1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124
|
import gobject
import gtk
import gtksourceview2
import OpenGL.GL as gl
import glitch, glitch.gtk
from glitch.limbo.objects import ColorfulTriangle
import OpenGL.GL.shaders as shaders
vertex = """
varying vec4 vertex_color;
void main() {
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
vertex_color = gl_Color;
}
"""
fragment = """
varying vec4 vertex_color;
void main() {
gl_FragColor = vertex_color;
}
"""
error_color = gtk.gdk.Color(1.0, 0.7, 0.7)
white = gtk.gdk.Color(1.0, 1.0, 1.0)
class InteractiveShadedNode(glitch.Shader):
def compile(self, ctx):
print 'compiling...',
try:
vshader = shaders.compileShader(self.vertex, gl.GL_VERTEX_SHADER)
except Exception, e:
print
print e
srcview1.modify_base(gtk.STATE_NORMAL, error_color)
return ctx['shaders'][self][1]
else:
srcview1.modify_base(gtk.STATE_NORMAL, white)
try:
fshader = shaders.compileShader(self.fragment,
gl.GL_FRAGMENT_SHADER)
except Exception, e:
print
print e
srcview2.modify_base(gtk.STATE_NORMAL, error_color)
return ctx['shaders'][self][1]
else:
srcview2.modify_base(gtk.STATE_NORMAL, white)
print 'ok'
program = shaders.compileProgram(vshader, fshader)
return program
def make_srcview(initial_text):
buffer = gtksourceview2.Buffer()
buffer.set_language(glsl)
buffer.set_text(initial_text)
srcview = gtksourceview2.View(buffer)
srcview.set_size_request(400, -1)
frame = gtk.Frame()
frame.props.shadow_type = gtk.SHADOW_IN
frame.add(srcview)
return (frame, srcview, buffer)
def change_timeout(vertex_buffer, fragment_buffer, camera, obj):
global change_timeout_id
obj.vertex = vertex_buffer.get_text(*vertex_buffer.get_bounds())
obj.fragment = fragment_buffer.get_text(*fragment_buffer.get_bounds())
obj.version += 1
camera.refresh()
change_timeout_id = None
def vertex_changed(buffer, fragment_buffer, camera, obj):
global change_timeout_id
if change_timeout_id is not None:
gobject.source_remove(change_timeout_id)
change_timeout_id = gobject.timeout_add(1000,
change_timeout, buffer, fragment_buffer, camera, obj)
def fragment_changed(buffer, vertex_buffer, camera, obj):
global change_timeout_id
if change_timeout_id is not None:
gobject.source_remove(change_timeout_id)
change_timeout_id = gobject.timeout_add(1000,
change_timeout, vertex_buffer, buffer, camera, obj)
if __name__ == '__main__':
change_timeout_id = None
mgr = gtksourceview2.LanguageManager()
glsl = mgr.get_language('glsl')
w = gtk.Window()
w.connect('destroy', lambda w: gtk.main_quit())
hbox = gtk.HBox()
vbox = gtk.VBox()
vbox.set_spacing(1)
(srcview1_frame, srcview1, buffer1) = make_srcview(vertex)
(srcview2_frame, srcview2, buffer2) = make_srcview(fragment)
obj = InteractiveShadedNode(children=[ColorfulTriangle()])
camera = glitch.gtk.GtkCamera(eye=[1, 0, 3], children=[obj])
buffer1.connect('changed', vertex_changed, buffer2, camera, obj)
buffer2.connect('changed', fragment_changed, buffer1, camera, obj)
vbox.pack_start(srcview1_frame, True)
vbox.pack_start(srcview2_frame, True)
hbox.pack_start(vbox, False)
hbox.pack_start(camera, True)
w.add(hbox)
w.show_all()
gtk.main()
|