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<div class="title">intrinsic_common.hpp</div> </div>
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<a href="a00044.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00029"></a>00029 <span class="preprocessor">#ifndef glm_detail_intrinsic_common</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define glm_detail_intrinsic_common</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="a00083.html" title="OpenGL Mathematics (glm.g-truc.net)">setup.hpp</a>"</span>
<a name="l00033"></a>00033
<a name="l00034"></a>00034 <span class="preprocessor">#if((GLM_ARCH & GLM_ARCH_SSE2) != GLM_ARCH_SSE2)</span>
<a name="l00035"></a>00035 <span class="preprocessor"></span><span class="preprocessor"># error "SSE2 instructions not supported or enabled"</span>
<a name="l00036"></a>00036 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span>
<a name="l00038"></a>00038 <span class="keyword">namespace </span>glm{
<a name="l00039"></a>00039 <span class="keyword">namespace </span>detail
<a name="l00040"></a>00040 {
<a name="l00041"></a>00041 __m128 sse_abs_ps(__m128 x);
<a name="l00042"></a>00042
<a name="l00043"></a>00043 __m128 sse_sgn_ps(__m128 x);
<a name="l00044"></a>00044
<a name="l00045"></a>00045 <span class="comment">//floor</span>
<a name="l00046"></a>00046 __m128 sse_flr_ps(__m128 v);
<a name="l00047"></a>00047
<a name="l00048"></a>00048 <span class="comment">//trunc</span>
<a name="l00049"></a>00049 __m128 sse_trc_ps(__m128 v);
<a name="l00050"></a>00050
<a name="l00051"></a>00051 <span class="comment">//round</span>
<a name="l00052"></a>00052 __m128 sse_nd_ps(__m128 v);
<a name="l00053"></a>00053
<a name="l00054"></a>00054 <span class="comment">//roundEven</span>
<a name="l00055"></a>00055 __m128 sse_rde_ps(__m128 v);
<a name="l00056"></a>00056
<a name="l00057"></a>00057 __m128 sse_rnd_ps(__m128 x);
<a name="l00058"></a>00058
<a name="l00059"></a>00059 __m128 sse_ceil_ps(__m128 v);
<a name="l00060"></a>00060
<a name="l00061"></a>00061 __m128 sse_frc_ps(__m128 x);
<a name="l00062"></a>00062
<a name="l00063"></a>00063 __m128 sse_mod_ps(__m128 x, __m128 y);
<a name="l00064"></a>00064
<a name="l00065"></a>00065 __m128 sse_modf_ps(__m128 x, __m128i & i);
<a name="l00066"></a>00066
<a name="l00067"></a>00067 <span class="comment">//GLM_FUNC_QUALIFIER __m128 sse_min_ps(__m128 x, __m128 y)</span>
<a name="l00068"></a>00068
<a name="l00069"></a>00069 <span class="comment">//GLM_FUNC_QUALIFIER __m128 sse_max_ps(__m128 x, __m128 y)</span>
<a name="l00070"></a>00070
<a name="l00071"></a>00071 __m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal);
<a name="l00072"></a>00072
<a name="l00073"></a>00073 __m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a);
<a name="l00074"></a>00074
<a name="l00075"></a>00075 __m128 sse_stp_ps(__m128 edge, __m128 x);
<a name="l00076"></a>00076
<a name="l00077"></a>00077 __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x);
<a name="l00078"></a>00078
<a name="l00079"></a>00079 __m128 sse_nan_ps(__m128 x);
<a name="l00080"></a>00080
<a name="l00081"></a>00081 __m128 sse_inf_ps(__m128 x);
<a name="l00082"></a>00082
<a name="l00083"></a>00083 }<span class="comment">//namespace detail</span>
<a name="l00084"></a>00084 }<span class="comment">//namespace glm</span>
<a name="l00085"></a>00085
<a name="l00086"></a>00086 <span class="preprocessor">#include "intrinsic_common.inl"</span>
<a name="l00087"></a>00087
<a name="l00088"></a>00088 <span class="preprocessor">#endif//GLM_ARCH</span>
<a name="l00089"></a>00089 <span class="preprocessor"></span><span class="preprocessor">#endif//glm_detail_intrinsic_common</span>
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