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import math
import gobject
import gtk
import glitch, glitch.gtk
from glitch.limbo.lights import LightSwitch, DiffuseLight
from glitch.limbo.material import Material
from glitch.limbo.objects import Cube
def tick():
if paused:
return True
global time
theta = (3 * time) % 360
theta2 = (time) % 360
time += 1
rotate.angle = theta
camera.eye[0] = 3 * math.sin(theta2 * (math.pi / 180))
camera.eye[2] = 3 * math.cos(theta2 * (math.pi / 180))
camera.refresh()
return True
def key_press(w, ev):
global paused
paused = True
def key_release(w, ev):
global paused
paused = False
if __name__ == '__main__':
""" camera
|
light
/ | \
material material material
| | |
trans trans trans
\ | /
rotate
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cube
"""
cube = Cube()
rotate = glitch.Rotate(y=1, children=[cube])
(trans1, trans2, trans3) = (
glitch.Translate(0, 0, math.sqrt(3)/2, children=[rotate]),
glitch.Translate(-1, 0, -math.sqrt(3)/2, children=[rotate]),
glitch.Translate(1, 0, -math.sqrt(3)/2, children=[rotate]))
(mat1, mat2, mat3) = (
Material(1, 0, 0, children=[trans1]),
Material(0, 1, 0, children=[trans2]),
Material(0, 0, 1, children=[trans3]))
time = 0
paused = False
camera = glitch.gtk.GtkCamera(eye=[0, 1, 3], children=[
LightSwitch(children=[
DiffuseLight(y=2, children=[mat1, mat2, mat3])])])
w = gtk.Window()
w.add(camera)
w.connect('key-press-event', key_press)
w.connect('key-release-event', key_release)
w.show_all()
gobject.timeout_add(30, tick)
if '__IP' not in dir():
w.connect('destroy', lambda w: gtk.main_quit())
gtk.main()
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