_ASPECT_1x4 -2 /* 1W x 4H */
#define GR_ASPECT_1x8 -3 /* 1W x 8H */
#else
#define GR_ASPECT_8x1 0x0 /* 8W x 1H */
#define GR_ASPECT_4x1 0x1 /* 4W x 1H */
#define GR_ASPECT_2x1 0x2 /* 2W x 1H */
#define GR_ASPECT_1x1 0x3 /* 1W x 1H */
#define GR_ASPECT_1x2 0x4 /* 1W x 2H */
#define GR_ASPECT_1x4 0x5 /* 1W x 4H */
#define GR_ASPECT_1x8 0x6 /* 1W x 8H */
#endif /* GLIDE3 */
/*
** 3DF texture file structs
*/
typedef struct
{
FxU32 width, height;
int small_lod, large_lod;
GrAspectRatio_t aspect_ratio;
GrTextureFormat_t format;
} Gu3dfHeader;
typedef struct
{
FxU8 yRGB[16];
FxI16 iRGB[4][3];
FxI16 qRGB[4][3];
FxU32 packed_data[12];
} GuNccTable;
typedef struct {
FxU32 data[256];
} GuTexPalette;
typedef union {
GuNccTable nccTable;
GuTexPalette palette;
} GuTexTable;
typedef struct
{
Gu3dfHeader header;
GuTexTable table;
void *data;
FxU32 mem_required; /* memory required for mip map in bytes. */
} Gu3dfInfo;
#endif // __GLIDE_H__
#define GR_TEXFMT_32BIT 0x10
#define GR_TEXFMT_ARGB_8888 GR_TEXFMT_32BIT
#define GR_TEXFMT_RGB_888 0x11
#define GR_TEXFMT_ANY 0x7fffffff
// Save typing fingers
#define GR_TEXFMT_A_8 GR_TEXFMT_ALPHA_8
#define GR_TEXFMT_I_8 GR_TEXFMT_INTENSITY_8
#define GR_TEXFMT_AI_44 GR_TEXFMT_ALPHA_INTENSITY_44
#define GR_TEXFMT_AI_88 GR_TEXFMT_ALPHA_INTENSITY_88
#define TX_DITHER_NONE 0x00000000
#define TX_DITHER_4x4 0x00000001
#define TX_DITHER_ERR 0x00000002
#define TX_DITHER_MASK 0x0000000f
#define TX_COMPRESSION_STATISTICAL 0x00000000
#define TX_COMPRESSION_HEURISTIC 0x00000010
#define TX_COMPRESSION_MASK 0x000000f0
#define TX_CLAMP_DISABLE 0x00000000
#define TX_CLAMP_ENABLE 0x00000100
#define TX_CLAMP_MASK 0x00000f00
#define TX_AUTORESIZE_DISABLE 0x00000000
#define TX_AUTORESIZE_GROW 0x00001000
#define TX_AUTORESIZE_SHRINK 0x00002000
#define TX_AUTORESIZE_MASK 0x0000f000
#define TX_TARGET_PALNCC_BESTFIT 0x00000000
#define TX_TARGET_PALNCC_SOURCE 0x00010000
#define TX_TARGET_PALNCC_MASK 0x000f0000
/*
* (GaryMcT)
* TX_FIXED_PAL_QUANT_DIST - use color distance to map a true color
* image back into a user specified palette.
* Use this when you have a lot of different
* palettes.
* TX_FIXED_PAL_QUANT_TABLE- use an inverse palette to map colors
* into a user specfied palette.
* Use this method when you have a few
* palettes. Will run faster if you
* process textures with the same
* palette sequentially since the palette
* is compiled internally to a lookup table.
*/
#define TX_FIXED_PAL_QUANT_DIST 0x00000000
#define TX_FIXED_PAL_QUANT_TABLE 0x00100000
#define TX_FIXED_PAL_QUANT_MASK 0x00f00000
#define TX_WRITE_3DF 0x00000000
#define TX_WRITE_TGA 0x00000001
#define TX_WRITE_MASK 0x0000000f
/*
* Publicly accessible functions.
*/
/*
* txInit3dfInfo:
* Set up the target parameters for a texture conversion.
* info - Glide texture structure to set up.
* destFormat - format that we will be converting to.
* destWidth, destHeight - geometry of the target texture image.
* Are modified if TX_AUTORESIZE is enabled.
* mipLevels - number of mipmap levels in the target texture.
* Either specifies the number of mipmap levels
* to create, or -1 for all possible mipmap levels.
* flags -
* auto-resample mode - TX_AUTORESIZE_*
*/
size_t txInit3dfInfo( Gu3dfInfo *info, GrTextureFormat_t destFormat,
int *destWidth, int *destHeight,
int mipLevels, FxU32 flags );
size_t txInit3dfInfoFromFile( FILE *file,
Gu3dfInfo *info, GrTextureFormat_t destFormat,
int *destWidth, int *destHeight,
int mipLevels, FxU32 flags );
/*
* txConvert: convert from an in memory texture to a Glide Gu3dfInfo.
* info - target texture info. . is set up with txInit3dfInfo.
* srcFormat - format of in-memory source texture.
* srcWidth, srcHeight - geometry of in memory source texture.
* This is not limited in size or
* aspect ratio.
* flags -
* dither mode - TX_DITHER_*
* compression - TX_COMPRESS_*
* clamp mode - TX_CLAMP_*
* palette conversion mode - TX_FIXED_PAL_QUANT_*
*/
FxBool txConvert( Gu3dfInfo *info, GrTextureFormat_t srcFormat,
int srcWidth, int srcHeight,
const void *srcImage, FxU32 flags,
const void *palNcc );
FxBool txConvertFromFile( FILE *file, Gu3dfInfo *info,
FxU32 flags, const void *palNcc );
FxBool txWrite( Gu3dfInfo *info, FILE *fp, FxU32 flags );
/*
* Error handling.
*/
typedef void (*TxErrorCallbackFnc_t)( const char *string, FxBool fatal );
void txErrorSetCallback( TxErrorCallbackFnc_t fnc );
/*
* TEXUS MEMORY ALLOCATION ROUTINES.
* These are not to be called directly. . .they are only here
* so that you can redefine them to your own memory management
* routines.
*/
void *txMalloc( size_t size );
void txFree( void *ptr );
void *txRealloc( void *ptr, size_t size );
#ifdef __cplusplus
}
#endif
#endif /* __TEXUS_H__ */
|