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<div class="title">intrinsic_geometric.hpp</div>  </div>
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<a href="a00046.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 
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<a name="l00029"></a>00029 <span class="preprocessor">#ifndef glm_core_intrinsic_geometric</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define glm_core_intrinsic_geometric</span>
<a name="l00031"></a>00031 <span class="preprocessor"></span>
<a name="l00032"></a>00032 <span class="preprocessor">#include &quot;<a class="code" href="a00083.html" title="OpenGL Mathematics (glm.g-truc.net)">setup.hpp</a>&quot;</span>
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 <span class="preprocessor">#if((GLM_ARCH &amp; GLM_ARCH_SSE2) != GLM_ARCH_SSE2)</span>
<a name="l00035"></a>00035 <span class="preprocessor"></span><span class="preprocessor">#       error &quot;SSE2 instructions not supported or enabled&quot;</span>
<a name="l00036"></a>00036 <span class="preprocessor"></span><span class="preprocessor">#else</span>
<a name="l00037"></a>00037 <span class="preprocessor"></span>
<a name="l00038"></a>00038 <span class="preprocessor">#include &quot;<a class="code" href="a00044.html" title="OpenGL Mathematics (glm.g-truc.net)">intrinsic_common.hpp</a>&quot;</span>
<a name="l00039"></a>00039 
<a name="l00040"></a>00040 <span class="keyword">namespace </span>glm{
<a name="l00041"></a>00041 <span class="keyword">namespace </span>detail
<a name="l00042"></a>00042 {
<a name="l00043"></a>00043         <span class="comment">//length</span>
<a name="l00044"></a>00044         __m128 sse_len_ps(__m128 x);
<a name="l00045"></a>00045 
<a name="l00046"></a>00046         <span class="comment">//distance</span>
<a name="l00047"></a>00047         __m128 sse_dst_ps(__m128 p0, __m128 p1);
<a name="l00048"></a>00048 
<a name="l00049"></a>00049         <span class="comment">//dot</span>
<a name="l00050"></a>00050         __m128 sse_dot_ps(__m128 v1, __m128 v2);
<a name="l00051"></a>00051 
<a name="l00052"></a>00052         <span class="comment">// SSE1</span>
<a name="l00053"></a>00053         __m128 sse_dot_ss(__m128 v1, __m128 v2);
<a name="l00054"></a>00054 
<a name="l00055"></a>00055         <span class="comment">//cross</span>
<a name="l00056"></a>00056         __m128 sse_xpd_ps(__m128 v1, __m128 v2);
<a name="l00057"></a>00057 
<a name="l00058"></a>00058         <span class="comment">//normalize</span>
<a name="l00059"></a>00059         __m128 sse_nrm_ps(__m128 v);
<a name="l00060"></a>00060 
<a name="l00061"></a>00061         <span class="comment">//faceforward</span>
<a name="l00062"></a>00062         __m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref);
<a name="l00063"></a>00063 
<a name="l00064"></a>00064         <span class="comment">//reflect</span>
<a name="l00065"></a>00065         __m128 sse_rfe_ps(__m128 I, __m128 N);
<a name="l00066"></a>00066 
<a name="l00067"></a>00067         <span class="comment">//refract</span>
<a name="l00068"></a>00068         __m128 sse_rfa_ps(__m128 I, __m128 N, __m128 eta);
<a name="l00069"></a>00069 
<a name="l00070"></a>00070 }<span class="comment">//namespace detail</span>
<a name="l00071"></a>00071 }<span class="comment">//namespace glm</span>
<a name="l00072"></a>00072 
<a name="l00073"></a>00073 <span class="preprocessor">#include &quot;intrinsic_geometric.inl&quot;</span>
<a name="l00074"></a>00074 
<a name="l00075"></a>00075 <span class="preprocessor">#endif//GLM_ARCH</span>
<a name="l00076"></a>00076 <span class="preprocessor"></span><span class="preprocessor">#endif//glm_core_intrinsic_geometric</span>
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