File: gtw_blnk.c

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glktermw 1.0.4%2Bgit20200122-2
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/* gtw_blnk.c: The blank window type
        for GlkTerm, curses.h implementation of the Glk API.
    Designed by Andrew Plotkin <erkyrath@eblong.com>
    http://www.eblong.com/zarf/glk/index.html
*/

#include "gtoption.h"
#include <stdio.h>
#include <stdlib.h>
#include <wchar.h>
#include <curses.h>
#include "glk.h"
#include "glkterm.h"
#include "gtw_blnk.h"

/* This code is just as simple as you think. A blank window is filled with
    ':' characters on the screen, except for the corners, which are marked
    with slashes just so you can see where they are. */

window_blank_t *win_blank_create(window_t *win)
{
    window_blank_t *dwin = (window_blank_t *)malloc(sizeof(window_blank_t));
    dwin->owner = win;
    
    return dwin;
}

void win_blank_destroy(window_blank_t *dwin)
{
    dwin->owner = NULL;
    free(dwin);
}

void win_blank_rearrange(window_t *win, grect_t *box)
{
    window_blank_t *dwin = win->data;
    dwin->owner->bbox = *box;
}

void win_blank_redraw(window_t *win)
{
    int jx, ix;

    for (jx=win->bbox.top; jx<win->bbox.bottom; jx++) {
        move(jx, win->bbox.left);
        for (ix=win->bbox.left; ix<win->bbox.right; ix++)
            /* Yes, this is ugly, but there is no wchar_t equivalent of addch.
               and without using wchar_t support, there is no guarantee that ':'
               (or whatever it is replaced with in a translation) will be converted
               to the user's native character set. */
            local_addnwstr(L":", 1);
    }
    
    local_mvaddnwstr(win->bbox.top, win->bbox.left, L"/", 1);
    local_mvaddnwstr(win->bbox.top, win->bbox.right-1, L"\\", 1);
    local_mvaddnwstr(win->bbox.bottom-1, win->bbox.left, L"\\", 1);
    local_mvaddnwstr(win->bbox.bottom-1, win->bbox.right-1, L"/", 1);
}